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Senior Technical Artist

@ Eidos-Montréal

Montréal, Quebec

6+ years experience
Apply now
SIGNALS

Overview

Eidos-Montréal is hiring a Senior Technical Artist to develop techniques that solve visual challenges in game creation, tooling and optimization, and to mentor artists while supporting art and programming teams. The role requires 6+ years of technical art experience, a diploma in programming or 3D art, and advanced Unreal Engine 5 skills. The posting states a flexible schedule, hybrid work, group insurance, RRSPs and a bonus plan.

Responsibilities:

  • Develop techniques and processes for visual creation, tooling and optimization
  • Document processes and procedures
  • Provide technical direction and mentoring to artists
  • Support art and programming teams on deliverables

Requirements summary:

  • College or university diploma in programming or 3D art, or equivalent
  • 6+ years as a technical artist or equivalent skills
  • AA to AAA project delivery experience
  • Advanced Unreal Engine 5+ knowledge
  • Scripting in Blueprints and Python

Tools & skills

Benefits mentioned

Paid time off
Source and dates

Employer career site / ATS feed · dayforce-feed

Employer posting date
2026-10-05
First seen by our source
2026-10-13
Source record updated
2026-10-13

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentSoftware development
Experience6+ years
Hours per week40 (estimated)
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
EducationCollege diploma (required)
Fields of studyProgramming, 3D Art
Perks mentionedFlexible hours, Retirement plan, Performance bonus

Summary and details written by AI from the posting; the employer’s posting is the authority.

Eidos-Montréal

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Our mission: Crafting Emotions. Visit our website for all our available openings!

Full company description

Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the globe. Eidos-Montréal is part of Crystal Dynamics – Eidos, an operative group within Embracer Group AB which is publicly listed on Nasdaq Stockholm under the ticker EMBRAC B. (EMBRAC B). Learn more at eidosmontreal.com

LinkedIn followers
57,091
People associated on LinkedIn
418
Reported office locations
  • 400 Maisonneuve West, 5th floor, Montreal, Quebec H3A 1L4, CA
Business categories
  • Gaming
  • Video Game Publishing
  • Media and communication
Other recorded names
  • Eidos-Montréal
Profile identifies a recruitment agency
No
Reported total investment
0

Currency and observation date were not supplied; this is not a current valuation or a funding round.

Founded in 2007, Eidos‑Montréal is game developer and publisher best known for breathing new life into established intellectual properties, whether owned, licensed, or developed in partnership with industry collaborators. Renowned for its storytelling expertise, the studio brings depth, emotion, and renewed relevance to beloved worlds, crafting narrative‑driven experiences that resonate with players around the…

FieldValue
IndustryComputer Games
Company size201-500 employees
HeadquartersMontreal, Quebec
Organization typePublic Company
Year founded2007
Open jobs on Jobsy6
LinkedInView page
Job description


Senior Technical Artist

Reports to: Art Technical Director

Permanent – Full-Time

What you will do

  • Develop new techniques and processes to address challenges related to the creation, tooling and optimization of game’s visual aspect;
  • Accurately communicate and/or document processes and procedures;
  • Provide technical direction and mentoring to artists through the day-to-day support;
  • Support the art and programming teams in their deliverables.

What you bring

  • College or university diploma in Programming / 3D Art and/or any equivalent training;
  • 6 years or more of experience as a technical artist or roles with equivalent skills involved (We welcome applicants transitioning from Art or Programming backgrounds with equivalent experience);
  • Experience delivering AA to AAA-rated project(s);
  • Good to Advanced knowledge of Unreal Engine 5+;
  • Good knowledge of the following programs: Photoshop, Blender, Maya, Substance, Houdini, Perforce, Visual Studio, an asset;
  • Good knowledge and experience with node-based Shaders, HLSL, PBR, VFX, HDR Lighting;
  • Good knowledge of scripting/programming languages like Blueprints, Python and some knowledge in C#, C++, an asset;
  • Good knowledge of profiling (Unreal Insights, PIX, RenderDoc, Razor, real-time 3D constraints, hardware), an asset.

Even better if you have

  • Be a strong team player;
  • Demonstrate leadership and a sense of responsibility;
  • Have good communication skills to clearly express ideas;
  • Be focused on achieving outstanding results;
  • Possess strong analytical and synthesis skills;
  • Be able to adapt to changes and work under pressure while meeting agreed deadlines.

Why join us?

  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room;
  • Bonus plan: we recognize the work accomplished.

Please note: your application is reviewed by a real human being — not an NPC, not an AI.

Come and create emotion with us!



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