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Cinematic Lighting Artist

@ Eidos-Montréal

Montréal, Quebec

3+ years experience
Apply now
SIGNALS

Overview

Eidos-Montréal is hiring an intermediate or senior Cinematic Lighting Artist, a full-time permanent role reporting to the Lighting Technical Director. The work involves turning concept illustrations into real-time lighting for cinematics and environments in Unreal, within game engine limits. The posting describes a hybrid arrangement and a flexible schedule, plus group insurance, group RRSP, family telemedicine and a bonus system.

Responsibilities:

  • Translate concept illustrations into real-time lighting visuals
  • Create quality lighting for cinematics and environments
  • Collaborate with lighting, art, level design and VFX teams
  • Use Unreal to deliver high-quality, technically sound final products

Requirements summary:

  • Diploma in 3D or equivalent training
  • 3 to 5 years of industry lighting experience
  • At least one published title as a lighting artist
  • Knowledge of lighting basics, composition and PBR

Tools & skills

Benefits mentioned

Retirement planPaid time off
Source and dates

Employer career site / ATS feed · dayforce-feed

Employer posting date
2026-10-04
First seen by our source
2026-10-13
Source record updated
2026-10-13

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SeniorityMid level
DepartmentDesign & creative
Experience3+ years
Hours per week40 (estimated)
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
EducationCollege diploma (required)
Fields of study3D art, Animation, Digital art
Perks mentionedFlexible hours, Retirement plan, Performance bonus

Summary and details written by AI from the posting; the employer’s posting is the authority.

Eidos-Montréal

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Our mission: Crafting Emotions. Visit our website for all our available openings!

Full company description

Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the globe. Eidos-Montréal is part of Crystal Dynamics – Eidos, an operative group within Embracer Group AB which is publicly listed on Nasdaq Stockholm under the ticker EMBRAC B. (EMBRAC B). Learn more at eidosmontreal.com

LinkedIn followers
57,091
People associated on LinkedIn
418
Reported office locations
  • 400 Maisonneuve West, 5th floor, Montreal, Quebec H3A 1L4, CA
Business categories
  • Gaming
  • Video Game Publishing
  • Media and communication
Other recorded names
  • Eidos-Montréal
Profile identifies a recruitment agency
No
Reported total investment
0

Currency and observation date were not supplied; this is not a current valuation or a funding round.

Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the…

FieldValue
IndustryComputer Games
Company size201-500 employees
HeadquartersMontreal, Quebec
Organization typePublic Company
Year founded2007
Open jobs on Jobsy6
LinkedInView page
Job description


Cinematic Lighting Artist Intermediate or Senior

Reports to: Lighting Technical Director

Permanent – Full-Time

What you will do:

  • Translate conceptual illustrations into real-time lighting visuals while respecting the technical limitations of the game engine;
  • Create quality lighting for cinematics and environments.
  • Collaborate closely with the lead lighting artist, level designer, cinematics and environments artists, visual effects and technical artists to develop lighting solutions aligned with design and artistic objectives;
  • Use Unreal to deliver a final product that is high quality, both visually and technically.

What you bring:

  • Diploma in 3D and/or other equivalent training;
  • 3 to 5 years industry experience as a lighting artist with significant knowledge in cinematics lighting, real time and pre-rendered;
  • At least 1 published title, preferably next-generation, as a lighting artist;
  • Knowledge of lighting basics, composition, physics-based rendering (PBR);
  • Be proactive in seeking feedback and communicating with the Lighting Manager, Art Director and other relevant departments.

Even better if you have:

  • In-depth knowledge of video game production trades;
  • In-depth knowledge of the technical constraints of game machines and platforms;
  • Knowledge of Photoshop.

Why join us?

  • Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: Because we have adapted to the new reality;
  • Access to group insurance: To take care of yourself and your loved ones;
  • Access to group RRSP: We think about your future;
  • Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room;
  • Bonus system: We recognize the work accomplished.

Please note: your application is reviewed by a real human being — not an NPC, not an AI.

Come create emotion with us!



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