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First seen by our source: 25 days ago

Senior Level Designer

@ Piranha Games Inc.

Vancouver, British Columbia

Full-time7+ years experience
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SIGNALS

Overview

Piranha Games Inc. is hiring a Senior Level Designer to own levels from concept to completion and lead the level design production pipeline. The role involves close collaboration with design, art, engineering and project management, plus mentoring other level designers. The posting lists flexible schedules and remote working arrangements, and competitive compensation.

Responsibilities:

  • Organize and manage the level design process and production pipeline
  • Design and own individual levels from concept to completion
  • Implement gameplay using game engine editors and scripting tools
  • Provide mentorship for other level designers

Requirements summary:

  • 7+ years of industry experience with at least 2 AAA credited titles on console/PC
  • Extensive knowledge of mission pacing, sightlines and visual blockers
  • Solid understanding of game engine tools and Blueprint scripting
  • Excellent verbal and written communication skills

Tools & skills

Source and dates

Source type not verified · collage

Employer posting date
Not provided
First seen by our source
2026-10-12
Source record updated
2026-10-12

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentDesign & creative
Experience7+ years
Hours per week40 (estimated)
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
EducationBachelor’s degree (preferred)
Perks mentionedFlexible hours

Summary and details written by AI from the posting; the employer’s posting is the authority.

Piranha Games Inc.

FieldValue
Open jobs on Jobsy3
Job description

WHY YOU SHOULD WORK WITH PGI:

  • Flexible Schedules & Remote Working Arrangements
  • People-focused Events & Initiatives
  • Comprehensive Benefits
  • Competitive Compensation

RESPONSIBILITIES:

  • Organize and manage the level design process and production pipeline
  • Design and own individual levels from concept to completion
  • Work closely with the Design Director and the Design team to ensure gameplay is consistent across all levels
  • Work with the Level Designers to keep pacing, timing, sightlines and choke-points as key elements when designing levels
  • Collaborate with the Art Director to help establish environmental settings and aesthetics
  • Work with Technical Artists and Engineering to help identify issues that may arise in development
  • Work with the Project Manager to ensure that levels are on time per the project development timeline
  • Implement gameplay using game engine editors and scripting tools
  • Document and maintain level direction and production targets
  • Actively participate in making recommendations on how to improve gameplay quality and group productivity
  • Provide mentorship for other Level Designers fostering positive communication through professional, supportive and prompt interactions
  • Other duties as assigned

REQUIREMENTS:

  • 7+ years of industry experience, with at least 2 AAA credited titles on console/PC
  • Extensive knowledge of pipelines, pacing of missions, sightlines and visual blockers for tuning gameplay and performance
  • A combination of education and relevant experience or Bachelor’s degree in related field
  • Solid understanding of various game engine environment tools and Blueprint scripting tools
  • Solid understanding of limitations and work arounds when it comes to level design
  • Knowledge of various environment creation tools, as well as popular 3D packages such as 3DStudioMax, Maya, World Machine, etc.
  • A proven problem solver with an analytical mind and critical thinking skill
  • Excellent communication skills, both verbally and written

ADDITIONAL QUALIFICATIONS:

  • Experience designing environments for First Person Shooter (FPS) multiplayer games
  • Ability to think of creative solutions to technical limitations of the game engine
  • Understanding how terrain is formed in both real world and theoretical environments
  • Experience working within Agile Game Development methodologies

Want to know more? Submit your application and let us tell you about working at Piranha and why we love it!

Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. Piranha Games is part of the Enad Global 7 group. For more information please visit www.piranhagames.com

Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.

Should you need assistance or an accommodation due to a disability, you may contact us at [email protected]

We thank you for your interest in this position. Due to the amount of applications, only those selected for an interview will be contacted.

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