Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day. At Smoking Gun experience matters, and our team shares a passion to innovate in…
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A Keywords Studio led by industry veterans delivering high-quality titles with some of the biggest brands.
Full company description
Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day.
At Smoking Gun experience matters, and our team shares a passion to innovate in the game space by building groundbreaking features and embracing new technology. Above all, we strive for the highest level of quality possible in every project and we collaborate with partners who are firmly aligned with these goals. Every day, we are inspired to build games and new concepts with a tight-knit team of creative, talented, and genuinely amazing people.
Want to join us? Check out our careers page!
LinkedIn followers
13,876
People associated on LinkedIn
53
Reported office locations
401 W Georgia St, Vancouver, British Columbia V6B 5A1, CA
Business categories
Industrial
Information Technology
Mobile
Online Games
Other recorded names
Smoking Gun Interactive
Smoking Gun Interactive Inc.
Specialties
Mobile
Console
Kinect
PC Game Development
and Games
Profile identifies a recruitment agency
No
Reported total investment
0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Industry
Computer Games
Size
51-200 employees
Headquarters
Vancouver, British Columbia
Organization type
Privately Held
Year founded
2007
Specialties
MobileConsoleKinectPC Game Developmentand Games
Smoking Gun Interactive has 10 open jobs in Canada as of November 6, 2026. Top locations: Vancouver.
7+ YOESmoking Gun Interactive needs candidates with at least 7 years as a Producer on PC, mobile or console games and two shipped titles. They must have agile and project management experience with tools such as Jira, and experience with live operations.
5+ YOECandidates need 5+ years of experience in operations, project management or studio administration, ideally in games, tech or creative industries. Strong organization, communication, budget tracking and self-driven problem solving are required, and the hire must be in BC and able to commute to Vancouver 2 to 3 days per week.
Project management, Leadership, Onboarding, Process improvement, Documentation, Guide staff
3+ YOECandidates need 3+ years of UI/UX design experience in the game industry, a portfolio with at least one shipped mobile and PC title, and a bachelor's degree in UX, graphic design or a related field. Proficiency in Figma, Adobe Creative Suite and game engine interfaces is required.
6+ YOECandidates need 6+ years of UX design experience in the game industry, including multiple shipped mobile titles and work across touch, controller and mouse inputs. A strong portfolio, fluency in tools like Figma and a bachelor's degree in UX, graphic design or a related field are also required.
3+ YOECandidates need 3+ years of game QA testing, including PC and mobile testing, and experience writing test plans. They also need strong written and verbal communication, Microsoft Office skills, and defect-tracking tool experience; Jira is an asset.
Jira, Microsoft Excel, Microsoft Word, Microsoft Outlook
5+ YOECandidates need 5+ years of game programming experience, including shipping a game as a senior or lead programmer, expert C++ skills and a bachelor's degree in computer science or engineering or equivalent. Strong math, problem-solving and communication skills are essential.
3+ YOECandidates need 3 to 5 years of game design experience, including at least two shipped mobile or PC titles. They should have experience tuning complex systems, using game analytics on a live product, and designing UI-centric games, and must communicate clearly in writing and speech.
Work independently, Documentation, Problem solving, Communication skills, Web development, HTML
1+ YOECandidates need at least one year of game testing or QA experience, experience writing test plans and scripts, and experience with a defect tracking or test management tool. They also need strong written and verbal communication skills and working knowledge of Microsoft Office.
Jira, Microsoft Excel, Microsoft Word, Microsoft Outlook
2+ YOECandidates need at least 2 years of C++ experience in games or a related field, including co-op or internships, and a bachelor's degree in computer science or engineering. Strong problem solving, self-motivation, and communication skills are essential.
5+ YOECandidates need 5+ years of game industry programming, a bachelor's degree in Computer Science or Engineering, and expert C++ skills. They must have shipped a game as a senior or lead programmer and have mentored and managed programmers.