Posted 2 days ago
GPU Compiler Engineer
@ Talentlab
Markham, Ontario
Overview
Talentlab is recruiting GPU Compiler Engineers at multiple levels in Canada or the United States to develop compiler and software technology for next-generation GPU platforms. The work covers compiler optimization, GPU performance and power efficiency, and close collaboration with hardware and driver teams. Senior levels provide technical direction across teams.
Responsibilities:
- Concevoir et optimiser la technologie de compilateurs pour GPU modernes
- Améliorer les performances et l'efficacité énergétique des GPU
- Collaborer avec les équipes matériel, pilotes et logiciels
- Créer des modèles fonctionnels, simulations et tests de vérification
Requirements summary:
- Baccalauréat, maîtrise ou doctorat en informatique ou génie connexe
- Expérience professionnelle en développement de compilateurs ou logiciels bas niveau
- Solides compétences en C/C++
- Compréhension de l'architecture et de l'optimisation des compilateurs
Tools & skills
Source and dates
Source type not verified · cats
- Employer posting date
- 2026-11-04
- First seen by our source
- 2026-10-15
- Source record updated
- 2026-11-04
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Department | Software development |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Education | Bachelor’s degree (required), Master’s degree (required), Doctorate (required) |
| Fields of study | Computer Science, Computer Engineering, Electrical Engineering |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Talentlab
| Field | Value |
|---|---|
| Open jobs on Jobsy | 26 |
GPU Compiler Engineer – Multiple Levels
Location: Canada or United States
Focus: GPU Compilers, Graphics, Performance Optimization
TalentLab is recruiting GPU Compiler Engineers at multiple levels to join a team developing the software and compiler technology behind next-generation GPU platforms.
This is a highly technical role at the intersection of compiler development, GPU architecture and graphics systems. You'll work closely with GPU hardware, driver and software teams to develop and optimize compiler technology, improve GPU performance and power efficiency, and help bring new GPU architectures from development through production.
We're open to engineers at several career levels, from strong early-career compiler developers through senior technical leaders.
What You'll Work On
- Design, develop and optimize compiler technology for modern GPU architectures.
- Develop compiler software supporting new GPU features and hardware capabilities.
- Analyze and optimize GPU performance, power and efficiency.
- Work closely with GPU architecture, hardware, driver and software teams.
- Develop functional models, simulations and software used to verify GPU functionality and correctness.
- Create and run graphics workloads and tests to evaluate functionality, performance and power.
- Investigate complex compiler, driver and GPU interactions and identify opportunities for optimization.
- Contribute to the architecture and implementation of future GPU capabilities.
- Produce technical documentation and detailed feature specifications.
- At senior levels, provide technical direction and influence architecture and implementation decisions across teams.
What We're Looking For
- Bachelor's, Master's or PhD in Computer Science, Computer Engineering, Electrical Engineering or a related discipline.
- Professional experience in compiler development or closely related low-level systems software.
- Strong programming skills, particularly C/C++.
- Understanding of compiler architecture, optimization and code generation.
- Experience working close to hardware and debugging complex software/hardware interactions.
- Strong analytical and performance optimization skills.
Particularly Relevant Experience
We're especially interested in candidates with experience in one or more of the following:
- GPU compiler development.
- LLVM or similar compiler infrastructure.
- Compiler backends, code generation or optimization.
- GPU architecture and microarchitecture.
- Graphics or compute drivers.
- GPU performance analysis and optimization.
- Shader compilers or graphics pipelines.
- Parallel computing and highly parallel architectures.
- Low-level systems programming.
- Graphics APIs or compute environments.
For more senior positions, we're interested in engineers with deep compiler and/or GPU expertise who can provide technical leadership, influence architecture and work effectively with senior engineering leadership.
Multiple levels are available, and scope will be matched to the experience and technical depth of the successful candidate.
How to Apply?
All qualified and interested applicants can apply directly to Gord Marriage by sending an email with attached resume to [email protected]. You may also apply directly on our website at www.talentlab.com. Although we thank all applicants for their interest, only those in consideration will be contacted.
Journal
Only you can see this. Kept on this device, and in your account when you sign in.