Posted 29 days ago
Gameplay AI Engineer - Sledgehammer Games
@ SLEDGEHAMMER GAMES TORONTO ULC
Toronto, Ontario
Overview
Sledgehammer Games is hiring a Gameplay AI Engineer in Toronto to expand AI systems for Call of Duty titles, working with engineering and content teams. The role involves implementing and optimizing C/C++ systems on a large cross-platform codebase and mentoring less experienced engineers. The posting states a hybrid arrangement with a base pay range of $119,278 to $157,642 CAD and possible incentive compensation.
Responsibilities:
- Expand AI technology with AI engineering teams
- Develop new AI characters and behaviors with design and content teams
- Implement, debug and optimize systems in C/C++
- Design and implement optimized AI systems
- Mentor less experienced engineers
Requirements summary:
- 5+ years in games or real-time AI
- 1+ shipped games
- Excellent C++ and algorithms knowledge
- Fluency in 3D math and algebra
- Bachelor's in computer science, engineering or math
Tools & skills
Benefits mentioned
Source and dates
Employer career site / ATS feed · workday
- Employer posting date
- 2026-10-08
- First seen by our source
- 2026-10-08
- Source record updated
- 2026-11-02
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Department | Software development |
| Experience | 5+ years |
| Hours per week | 40 (estimated) |
| Travel | ground: none |
| Work setting | Office, Home |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Encouraged to apply | Women |
| Education | Bachelor’s degree (required) |
| Fields of study | Computer science, Engineering, Mathematics |
| Perks mentioned | Relocation assistance, Performance bonus |
Summary and details written by AI from the posting; the employer’s posting is the authority.
SLEDGEHAMMER GAMES TORONTO ULC
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
We are Game Makers.
Full company description
Founded in 2009, Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise for over a decade. Since its inception in the United States, our team has expanded globally to Australia, Canada, and the United Kingdom. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game development.
- LinkedIn followers
- 78,217
- People associated on LinkedIn
- 458
- Reported office locations
- Foster City, CA, US
- Melbourne, VIC, AU
- Guildford, GB
- Toronto, CA
- Business categories
- Publishing
- Computer
- Video Games
- Other recorded names
- SLEDGEHAMMER GAMES UK LIMITED
- SLEDGEHAMMER GAMES TORONTO ULC
- Sledgehammer Games
- Specialties
- Video Games
- Art
- Design
- Engineering
- Programming
- VFX
- UX
- UI
- Quality Assurance
- Gaming
- Audio
- and Entertainment
- Profile identifies a recruitment agency
- No
- Reported total investment
- 0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Founded in 2009, Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise for over a decade. Since its inception in the United States, our team has expanded globally to Australia, Canada, and the United Kingdom. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game…
| Field | Value |
|---|---|
| Industry | Software Development |
| Company size | 201-500 employees |
| Headquarters | Foster City, CA |
| Organization type | Public Company |
| Year founded | 2009 |
| Specialties | Video GamesArtDesignEngineeringProgrammingVFXUXUIQuality AssuranceGaming |
| Open jobs on Jobsy | 10 |
| View page |
Job Title:
Gameplay AI Engineer - Sledgehammer GamesRequisition ID:
R027997Job Opening Type:
New Position / HeadcountJob Description:
Your Platform
Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.
We are looking for passionate and talented individuals to join our studio team in Toronto, Canada. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.
Please note: This is not a remote role. This is a hybrid position based in our Toronto Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is not available for this position.
Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform.
Your Mission
Our team is seeking a dedicated and passionate Gameplay AI Engineer who will work closely with other engineers and content teams to expand our AI systems to create new and exciting experiences for our players. This is an excellent opportunity to work with a passionate engineering team on the world’s most popular game franchises! We'd like to speak with you!
- Work with AI engineering teams to expand our AI technology to push the limits of what our AI can currently do
- Work alongside our design and content teams to develop new AI characters and behaviors
- Implement, debug and optimize major systems in C/C++ and other languages in the context of a large cross platform codebase
- Design and implement optimized AI systems
- Provide mentorship to less experienced engineers
Player Profile
- Excellent C++ programing skills, with knowledge of algorithms and data structures
- Fluency in 3D math and algebra, related to game programming
- Strong design sensibilities and outstanding communication skills.
- A passion for making video games
- Validated debugging skills
- Experience extending an established code base
- 5+ years of experience in games or real-time AI
- 1+ shipped games
- Bachelor's degree in computer science, Engineering or Math related field
Bonus Points
- Expertise in one or more of the following areas:
- AI systems in a networked environment
- Animation – blend trees, IK, motion matching
- AI navigation mesh generation and pathfinding
- AI controlled vehicles
- Optimization
- Experience with scripting languages
- Console development experience
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Extended health plan, including medical, dental, vision, lif
ted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.
The standard base pay range for this role is $119,278.00 - $157,642.00 CAD. These values reflect the expected annualized base pay range of new hires in Ontario, Canada. Actual amounts will vary depending on experience, performance, and location. In addition to a competitive base pay, employees in this role may be eligible for discretionary incentive compensation. Incentive compensation is not guaranteed.Journal
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