First seen by our source: 27 days ago
Animateur.trice sénior.e / Senior Animator
@ Electronic Arts
Vancouver, British Columbia
Overview
Electronic Arts is hiring a Senior Animator on its Research & Engineering team for a hybrid role, onsite three days a week in Redwood City, Montreal or Vancouver. The work covers gameplay animation, runtime animation systems and setting the animation quality bar and motion style, with mentorship and animation review duties. Pay is $133,500 to $186,400 CAD in British Columbia and includes the stated Canadian benefits.
Responsibilities:
- Create high-quality gameplay animation across locomotion, combat and interactions
- Set the animation quality bar and motion principles
- Partner with art direction and design on posing, timing and readability
- Work with engineering on runtime animation systems and state machines
- Lead animation reviews and mentor animators
Requirements summary:
- 8+ years of professional AAA animation experience
- Shipped console or PC titles
- Strong gameplay animation demo reel
- Experience in Unreal, Unity or Frostbite
- Experience mentoring animators and leading reviews
Tools & skills
Benefits mentioned
Source and dates
Source type not verified · avature
- Employer posting date
- Not provided
- First seen by our source
- 2026-10-11
- Source record updated
- 2026-10-17
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Department | Design & creative |
| Experience | 8+ years |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Perks mentioned | Generous paid time off, Generous parental leave, Retirement plan, Performance bonus |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Electronic Arts
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Full company description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
- LinkedIn followers
- 1,589,017
- People associated on LinkedIn
- 23,090
- Reported office locations
- 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
- 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
- Sodermalmsallen 36, Stockholm, Stockholm County 118 28, SE
- Calle Via de los Poblados, 3, Madrid, Community of Madrid 28033, ES
- Onslow Street, Guildford, England GU1 4SA, GB
- 2200 Stanley St, Montreal, Quebec H3A 1R6, CA
- 4445 Calgary Trail NW, #200, Edmonton, Alberta T6H 5R7, CA
- 8101, 7700 W Parmer Ln, Austin, Texas 78729, US
- 340 E Parker Blvd, Baton Rouge, Louisana 70808, US
- 1950 Summit Park Dr, Orlando, Florida 32810, US
- 1158 Jiangning Rd, Shanghai, Shanghai 200085 , CN
- Vega Block, Ascendas IT Park, Hyderabad, Telangana 500081, IN
- 720 Bourke Street Docklands, Melbourne, Victoria 3000, AU
- 10F NC Tower 1, 509, Seoul, Seoul 100-011, KR
- 1015 20th Street, Sacramento, California 95814, US
- 800 5th Ave, Seattle, Washington 98104, US
- 260 King St W, Kitchener, Ontario N2G 1B6, CA
- Level 3/24 York St, Sydney, New South Wales 2000, AU
- 11 The Metropolis Tower 2, 138589, 13-10 N Buona Vista Dr,, Singapore, Singapore SG-01, SG
- AFI Park 2, Bulevardul General Vasile Milea 4,, Bucharest, București 061344, RO
- Im Zollhafen 15-17, Cologne, Cologne 50678, DE
- 1, Parkmore West Business Park, Ballybrit, Galway H91 Y2R5, IE
- Kvarnbergsgatan 2, 411 05, Gothenburg, Gothenburg 504 83, SE
- Töölönlahdenkatu 3 B, Helsinki, Helsinki 00100 , FI
- 18 Rue Félix Mangini,, Lyon, Lyon 69009 , FR
- 20131 Prairie St, Chatsworth, California 91311, US
- 233 1/2 E Colorado Blvd, Pasadena, Calfiornia 91101, US
- 5510 Lincoln Blvd, Playa Vista, California 90094, US
- Ha-Shita St 45, Keisarya, Israel 1029200 , IL
- 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
- Other recorded names
- Electronic Arts
- Electronic Arts (EA)
- Specialties
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Profile identifies a recruitment agency
- No
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Field | Value |
|---|---|
| Industry | Entertainment Providers |
| Company size | 10,001+ employees |
| Headquarters | Redwood City, CA |
| Organization type | Public Company |
| Specialties | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Open jobs on Jobsy | 275 |
| View page |
- Location: Vancouver
- State: British Columbia
- Country: Canada
- Location: Redwood City
- State: California
- Country: United States of America
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.
At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.
Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
As a Senior Animator on the Research & Engineering team you will have an extensive understanding of content pipelines, from source asset creation to final rendering, you excel at balancing visual quality with performance. You can implement novel solutions to complex art challenges. Furthermore, you keep pace with relevant research, understanding how technology must evolve to craft fantastic game worlds and visually-convincing experiences.
This is a hybrid role, onsite three days a week in Redwood City, California, Montreal or Vancouver, Canada.
The Senior Animator will report to the Senior Art Director.
Responsibilities:
Create high-quality gameplay animation across locomotion, traversal, combat, reactions, interactions, and character performance.
Establish the animation quality bar, movement principles, and production standards, while providing mentorship, feedback, and craft direction as the discipline grows.
Partner closely with Art Direction and Design to define posing, timing, weight, impact, responsiveness, and gameplay readability.
Support playable demos and vertical slices by taking animation from early exploration through polished in-engine implementation.
Collaborate with Technical Animation and Engineering on runtime animation systems, state machines, blending, procedural solutions, and scalable workflows.
Help define the project's animation style and motion language, ensuring character movement and interaction feel cohesive with the overall visual direction, character personality, and gameplay goals.
Lead animation reviews across internal and external production, ensuring work consistently meets the established creative and technical quality bar.
Qualifications:
Demonstrated experience in AAA game development with 8+ years of professional animation experience and shipped console or PC titles.
Strong demo reel showing high-quality gameplay animation, locomotion, combat, reactions, and character performance.
Experience with standard tools such as Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, or comparable software.
Experience working in Unreal, Unity, Frostbite, or another modern proprietary engine.
Experience mentoring animators, leading animation reviews, and providing craft direction is expected; experience managing small internal or external animation teams is a strong plus.
Expert understanding of animation fundamentals including posing, timing, spacing, weight, impact, and motion clarity.
Strong experience implementing animation directly in a real-time game engine, including state machines, blending, motion matching, IK, or comparable runtime systems.
Strong understanding of how animation supports gameplay responsiveness, readability, camera, controls, and player feedback.
Experience adapting animation across different game genres, including action-focused experiences, character types, camera perspectives, and gameplay needs.
We are a diverse, goal-driven team that offers real influence and autonomy to every member. Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development. If you are a passionate, creative, and communicative individual who is deeply invested in innovating across new domains of gaming, we want you on our team.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$133,500 - $186,400 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$153,700 - $233,600 USDIn the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Journal
Only you can see this. Kept on this device, and in your account when you sign in.