Founded in 2009, Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise for over a decade. Since its inception in the United States, our team has expanded globally to Australia, Canada, and the United Kingdom. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game development.
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We are Game Makers.
Full company description
Founded in 2009, Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise for over a decade. Since its inception in the United States, our team has expanded globally to Australia, Canada, and the United Kingdom. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game development.
LinkedIn followers
78,217
People associated on LinkedIn
458
Reported office locations
Foster City, CA, US
Melbourne, VIC, AU
Guildford, GB
Toronto, CA
Business categories
Publishing
Computer
Video Games
Other recorded names
SLEDGEHAMMER GAMES UK LIMITED
SLEDGEHAMMER GAMES TORONTO ULC
Sledgehammer Games
Specialties
Video Games
Art
Design
Engineering
Programming
VFX
UX
UI
Quality Assurance
Gaming
Audio
and Entertainment
Profile identifies a recruitment agency
No
Reported total investment
0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Industry
Software Development
Size
201-500 employees
Headquarters
Foster City, CA
Organization type
Public Company
Year founded
2009
Specialties
Video GamesArtDesignEngineeringProgrammingVFXUXUIQuality AssuranceGaming
SLEDGEHAMMER GAMES TORONTO ULC has 10 open jobs in Canada as of November 6, 2026. Top locations: Toronto.
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10 jobs·Latest jobs · SLEDGEHAMMER GAMES TORONTO ULC·
5+ YOECandidates need 5 or more years of console game development experience, solid Maya skills, and experience developing pipelines and workflows. A degree or certificate in computer science, graphic arts or a related field is required, and scripting and cloth or hair simulation skills are an asset.
8+ YOESledgehammer Games needs candidates with 8+ years of game lighting experience, strong Maya and Photoshop skills, and knowledge of physically based lighting and lighting theory. They must have led teams and worked in Unreal, Unity or a proprietary engine.
8+ YOECandidates need 8+ years in games, including level design on at least 3 shipped AAA console or PC titles. They need strong geometry, flow and layout skills and excellent communication.
5+ YOECandidates need strong C++ skills with algorithms and data structures, 3D math, and 5+ years in games or real-time AI, including at least one shipped game. A bachelor's degree in computer science, engineering or a math-related field is also required.
C, C++, Provide mentorship, Communication skills, Debugging, Computer science
3+ YOESledgehammer Games needs candidates with at least three years in game audio, one shipped major title, and knowledge of dialogue systems. Candidates should know a major digital audio workstation and middleware such as Wwise or FMOD, and understand PS5, Xbox Series X and PC audio.
Wwise, FMOD, Digital audio workstation, Proprietary dialogue tools
8+ YOESledgehammer Games needs 8+ years of level design experience with at least 3 shipped AAA console or PC titles. Candidates must communicate persuasively, solve problems independently, and work well in agile, collaborative teams.
8+ YOESledgehammer Games needs candidates with 8+ years of lighting experience in the games industry, strong skills in Maya, Photoshop and physically based lighting, and experience with Unreal, Unity or proprietary engines. Leading teams and using AI as a development tool are also required.
3+ YOECandidates need at least three years of game audio experience, including one shipped major title, and knowledge of dialogue systems. They should know a major digital audio workstation and middleware such as Wwise or FMOD, plus PS5, Xbox Series X and PC audio.
Wwise, FMOD, digital audio workstation, proprietary dialogue tools
5+ YOESledgehammer Games needs candidates with 5+ years of games or real-time AI experience, at least one shipped game, and a bachelor's degree in computer science, engineering or math. Strong C++, algorithms, data structures, 3D math and debugging skills are required.
5+ YOECandidates need 5+ years in the games industry, including 5+ years on console development, and strong Maya skills. Experience with a commercial game engine, pipeline development and working with external developers is required.