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Senior Lighting Artist

@ Eidos-Montréal

Montréal, Quebec

5+ years experience
Apply now
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Overview

Eidos-Montréal is hiring a Senior Lighting Artist to report to the Creative Director, turning concept art into real-time lighting for game environments and gameplay. The role requires 5+ years of lighting experience with shipped titles and a balance of artistry and performance budgets. The posting offers hybrid work, a flexible schedule, group insurance, group RRSP and a bonus system.

Responsibilities:

  • Translate concept art into real-time lighting within engine constraints
  • Produce high-quality lighting for environments and gameplay
  • Collaborate with level, environment, VFX, animation and technical art teams
  • Balance artistic intent, readability and performance budgets
  • Diagnose and optimize lighting performance issues

Requirements summary:

  • 5+ years of industry lighting experience with real-time knowledge
  • At least one shipped title as a lighting artist
  • Degree in 3D or equivalent training
  • Knowledge of PBR, real-time rendering and global illumination
  • Strong composition, color and visual storytelling skills

Tools & skills

Benefits mentioned

Retirement planPaid time off
Source and dates

Employer career site / ATS feed · dayforce-feed

Employer posting date
2026-10-04
First seen by our source
2026-10-13
Source record updated
2026-10-13

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentDesign & creative
Experience5+ years
Hours per week40 (estimated)
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
EducationBachelor’s degree (preferred)
Fields of study3D
Perks mentionedFlexible hours, Retirement plan, Performance bonus, Transit support

Summary and details written by AI from the posting; the employer’s posting is the authority.

Eidos-Montréal

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Our mission: Crafting Emotions. Visit our website for all our available openings!

Full company description

Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the globe. Eidos-Montréal is part of Crystal Dynamics – Eidos, an operative group within Embracer Group AB which is publicly listed on Nasdaq Stockholm under the ticker EMBRAC B. (EMBRAC B). Learn more at eidosmontreal.com

LinkedIn followers
57,091
People associated on LinkedIn
418
Reported office locations
  • 400 Maisonneuve West, 5th floor, Montreal, Quebec H3A 1L4, CA
Business categories
  • Gaming
  • Video Game Publishing
  • Media and communication
Other recorded names
  • Eidos-Montréal
Profile identifies a recruitment agency
No
Reported total investment
0

Currency and observation date were not supplied; this is not a current valuation or a funding round.

Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the…

FieldValue
IndustryComputer Games
Company size201-500 employees
HeadquartersMontreal, Quebec
Organization typePublic Company
Year founded2007
Open jobs on Jobsy6
LinkedInView page
Job description


Senior Lighting Artist

Reports to: Creative Director

Permanent – Full-Time

What you will do:

  • Translate artistic intentions and concept illustrations into real-time lighting, while respecting the technical constraints of the game engine;
  • Produce high-quality lighting for environments and various gameplay situations;
  • Collaborate closely with level designers, environment artists, VFX artists, animators, and technical artists to develop lighting solutions aligned with artistic and design goals;
  • Strike the right balance between artistic intent, gameplay readability, and performance budgets for target platforms;
  • Use Unreal to deliver final work of high visual and technical quality;
  • Diagnose and optimize lighting-related performance issues.

What you bring:

  • Degree in 3D and/or other equivalent training;
  • 5+ years of industry experience as a lighting artist with significant real-time knowledge;
  • At least 1 shipped title, preferably on current-generation platforms, as a lighting artist;
  • Solid understanding of PBR workflows, real-time rendering, and various lighting and global illumination techniques (lightmaps, light probes, dynamic lighting, ray tracing, etc.);
  • Good understanding of composition, color, values, contrast, and visual storytelling;
  • Proactive in seeking feedback and communicating with the lighting lead, the art director, and other relevant departments.

Even better if you have:

  • In-depth knowledge of the various roles and stages of video game production;
  • Excellent understanding of the technical constraints specific to game engines and different platforms;
  • Experience with Unreal Engine profiling and optimization tools;
  • A good understanding of Unreal Engine's modern lighting systems, notably Lumen and Virtual Shadow Maps.

Why join us?

  • Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: Because we have adapted to the new reality;
  • Access to group insurance: To take care of yourself and your loved ones;
  • Access to group RRSP: We think about your future;
  • Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room;
  • Bonus system: We recognize the work accomplished.
  • Public transport paid for by the company

Please note: your application is reviewed by a real human being — not an NPC, not an AI.

Come create emotion with us!



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