Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
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Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
LinkedIn followers
1,589,017
People associated on LinkedIn
23,090
Reported office locations
209 Redwood Shores Pkwy, Redwood City, CA 94065, US
4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
Sodermalmsallen 36, Stockholm, Stockholm County 118 28, SE
Calle Via de los Poblados, 3, Madrid, Community of Madrid 28033, ES
Onslow Street, Guildford, England GU1 4SA, GB
2200 Stanley St, Montreal, Quebec H3A 1R6, CA
4445 Calgary Trail NW, #200, Edmonton, Alberta T6H 5R7, CA
8101, 7700 W Parmer Ln, Austin, Texas 78729, US
340 E Parker Blvd, Baton Rouge, Louisana 70808, US
1950 Summit Park Dr, Orlando, Florida 32810, US
1158 Jiangning Rd, Shanghai, Shanghai 200085 , CN
Vega Block, Ascendas IT Park, Hyderabad, Telangana 500081, IN
720 Bourke Street Docklands, Melbourne, Victoria 3000, AU
10F NC Tower 1, 509, Seoul, Seoul 100-011, KR
1015 20th Street, Sacramento, California 95814, US
800 5th Ave, Seattle, Washington 98104, US
260 King St W, Kitchener, Ontario N2G 1B6, CA
Level 3/24 York St, Sydney, New South Wales 2000, AU
11 The Metropolis Tower 2, 138589, 13-10 N Buona Vista Dr,, Singapore, Singapore SG-01, SG
AFI Park 2, Bulevardul General Vasile Milea 4,, Bucharest, București 061344, RO
Im Zollhafen 15-17, Cologne, Cologne 50678, DE
1, Parkmore West Business Park, Ballybrit, Galway H91 Y2R5, IE
Kvarnbergsgatan 2, 411 05, Gothenburg, Gothenburg 504 83, SE
Töölönlahdenkatu 3 B, Helsinki, Helsinki 00100 , FI
18 Rue Félix Mangini,, Lyon, Lyon 69009 , FR
20131 Prairie St, Chatsworth, California 91311, US
233 1/2 E Colorado Blvd, Pasadena, Calfiornia 91101, US
5510 Lincoln Blvd, Playa Vista, California 90094, US
Ha-Shita St 45, Keisarya, Israel 1029200 , IL
4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
Other recorded names
Electronic Arts
Electronic Arts (EA)
Specialties
Mobile Games
Console Games
Development
Publishing
Tech
and Interactive Entertainment
Profile identifies a recruitment agency
No
Industry
Entertainment Providers
Size
10,001+ employees
Headquarters
Redwood City, CA
Organization type
Public Company
Specialties
Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Electronic Arts has 271 open jobs in Canada as of November 6, 2026. Top locations: Vancouver, Montréal and Victoria.
5+ YOECandidates need at least 5 years of AAA game audio experience, 7-10 years of studio recording and VO production experience, and proven game audio implementation skills. They must be proficient in Wwise or FMOD, an industry-standard DAW, and Microsoft Office or Google Sheets, with strong knowledge of professional football.
Wwise, FMOD, ProTools, Reaper, Microsoft Excel, Google Sheets
20+ YOECandidates need 20+ years of professional AAA or real-time software engineering experience, multiple shipped AAA titles and deep modern C++ skills. Strong performance optimization, multidisciplinary engine knowledge and experience with agentic AI developer tooling are also needed.
8+ YOECandidates need a Bachelor's degree in a computing or engineering field and 8+ years of professional software development. They must be highly proficient in C#/.NET and have experience with C++, CI/CD, scalable backend APIs, and relational and NoSQL databases.
5+ YOEElectronic Arts needs candidates with about 5 years of experience building production enterprise solutions. They should know Terraform, Packer, Ansible, Kubernetes, CI/CD tools and AWS or Azure, and be able to script in Python or PowerShell.
7+ YOECandidates need at least 7 years of professional animation experience in production, expert skill in Maya, MotionBuilder and FACS-based facial rigs, and experience supervising outsourcing teams. A fine arts or animation degree is preferred.
2+ YOEElectronic Arts needs candidates with 2+ years of project management or team leadership experience, familiarity with Waterfall and Agile methods, and strong cross-functional collaboration skills. Experience with Jira is an asset.
