First seen by our source: 3 days ago
Producer – Live Team (EA SPORTS NHL)
@ Electronic Arts
Vancouver, British Columbia
Overview
Electronic Arts is hiring a Producer to lead the Live Team for EA SPORTS NHL, driving development and live operations of World of Chel and Hockey Ultimate Team. The role is hybrid in Vancouver (Burnaby) and requires 7+ years of video game production experience, including live services. Pay is $133,500 to $186,400 CAD.
Responsibilities:
- Lead end-to-end production of World of Chel and Hockey Ultimate Team
- Direct the live service release train and seasonal campaigns
- Oversee live incident triage and rapid-response workflows
- Integrate community feedback and telemetry into product backlogs
- Serve as communication bridge to franchise leadership
Requirements summary:
- 7+ years video game production experience
- 2+ years on online multiplayer or live services
- Proven live service and post-launch operations experience
- Strong capacity planning and backlog management skills
- Proficiency with Jira, Confluence, or Hansoft
Tools & skills
Source and dates
Source type not verified · avature
- Employer posting date
- Not provided
- First seen by our source
- 2026-11-03
- Source record updated
- 2026-11-03
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Department | Project management |
| Experience | 7+ years |
| Manages people | Yes |
| Travel | ground: none |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Perks mentioned | Generous paid time off, Flexible hours, Generous parental leave, Retirement plan, Performance bonus, Wellness |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Electronic Arts
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Full company description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
- LinkedIn followers
- 1,589,017
- People associated on LinkedIn
- 23,090
- Reported office locations
- 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
- 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
- Sodermalmsallen 36, Stockholm, Stockholm County 118 28, SE
- Calle Via de los Poblados, 3, Madrid, Community of Madrid 28033, ES
- Onslow Street, Guildford, England GU1 4SA, GB
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- Vega Block, Ascendas IT Park, Hyderabad, Telangana 500081, IN
- 720 Bourke Street Docklands, Melbourne, Victoria 3000, AU
- 10F NC Tower 1, 509, Seoul, Seoul 100-011, KR
- 1015 20th Street, Sacramento, California 95814, US
- 800 5th Ave, Seattle, Washington 98104, US
- 260 King St W, Kitchener, Ontario N2G 1B6, CA
- Level 3/24 York St, Sydney, New South Wales 2000, AU
- 11 The Metropolis Tower 2, 138589, 13-10 N Buona Vista Dr,, Singapore, Singapore SG-01, SG
- AFI Park 2, Bulevardul General Vasile Milea 4,, Bucharest, București 061344, RO
- Im Zollhafen 15-17, Cologne, Cologne 50678, DE
- 1, Parkmore West Business Park, Ballybrit, Galway H91 Y2R5, IE
- Kvarnbergsgatan 2, 411 05, Gothenburg, Gothenburg 504 83, SE
- Töölönlahdenkatu 3 B, Helsinki, Helsinki 00100 , FI
- 18 Rue Félix Mangini,, Lyon, Lyon 69009 , FR
- 20131 Prairie St, Chatsworth, California 91311, US
- 233 1/2 E Colorado Blvd, Pasadena, Calfiornia 91101, US
- 5510 Lincoln Blvd, Playa Vista, California 90094, US
- Ha-Shita St 45, Keisarya, Israel 1029200 , IL
- 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
- Other recorded names
- Electronic Arts
- Electronic Arts (EA)
- Specialties
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Profile identifies a recruitment agency
- No
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Field | Value |
|---|---|
| Industry | Entertainment Providers |
| Company size | 10,001+ employees |
| Headquarters | Redwood City, CA |
| Organization type | Public Company |
| Specialties | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Open jobs on Jobsy | 271 |
| View page |
Producer – Live Team (EA SPORTS NHL)
Location: Vancouver, British Columbia, Canada (Hybrid)
Studio: EA Vancouver (Burnaby)
Team: EA SPORTS NHL – Live Team
About EA SPORTS NHL
At EA SPORTS, we create world-class interactive experiences connecting hundreds of millions of passionate sports fans worldwide. The EA SPORTS NHL franchise, developed at our EA Vancouver campus, is the premier interactive hockey experience. Our studio culture values creative autonomy, collaboration, and player-first innovation, backed by transparent leadership and sustainable development practices.
The Role
We are seeking an experienced Producer to lead the dedicated Live Team, driving the end-to-end development, live operations, and ongoing evolution of our core online modes: World of Chel (WoC) and Hockey Ultimate Team (HUT).
Reporting to the Lead Producer, you will serve as the production leader for the Live vertical. You will guide multidisciplinary teams across Design, Engineering, Art, UI/UX, Product Management, Live Content, and Quality Verification. Balancing pre-launch mode delivery with a high-cadence live service, you will build evergreen experiences that strengthen community and amplify hockey fandom.
Key Responsibilities
1. Online Modes Development (World of Chel & HUT)
Lead the end-to-end production lifecycle for World of Chel and HUT from pre-production through launch, aligning cross-functional teams around clear goals, milestones, and deliverables.
Partner with Creative Directors, Game Designers, Development Directors, and Technical Leads to translate product vision into prioritized backlogs and manageable sprint roadmaps.
Manage scope across online mode features, proactively mitigating risks and aligning dependencies.
Oversee the execution of online systems, including progression frameworks, matchmaking/lobby flows, UI modernization, and competitive structures.
2. Evergreen Live Service & Incident Operations
Direct the live service release train, orchestrating seasonal campaigns, content drops, Battle Pass progression, and competitive events.
Maintain and optimize live-ops deployment pipelines across content artists, software engineers, and release management.
Oversee live incident triage and rapid-response workflows to quickly resolve live gameplay issues, tuning adjustments, and service anomalies.
3. Community Partnership & Feedback Integration
Partner closely with the Community team to actively monitor, ingest, and close the loop on community sentiment, player feedback, and live telemetry.
Synthesize player sentiment, user research, and behavioral data into actionable, high-ROI backlog priorities that address player sentiment and elevate retention.
Champion a player-first mindset across the development floor, ensuring the community's voice directly influences mode tuning and future feature iterations.
4. Team Leadership & Stakeholder Management
Foster a healthy, inclusive, and high-performing team environment committed to sustainable development.
Serve as the central communication bridge between the dedicated Live Team and franchise leadership.
Interface with external stakeholders, including Central Tech, Marketing, Commercial teams, and licensors.
Qualifications
Required Qualifications
7+ years of video game production experience on console, PC, or mobile, with at least 2+ years dedicated to online multiplayer modes or live services.
Proven track record of shipping online features and running post-launch live operations through their complete lifecycle.
Solid understanding of live service mechanics (seasonal tracks, dynamic events, reward economies, and deployment pipelines).
Proven ability in capacity planning, backlog management, and Scope vs. Capacity governance.
Experience integrating community feedback and telemetry into product backlogs.
Strong leadership, conflict-resolution, and stakeholder communication skills.
Proficiency with Jira, Confluence, Hansoft, or equivalent project tracking tools.
Preferred Qualifications
Passion for hockey, the NHL, and sports gaming ecosystems.
Production experience with team-based multiplayer (e.g., EASHL) or digital card-collecting modes (e.g., HUT).
Experience with live sentiment tracking, telemetry dashboards, and user research integration.
Familiarity with first-party console submission and compliance processes (PlayStation, Xbox).
What We Offer
Comprehensive health, dental, and vision packages with retirement savings matching.
Generous paid time off, personal wellness days, and flexible hybrid working arrangements.
Full access to EA Vancouver’s campus amenities: on-site gym, dining, and sports courts.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, or veteran status.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$133,500 - $186,400 CADFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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