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Posted 3 days ago

Character Artist

@ Ravenwake Games

Vancouver, British Columbia

3+ years experience
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Overview

Ravenwake Games is hiring a mid-level Character Artist for its Palia team, remote within British Columbia. The role creates cosmetic items such as outfits, pets and tool skins, and produces store renders and game implementation. Full-time, with a stated salary of $80,000 to $90,000 CAD.

Responsibilities:

  • Create cosmetic character assets such as outfits, pets and tool skins
  • Adapt concepts to polycount, texture and topology constraints
  • Take part in peer asset reviews and collaborate with other departments
  • Produce store renders and implement assets in the game

Requirements summary:

  • 3+ years on video game asset production teams
  • Shipped AAA game(s)
  • Advanced skills in Maya, Photoshop, ZBrush, Substance Painter and Unreal Engine 5
  • Strong fundamentals in proportion, anatomy, composition and color theory
  • Strong time management and communication skills

Tools & skills

Source and dates

Employer career site / ATS feed · greenhouse

Employer posting date
2026-11-04
First seen by our source
2026-11-04
Source record updated
2026-11-04

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SeniorityMid level
DepartmentDesign & creative
Experience3+ years
Hours per week40 (estimated)
Work settingHome
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish

Summary and details written by AI from the posting; the employer’s posting is the authority.

Ravenwake Games

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Other recorded names
  • Ravenwake Games
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Job description

Position Title: Character Artist

Studio/Department: Palia

Employee Type: Full Time, Regular

Location: Remote ( within BC, Canada)

Salary Range: $80,000 - $90,000 CAD

Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.

Description

Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. As a Mid-Level Character Artist you will provide a source of expression and representation for our players by creating cosmetic items including outfits, pets and tool skins. You’ll be expected to have a keen sense of aesthetic and design. You should be self driven and open to providing feedback just as much as receiving it. Cosmetics will need to fit within specific metrics whilst still being visually interesting and varied.

Responsibilities

  • Interpret and push concept designs to the next level while accounting for technical and design constraints such as poly count, texture memory limits, topology and metrics.
  • Participate in group asset reviews to give and receive peer feedback on all aspects of the character art process. Be willing to learn and teach.
  • Collaborate with other departments such as Concept, Animation & Tech
  • Art to ensure art meets specifications.
  • Be able to make design decisions when interpreting concepts should things need to change for our outfit metrics.
  • Expect to be flexible. Outside of asset creation you should be willing to create renders for the store page as well as implement your assets into the game
  • Work with Production to provide estimates, review schedules, anddeliver assets on time.
  • Clearly communicate regular updates and proactively voice concerns or struggles to appropriate team members and manager(s).
  • Attend all planning and team meetings and produce time estimates for project planning and communicate with the team when you are unable.
  • Utilize artistic techniques and processes to define and achieve the product’s visual style and benchmarks
  • Be willing to suggest and execute on ways to improve quality whilst maintaining the aesthetic of Palia.

Requirements

  • 3+ Years Experience on video game asset production teams.
  • Shipped AAA game(s).
  • Strong foundational skills with an emphasis on proportion, anatomy, composition, color theory, and design.
  • Advanced understanding of industry standard software such as Maya,
  • Photoshop, ZBrush, Substance Painter and Unreal Engine 5
  • Familiarity with all stages of the character creation pipeline including sculpting, lowpoly modeling, UV mapping, texture painting, PBR material setup, and asset implementation.
  • Desire to strive for greatness and improvement.
  • Passionate in pursuing personal creative endeavors.
  • Possess strong time management and prioritization skills.
  • Good communication, organizational, and interpersonal skills.

Be Aware of Fraudulent Recruiting Activities

Ravenwake Games will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.

**Ravenwake is an Equal Opportunity Employer.**

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