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Senior Content Rigger (Contract) - Sledgehammer Games

@ SLEDGEHAMMER GAMES TORONTO ULC

Ontario

Full-time5+ years experience
Apply now
SIGNALS

Overview

Sledgehammer Games Toronto ULC is hiring a Senior Content Rigger on a temporary fixed-term contract of up to one year, hybrid in Toronto or remote in Canada. The role rigs and skins character, vehicle and prop assets, builds animation pipeline tools, and oversees an external rigging team. Base pay is $97,606 to $128,974 CAD per year.

Responsibilities:

  • Rig and skin characters, vehicles and props
  • Build tools and pipeline for the animation team
  • Set up dynamics, hair and in-game physics
  • Oversee and give feedback to the external rigging team
  • Coordinate timelines with production

Requirements summary:

  • 5+ years in games industry, 5+ years on console
  • Solid knowledge of Maya
  • Knowledge of Unreal or Unity
  • Experience working with external developers
  • Degree or certificate in computer science, graphic arts or related field

Tools & skills

Benefits mentioned

Health insuranceDentalVision
Source and dates

Employer career site / ATS feed · workday

Employer posting date
2026-09-29
First seen by our source
2026-10-08
Source record updated
2026-11-02

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentDesign & creative
Experience5+ years
Hours per week40 (estimated)
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Encouraged to applyWomen
EducationCollege diploma (preferred)
Fields of studyComputer Science, Graphic Art
Perks mentionedRelocation assistance, Performance bonus

Summary and details written by AI from the posting; the employer’s posting is the authority.

SLEDGEHAMMER GAMES TORONTO ULC

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

We are Game Makers.

Full company description

Founded in 2009, Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise for over a decade. Since its inception in the United States, our team has expanded globally to Australia, Canada, and the United Kingdom. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game development.

LinkedIn followers
78,217
People associated on LinkedIn
458
Reported office locations
  • Foster City, CA, US
  • Melbourne, VIC, AU
  • Guildford, GB
  • Toronto, CA
Business categories
  • Publishing
  • Computer
  • Video Games
Other recorded names
  • SLEDGEHAMMER GAMES UK LIMITED
  • SLEDGEHAMMER GAMES TORONTO ULC
  • Sledgehammer Games
Specialties
  • Video Games
  • Art
  • Design
  • Engineering
  • Programming
  • VFX
  • UX
  • UI
  • Quality Assurance
  • Gaming
  • Audio
  • and Entertainment
Profile identifies a recruitment agency
No
Reported total investment
0

Currency and observation date were not supplied; this is not a current valuation or a funding round.

Founded in 2009, Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise for over a decade. Since its inception in the United States, our team has expanded globally to Australia, Canada, and the United Kingdom. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game…

FieldValue
IndustrySoftware Development
Company size201-500 employees
HeadquartersFoster City, CA
Organization typePublic Company
Year founded2009
SpecialtiesVideo GamesArtDesignEngineeringProgrammingVFXUXUIQuality AssuranceGaming
Open jobs on Jobsy10
LinkedInView page
Job description

Job Title:

Senior Content Rigger (Contract) - Sledgehammer Games

Requisition ID:

R028210

Job Opening Type:

Backfill Headcount

Job Description:

Your Platform

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.

We are looking for passionate and talented individuals to join our team. In this role you will partner closely with our teams at our other studio locations in the United States, Canada, U.K. and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.


Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform.


Please note: This is a Temporary Fixed-Term Contract, up to one (1) year. This opportunity can be either a Hybrid position based in our Toronto Studio or Remote in Canada. Existing work authorization is required.


Your Mission

You will be rigging and skinning complex character, vehicle, and prop assets as well as building tooling to support the animation team and animation pipeline. You will help push the runtime quality of hair, dynamics and physics on skinned assets using in-game. Help oversee external rigging team, coordinate with production on timelines and manage feedback to retain the high quality bar.

  • Oversee external dev for rigging, providing feedback and documentation to ensure quality is present.
  • Rigging and skinning characters, weapons, and vehicles. Including dynamics and simulations.
  • Improving and designing pipeline and workflow
  • Building tools and processes that facilitate content authoring with an emphasis on user experience, quality and efficiency
  • Dynamics and in-game physics setup, R&D, debugging and optimization
  • Cloth/Hair simulation ability In Maya or Game Is a huge plus

Player Profile

  • Degree or Certificate in Computer Science, Graphic Art or a related field
  • 5+ years of experience in the games industry with 5+ years of experience on console game development
  • Developing pipeline and workflow
  • Solid knowledge of Maya
  • Knowledge of at least one major commercial game engine (e.g. Unreal, Unity)
  • Experience working with external developers
  • Excellent organizational, communication, and interpersonal skills
  • The ability to collaborate effectively in a small, dynamic team

Bonus Points

  • Developing pipeline and workflow Computer programming/scripting experience (e.g., C++, Python, PyQt)
  • Experience working on a first-person shooter
  • Experience shipping a highly competitive multiplayer game

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.


The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.


Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.


We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.


Ready to Activate Your Future?

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Extended health plan, including medical, dental, vision, lif

    ted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others;

  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.

The standard base pay range for this role is $97,606.00 - $128,974.00 CAD. These values reflect the expected annualized base pay range of new hires in Ontario, Canada. Actual amounts will vary depending on experience, performance, and location. In addition to a competitive base pay, employees in this role may be eligible for discretionary incentive compensation. Incentive compensation is not guaranteed.

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