Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the globe. Eidos-Montréal is part of Crystal Dynamics – Eidos, an…
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Our mission: Crafting Emotions. Visit our website for all our available openings!
Full company description
Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the globe.
Eidos-Montréal is part of Crystal Dynamics – Eidos, an operative group within Embracer Group AB which is publicly listed on Nasdaq Stockholm under the ticker EMBRAC B. (EMBRAC B). Learn more at eidosmontreal.com
LinkedIn followers
57,091
People associated on LinkedIn
418
Reported office locations
400 Maisonneuve West, 5th floor, Montreal, Quebec H3A 1L4, CA
Business categories
Gaming
Video Game Publishing
Media and communication
Other recorded names
Eidos-Montréal
Profile identifies a recruitment agency
No
Reported total investment
0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Industry
Computer Games
Size
201-500 employees
Headquarters
Montreal, Quebec
Organization type
Public Company
Year founded
2007
Eidos-Montréal has 6 open jobs in Canada as of November 6, 2026. Top locations: Montréal.
Candidates need a university degree or college diploma in marketing, communications, business administration or a related field, plus some relevant experience. Strong organization, attention to detail, communication skills and working knowledge of Microsoft Office are required, along with a strong interest in video games and entertainment.
3+ YOECandidates need 3 to 5 years of industry VFX experience and a portfolio of real-time work in Unreal Engine. They must know Niagara, materials and shaders, and tools like EmberGen, Photoshop and Substance Designer.
6+ YOECandidates need 6+ years as a technical artist, a diploma in programming or 3D art, AA to AAA shipping experience, and advanced Unreal Engine 5 skills. Knowledge of shaders, scripting, and performance profiling is expected.
3+ YOECandidates need a 3D or equivalent diploma, 3 to 5 years of lighting experience with cinematic lighting in real time and pre-rendered work, and at least one published title as a lighting artist. Knowledge of lighting basics, composition and physics-based rendering is required.
5+ YOECandidates need 5+ years of industry lighting experience, including at least one shipped title. They need strong knowledge of real-time rendering, PBR workflows and Unreal Engine lighting, along with a 3D or equivalent degree.
5+ YOECandidates need a DEC in Accounting or Finance and 5+ years of accounts payable, general ledger and month-end close experience. Strong Excel skills, good written and verbal communication, and the ability to work independently to deadlines are also required.
Concur, Microsoft Excel, Microsoft Outlook, Microsoft Word