Posted 2 months ago
Dialogue Designer - Sledgehammer Games
@ SLEDGEHAMMER GAMES TORONTO ULC
Toronto, Ontario
Overview
Sledgehammer Games is hiring a Dialogue Designer in Toronto to edit, design and process dialogue assets for a new AAA title, reporting to the Dialogue Director. The role involves linear and interactive dialogue design, asset implementation with proprietary tools, and close collaboration with dialogue and narrative teams. The posting states a hybrid arrangement in the Toronto studio, not remote, with a base pay range of $103,720 to $137,080 CAD.
Responsibilities:
- Edit, design and process dialogue assets for all game aspects
- Design interactive and linear dialogue
- Implement dialogue assets using proprietary tools
- Collaborate with Dialogue and Narrative Teams
Requirements summary:
- Three years minimum in game audio development
- One shipped major title
- Experience with Wwise and FMOD
- Experience with at least one major DAW
- Knowledge of PS5, Xbox Series X and PC audio
Tools & skills
Benefits mentioned
Source and dates
Employer career site / ATS feed · phenom
- Employer posting date
- 2026-09-14
- First seen by our source
- 2026-10-09
- Source record updated
- 2026-10-16
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Mid level |
| Department | Arts & media |
| Experience | 3+ years |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Encouraged to apply | Women |
| Education | College diploma (preferred) |
| Fields of study | programming, audio engineering |
| Perks mentioned | Relocation assistance, Performance bonus |
Summary and details written by AI from the posting; the employer’s posting is the authority.
SLEDGEHAMMER GAMES TORONTO ULC
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
We are Game Makers.
Full company description
Founded in 2009, Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise for over a decade. Since its inception in the United States, our team has expanded globally to Australia, Canada, and the United Kingdom. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game development.
- LinkedIn followers
- 78,217
- People associated on LinkedIn
- 458
- Reported office locations
- Foster City, CA, US
- Melbourne, VIC, AU
- Guildford, GB
- Toronto, CA
- Business categories
- Publishing
- Computer
- Video Games
- Other recorded names
- SLEDGEHAMMER GAMES UK LIMITED
- SLEDGEHAMMER GAMES TORONTO ULC
- Sledgehammer Games
- Specialties
- Video Games
- Art
- Design
- Engineering
- Programming
- VFX
- UX
- UI
- Quality Assurance
- Gaming
- Audio
- and Entertainment
- Profile identifies a recruitment agency
- No
- Reported total investment
- 0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Founded in 2009, Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise for over a decade. Since its inception in the United States, our team has expanded globally to Australia, Canada, and the United Kingdom. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game…
| Field | Value |
|---|---|
| Industry | Software Development |
| Company size | 201-500 employees |
| Headquarters | Foster City, CA |
| Organization type | Public Company |
| Year founded | 2009 |
| Specialties | Video GamesArtDesignEngineeringProgrammingVFXUXUIQuality AssuranceGaming |
| Open jobs on Jobsy | 10 |
| View page |
Job Title:
Dialogue Designer - Sledgehammer GamesRequisition ID:
R027887Job Opening Type:
New Position / Headcount:
Your Platform
Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.
We are looking for passionate and talented individuals to join our studio team in Toronto, Canada. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.
Please note: This is not a remote role. This is a hybrid position based in our Toronto Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is not available for this position.
Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform.
Your Mission
Sledgehammer Games is looking for a Dialogue Designer to help create a fresh new AAA aural experience for our next project. Candidates should be versed in dialog editing and processing techniques and have a general knowledge of dialog pipelines. You will report to our Dialogue Director and help ensure delivery of the highest quality dialog with the use of internally developed proprietary tools.
Edit, design and process dialogue assets for all aspects of our game.
Collaborate with the Dialogue and Narrative Teams, ensuring excellent inter-departmental communication and alignment of goals.
Interactive and linear dialogue design.
Dialogue asset implementation using proprietary tools.
Apply studio and departmental standard methodologies of dialogue workflows and systems.
Inspire teamwork and collaboration inside and outside the Audio Dept.
Player Profile
Demonstrated knowledge of various aspects of game dialogue.
Some knowledge of both linear and interactive dialogue systems.
Minimum three years of experience in game audio development.
Shipped one major title.
Understanding of PS5, XBOX Series X, and PC audio functionality, capabilities, and limitations.
Experience with at least one major digital audio workstations.
Experience with middleware programs such as Wwise and Fmod.
Excellent interpersonal communication skills.
Exceptional organization skills.
College degree preferred.
Individual contributor with at least 5+ years experience or combination with College degree.
Bonus XP
FPS/Multi-player experience a plus.
Audio scripting experience.
Continuing Education Certificate, Professional or advanced degree in programming, audio engineering, or similar preferred.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Extended health plan, including medical, dental, vision, lif
ted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.
The standard base pay range for this role is $103,720.00 - $137,080.00 CAD. These values reflect the expected annualized base pay range of new hires in Ontario, Canada. Actual amounts will vary depending on experience, performance, and location. In addition to a competitive base pay, employees in this role may be eligible for discretionary incentive compensation. Incentive compensation is not guaranteed.Journal
Only you can see this. Kept on this device, and in your account when you sign in.