Posted last month
Cinematic Lighting Artist
@ Eidos-Montréal
Montréal, Quebec
Overview
Eidos-Montréal is hiring an intermediate or senior Cinematic Lighting Artist, a full-time permanent role reporting to the Lighting Technical Director. The work involves turning concept illustrations into real-time lighting for cinematics and environments in Unreal, within game engine limits. The posting describes a hybrid arrangement and a flexible schedule, plus group insurance, group RRSP, family telemedicine and a bonus system.
Responsibilities:
- Translate concept illustrations into real-time lighting visuals
- Create quality lighting for cinematics and environments
- Collaborate with lighting, art, level design and VFX teams
- Use Unreal to deliver high-quality, technically sound final products
Requirements summary:
- Diploma in 3D or equivalent training
- 3 to 5 years of industry lighting experience
- At least one published title as a lighting artist
- Knowledge of lighting basics, composition and PBR
Tools & skills
Benefits mentioned
Source and dates
Employer career site / ATS feed · dayforce-feed
- Employer posting date
- 2026-10-04
- First seen by our source
- 2026-10-13
- Source record updated
- 2026-10-13
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Mid level |
| Department | Design & creative |
| Experience | 3+ years |
| Hours per week | 40 (estimated) |
| Travel | air: none · ground: none |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Education | College diploma (required) |
| Fields of study | 3D art, Animation, Digital art |
| Perks mentioned | Flexible hours, Retirement plan, Performance bonus |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Eidos-Montréal
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Our mission: Crafting Emotions. Visit our website for all our available openings!
Full company description
Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the globe. Eidos-Montréal is part of Crystal Dynamics – Eidos, an operative group within Embracer Group AB which is publicly listed on Nasdaq Stockholm under the ticker EMBRAC B. (EMBRAC B). Learn more at eidosmontreal.com
- LinkedIn followers
- 57,091
- People associated on LinkedIn
- 418
- Reported office locations
- 400 Maisonneuve West, 5th floor, Montreal, Quebec H3A 1L4, CA
- Business categories
- Gaming
- Video Game Publishing
- Media and communication
- Other recorded names
- Eidos-Montréal
- Profile identifies a recruitment agency
- No
- Reported total investment
- 0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the…
| Field | Value |
|---|---|
| Industry | Computer Games |
| Company size | 201-500 employees |
| Headquarters | Montreal, Quebec |
| Organization type | Public Company |
| Year founded | 2007 |
| Open jobs on Jobsy | 6 |
| View page |
Cinematic Lighting Artist Intermediate or Senior
Reports to: Lighting Technical Director
Permanent – Full-Time
What you will do:
- Translate conceptual illustrations into real-time lighting visuals while respecting the technical limitations of the game engine;
- Create quality lighting for cinematics and environments.
- Collaborate closely with the lead lighting artist, level designer, cinematics and environments artists, visual effects and technical artists to develop lighting solutions aligned with design and artistic objectives;
- Use Unreal to deliver a final product that is high quality, both visually and technically.
What you bring:
- Diploma in 3D and/or other equivalent training;
- 3 to 5 years industry experience as a lighting artist with significant knowledge in cinematics lighting, real time and pre-rendered;
- At least 1 published title, preferably next-generation, as a lighting artist;
- Knowledge of lighting basics, composition, physics-based rendering (PBR);
- Be proactive in seeking feedback and communicating with the Lighting Manager, Art Director and other relevant departments.
Even better if you have:
- In-depth knowledge of video game production trades;
- In-depth knowledge of the technical constraints of game machines and platforms;
- Knowledge of Photoshop.
Why join us?
- Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days;
- Hybrid work: Because we have adapted to the new reality;
- Access to group insurance: To take care of yourself and your loved ones;
- Access to group RRSP: We think about your future;
- Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room;
- Bonus system: We recognize the work accomplished.
Please note: your application is reviewed by a real human being — not an NPC, not an AI.
Come create emotion with us!
Journal
Only you can see this. Kept on this device, and in your account when you sign in.