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First seen by our source: yesterday

Principal Software Engineer (Engine)

@ Electronic Arts

Vancouver, British Columbia

20+ years experience
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Overview

Electronic Arts is hiring a Principal Software Engineer for its Research & Engineering team to work across core engine subsystems, solving systemic bottlenecks and building runtime, memory, threading and tooling systems. The role is hybrid, onsite three days a week in Montreal, Vancouver or Redwood Shores, with pay of $204,600 - $287,500 CAD in British Columbia.

Responsibilities:

  • Identify systemic bottlenecks and stability risks across engine teams
  • Build proof-of-concepts and resolve complex engine challenges
  • Translate technical designs into performant core engine systems
  • Build runtime frameworks, memory systems and threading models
  • Mentor engineers through pairing and design reviews

Requirements summary:

  • 20+ years of AAA or real-time engineering experience
  • Multiple shipped AAA titles across full production cycles
  • Deep fluency in modern C++ and low-level programming
  • Experience with major AAA engines such as Frostbite or Unreal Engine 5
  • Experience with agentic AI and AI-assisted development workflows

Tools & skills

Source and dates

Source type not verified · avature

Employer posting date
Not provided
First seen by our source
2026-11-05
Source record updated
2026-11-05

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentSoftware development
Experience20+ years
Hours per week40 (estimated)
Travelground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Perks mentionedGenerous paid time off, Generous parental leave, Retirement plan

Summary and details written by AI from the posting; the employer’s posting is the authority.

Electronic Arts

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Full company description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

LinkedIn followers
1,589,017
People associated on LinkedIn
23,090
Reported office locations
  • 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
  • 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
  • Sodermalmsallen 36, Stockholm, Stockholm County 118 28, SE
  • Calle Via de los Poblados, 3, Madrid, Community of Madrid 28033, ES
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  • 20131 Prairie St, Chatsworth, California 91311, US
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  • Ha-Shita St 45, Keisarya, Israel 1029200 , IL
  • 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
Other recorded names
  • Electronic Arts
  • Electronic Arts (EA)
Specialties
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Profile identifies a recruitment agency
No

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

FieldValue
IndustryEntertainment Providers
Company size10,001+ employees
HeadquartersRedwood City, CA
Organization typePublic Company
SpecialtiesMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Open jobs on Jobsy273
LinkedInView page
Job description
Locations: Redwood City, California, United States of America
  • Location: Vancouver
  • State: British Columbia
  • Country: Canada


Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

We are seeking a Principal Software Engineer to join our Research & Engineering team. You have the agency to deploy your technical firepower wherever it creates maximum leverage for our core engine systems and technology stack. You will look across engine subsystems rather than being bound to a single domain. Whether partnering with domain specialists to refine low-level engine subsystems, unblocking gameplay feel and simulation fidelity, or diving deep into engine systems to resolve systemic performance bottlenecks, you take pride in identifying critical choke points and solving them directly in code.

This is a hybrid role, onsite three days a week, in Montreal, Vancouver, or Redwood Shores, California.

You will report to the Sr. Director of Engineering.

Responsibilities

  • High-Leverage Problem Solving: Proactively identify systemic bottlenecks, risks, and stability challenges across core engine and toolchain teams, deploying your expertise where it creates the highest impact.

  • Full-Stack Execution: Move fluidly across disciplines—gameplay, game AI, runtime simulation, threading, memory, and pipelines—to build proof-of-concepts and resolve complex engine challenges.

  • Production Readiness: Bridge foundational technology and game production, translating complex technical designs into robust, performant, and maintainable core engine systems.

  • Core Systems Craft: Build scalable runtime frameworks, memory systems, threading models, and core hardware abstractions operating within strict per-frame budget constraints.

  • Engineering Mentorship: Elevate engineers through hands-on pairing, design reviews, and sharing modern best practices.

Qualifications

  • 20+ years of professional software engineering experience in PC/console AAA game development or comparable real-time systems, with experience developing within or extending major AAA engines (e.g., Frostbite, Unreal Engine 5, Unity, Godot, proprietary).

  • Multiple Shipped AAA Titles: Proven track record of shipping major titles across full production lifecycles.

  • C++ Mastery: Deep fluency in modern C++, low-level hardware, multithreading, memory management, cache optimization, and debugging.

  • Multidisciplinary Breadth: Fullstack hands-on experience across core game engine domains such as Rendering, Physics, Gameplay Simulation, and Streaming/I/O.

  • Performance & Optimization Expertise: Proven experience profiling and optimizing large-scale C++ game engine architectures for console/PC hardware, with deep knowledge of SIMD, cache locality, and latency reduction.

  • Agentic AI & Developer Tooling: Experience integrating or leveraging agentic AI systems, automated code generation, and modern AI-assisted development workflows to enhance engineering productivity and engine tooling.

  • Collaborative Leadership: Exceptional communication skills; adept at building alignment across research, engineering, and design partners.

We are a diverse, goal-driven team that offers real influence and autonomy to every member. Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development. If you are a passionate, creative, and communicative individual who is deeply invested in innovating across new domains of gaming, we want you on our team.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$204,600 - $287,500 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$227,300 - $344,700 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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