Collaborative teammate who mentors peers; Motivated tester who manages schedules and deadlines independently; Technical tester who troubleshoots dev-kit issues and isolates visual bugs
5+ YOECandidates need 5+ years of professional software engineering experience in Python and/or Go, plus extensive Agile/Scrum experience and a proven record of guiding software through the full lifecycle. They also need strong Git and CI/CD skills, experience designing RESTful or gRPC APIs, Jira proficiency, and the ability to lead and influence an engineering team.
8+ YOE3+ MgmtCandidates need 8+ years in software engineering, DevOps or infrastructure, including 3+ years managing engineers. Strong experience with CI/CD, infrastructure-as-code, containers and a major cloud platform is required.
3+ YOEElectronic Arts needs candidates with 3 or more years of software testing, including at least 1 year in video games. Candidates should have experience testing fast-moving AI-enabled development, using AI tools to speed up testing, and applying risk-based testing methods.
7+ YOEElectronic Arts needs at least 7 years of professional production animation experience, expert skill in Maya, MotionBuilder and FACS-based facial rigs, and experience supervising outsourced teams. A degree in fine arts or computer animation is preferred.
12+ YOE5+ MgmtCandidates need 12+ years of product management, technology strategy or platform engineering experience, including 5+ years leading global product teams. A software engineering background, knowledge of development pipelines and cost (TCO) analysis are required.
Lead a team, Prioritization, Workflow, Leadership, Content creation, Software development
7+ YOECandidates need 7+ years of video game production experience, with at least 2 years on online multiplayer or live services. They need proven capacity planning, backlog management, and stakeholder communication skills, plus proficiency in Jira or Confluence.
3+ YOECandidates need 3+ years of concept art experience in games or entertainment, with a strong portfolio showing anatomy, costume design and visual storytelling. They also need digital painting skills, some 3D tool familiarity, and the ability to take feedback quickly in a team setting.
10+ YOECandidates need a bachelor's or master's degree in a relevant field and 10 or more years of progressive senior HR business partner or manager experience. Strong skills in organizational design, change leadership and talent management, plus experience managing large-scale HR programs, are required.
8+ YOE3+ MgmtElectronic Arts needs candidates with 8+ years leading corporate travel programs, including 3+ years in a global or regional leadership role, plus experience managing travel budgets and vendor contracts and a bachelor's degree or equivalent practical experience.
Familiarity with manual and automated test execution; Experience with test management suites and bug-tracking tools such as Jira; Ability to author test briefs and define acceptance criteria
Jira, Telemetry software, Diagnostic software, Test management suites
2+ YOECandidates need at least 2 years of professional game design experience and one or more shipped titles in cinematic, animation or narrative design. They should know a game engine's cinematic tools and understand cinematic language, framing, pacing and narrative structure.
8+ YOEElectronic Arts needs a finance leader with a bachelor's degree, 8+ years of FP&A or corporate finance experience, and team mentoring experience. Candidates should have strong financial modelling, GAAP knowledge, BI and AI tool skills, and clear communication skills; gaming experience is helpful.
5+ YOECandidates need 5+ years of professional game design experience on progression, scoring or live-service features. They also need experience designing Ranked modes, rating systems and tournaments, plus strong scripting, prototyping and data analysis skills.
Candidates need to be legally authorized to work in Canada for the whole internship, enrolled in an accredited degree program and returning to school afterward, and graduating May 2028 or later. Electronic Arts asks for familiarity with programming, the software development life cycle, and data work using SQL or Python.
3+ YOEElectronic Arts needs candidates with 3+ years of professional game development experience and strong video game animation skills. Proficiency in Autodesk Maya, motion capture editing and camera animation is expected, along with a collaborative, proactive approach.
Candidates need a strong passion for fashion, proven character and costume concept art skills, and a solid grasp of anatomy, fabrics and realistic garment detail. Proficiency in Photoshop and familiarity with 3D tools such as Blender, Maya, Substance Designer and Marmoset are expected.
3+ YOEElectronic Arts needs candidates with 3+ years as a game designer on a multiplayer game and experience building NPC or AI behaviors. They also need scripting skills, rapid prototyping experience, and a strong track record in design and balance.
Decision making, Work independently, Google Analytics