Posted last month
Senior Lighting Artist
@ Eidos-Montréal
Montréal, Quebec
Overview
Eidos-Montréal is hiring a Senior Lighting Artist to report to the Creative Director, turning concept art into real-time lighting for game environments and gameplay. The role requires 5+ years of lighting experience with shipped titles and a balance of artistry and performance budgets. The posting offers hybrid work, a flexible schedule, group insurance, group RRSP and a bonus system.
Responsibilities:
- Translate concept art into real-time lighting within engine constraints
- Produce high-quality lighting for environments and gameplay
- Collaborate with level, environment, VFX, animation and technical art teams
- Balance artistic intent, readability and performance budgets
- Diagnose and optimize lighting performance issues
Requirements summary:
- 5+ years of industry lighting experience with real-time knowledge
- At least one shipped title as a lighting artist
- Degree in 3D or equivalent training
- Knowledge of PBR, real-time rendering and global illumination
- Strong composition, color and visual storytelling skills
Tools & skills
Benefits mentioned
Source and dates
Employer career site / ATS feed · dayforce-feed
- Employer posting date
- 2026-10-04
- First seen by our source
- 2026-10-13
- Source record updated
- 2026-10-13
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Department | Design & creative |
| Experience | 5+ years |
| Hours per week | 40 (estimated) |
| Travel | air: none · ground: none |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Education | Bachelor’s degree (preferred) |
| Fields of study | 3D |
| Perks mentioned | Flexible hours, Retirement plan, Performance bonus, Transit support |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Eidos-Montréal
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Our mission: Crafting Emotions. Visit our website for all our available openings!
Full company description
Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the globe. Eidos-Montréal is part of Crystal Dynamics – Eidos, an operative group within Embracer Group AB which is publicly listed on Nasdaq Stockholm under the ticker EMBRAC B. (EMBRAC B). Learn more at eidosmontreal.com
- LinkedIn followers
- 57,091
- People associated on LinkedIn
- 418
- Reported office locations
- 400 Maisonneuve West, 5th floor, Montreal, Quebec H3A 1L4, CA
- Business categories
- Gaming
- Video Game Publishing
- Media and communication
- Other recorded names
- Eidos-Montréal
- Profile identifies a recruitment agency
- No
- Reported total investment
- 0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the…
| Field | Value |
|---|---|
| Industry | Computer Games |
| Company size | 201-500 employees |
| Headquarters | Montreal, Quebec |
| Organization type | Public Company |
| Year founded | 2007 |
| Open jobs on Jobsy | 6 |
| View page |
Senior Lighting Artist
Reports to: Creative Director
Permanent – Full-Time
What you will do:
- Translate artistic intentions and concept illustrations into real-time lighting, while respecting the technical constraints of the game engine;
- Produce high-quality lighting for environments and various gameplay situations;
- Collaborate closely with level designers, environment artists, VFX artists, animators, and technical artists to develop lighting solutions aligned with artistic and design goals;
- Strike the right balance between artistic intent, gameplay readability, and performance budgets for target platforms;
- Use Unreal to deliver final work of high visual and technical quality;
- Diagnose and optimize lighting-related performance issues.
What you bring:
- Degree in 3D and/or other equivalent training;
- 5+ years of industry experience as a lighting artist with significant real-time knowledge;
- At least 1 shipped title, preferably on current-generation platforms, as a lighting artist;
- Solid understanding of PBR workflows, real-time rendering, and various lighting and global illumination techniques (lightmaps, light probes, dynamic lighting, ray tracing, etc.);
- Good understanding of composition, color, values, contrast, and visual storytelling;
- Proactive in seeking feedback and communicating with the lighting lead, the art director, and other relevant departments.
Even better if you have:
- In-depth knowledge of the various roles and stages of video game production;
- Excellent understanding of the technical constraints specific to game engines and different platforms;
- Experience with Unreal Engine profiling and optimization tools;
- A good understanding of Unreal Engine's modern lighting systems, notably Lumen and Virtual Shadow Maps.
Why join us?
- Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days;
- Hybrid work: Because we have adapted to the new reality;
- Access to group insurance: To take care of yourself and your loved ones;
- Access to group RRSP: We think about your future;
- Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room;
- Bonus system: We recognize the work accomplished.
- Public transport paid for by the company
Please note: your application is reviewed by a real human being — not an NPC, not an AI.
Come create emotion with us!
Journal
Only you can see this. Kept on this device, and in your account when you sign in.