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Senior Technical Artist - Characters (Unreal)

@ Ubisoft

Montréal, Quebec

On-siteFull-time
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Overview

Ubisoft is hiring a Senior Technical Artist for Characters (Unreal) at its Montréal studio to define and run the end-to-end character pipeline. The role covers creation-to-engine integration, rigging and skinning support, asset optimization, and character tools. Candidates need hands-on character pipeline experience and Unreal Engine knowledge.

Responsibilities:

  • Define the character creation-to-engine pipeline and standards
  • Build and recommend tools for artists, riggers and animators
  • Optimize and debug character assets for performance
  • Resolve deformation, cloth and hair issues
  • Collaborate with animation and programming teams

Requirements summary:

  • Hands-on end-to-end character pipeline experience
  • Knowledge of rigging and animation needs
  • Understanding of polygon, material and memory budgets
  • Experience setting character production workflows
  • Unreal Engine 5 experience, or Unreal Engine 4 pipeline experience

Tools & skills

Source and dates

Employer career site / ATS feed · smartrecruiters

Employer posting date
2026-10-13
First seen by our source
2026-10-13
Source record updated
2026-10-29

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentArts & media
Hours per week40 (estimated)
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish

Summary and details written by AI from the posting; the employer’s posting is the authority.

Ubisoft

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Full company description

Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

LinkedIn followers
1,454,482
People associated on LinkedIn
21,920
Reported office locations
  • 2, Avenue Pasteur, Saint-Mandé, Île-de-France 94160, FR
  • Norra Stationsgatan 93, Stockholm, 113 64, SE
  • Ulica Balkanska 44, Belgrade, 11000, RS
  • 625 3rd St, San Francisco, CA 94107, US
  • 1 Fusionopolis Walk, Singapore, Singapore 138628, SG
  • 224 Wallace Ave, Toronto, ON M6H 1V7, CA
  • Via del Bosco Rinnovato, Assago, Lombardy 20057, IT
  • 5505 Boulevard St-Laurent, Montreal, QC H2T 1S6, CA
  • Via Enrico Fermi, 10, Buccinasco, Lomb. 20090, IT
  • 28 Rue Armand Carrel, Montreuil, IdF 93100, FR
  • Zoolohichna St, 5/1, Kyiv, 04119, UA
  • Luise-Rainer-Straße 7, Düsseldorf, 40235, DE
  • CEREBRUM IT PARK, B3, Cybage Tower Rd, Kalyani Nagar, Pune, MH 411014, IN
  • Plaça d'Ernest Lluch i Martin, 5, Barcelona, Catalonia 08019 , ES
  • 585 Boulevard Charest E, Québec, Quebec G1K 3J2, CA
  • 204-250 McDermot Ave, Winnipeg, Manitoba, CA
  • 1505 Barrington St, Suite 1200, Halifax, Nova Scotia B3J-3K5, CA
  • 31 Rue Racine O, Chicoutimi, Quebec G7J 1E3, CA
  • Rua Casa do Ator, 1.117, Edifício The Taj, São Paulo, BR
  • Avenida Nuevo León 254, Cuauhtémoc, Mexico City 06100, MX
  • 3001 Weston Pkwy, Cary, North Carolina 27513, US
  • 8820 Washington Blvd, Culver City, California 90232, US
  • 6, Rue André Fumex, Annecy, Auvergne-Rhône-Alpes 74000, FR
  • 10, Sente des Carrelets, Bordeaux, Nouvelle-Aquitaine 33300, FR
  • 36, Rue de Bruxelles, Villeurbanne, Auvergne-Rhône-Alpes 69100, FR
  • 85, Rue Didier Daurat, Castelnau-le-Lez, Occitanie 34170, FR
  • 126, Rue de Lagny, Montreuil, Île-de-France 93100, FR
  • 261, Rue de Paris, Montreuil, Île-de-France 93100, FR
  • 7, Rue du Faubourg Poissonnière, Paris, Île-de-France 75010, FR
  • 67, Rue Blomet, Paris, Île-de-France 75015, FR
  • Presnenskaya naberezhnaya 8, Moscow, Moscow City 123112, RU
  • Östermalmsgatan 87c, Stockholm, Stockholm County 114 59, SE
  • Avinguda Diagonal, 200, Barcelona, Catalonia 08018, ES
  • Calle Playa de Liencres 2 planta 1, puerta 2, Las Rozas, 28290, ES
  • ul. Domaniewska 39A, Warszawa, 02-672, PL
  • Strada Jiului 8, Bucharest, 013219, RO
  • Vitse-Admirala Zhukova Ln, 17/19, Odesa, 65000, UA
  • bulevard Tsarigradsko shose 47a, Sofia, Sofia City 1124, BG
  • Borupvang 2B, sal 1th, Ballerup, 2750 , DK
  • Kumpulantie 3, Helsinki, 00520, FI
  • Rijnzathe 7, De Meern, Utrecht 3454 PV, NL
  • Elisabeth-Schwarzhaupt-Platz 5, Berlin, 10115, DE
  • Hardenbergstr. 32, Berlin, 10623, DE
  • Römerpassage 1, Mainz, Rhineland-Palatinate 55116, DE
  • Imperial House, Holly Walk, Royal Leamington Spa, GB
  • Haymarket, Newcastle upon Tyne, England NE1 7, GB
  • Partnership House, Regent Farm Rd, Gosforth, Newcastle, GB
  • 65 Goswell Road, London, England EC1V 7EN, GB
  • Walnut Tree Close, Guildford, England, GB
  • Yas Creative Hub, Building 4, Podium 3, Abu Dhabi, AE
  • 6th floor, sigma building, Hiranandani Gardens, Powai,, Mumbai, IN
  • 1F and 2F of Building B2, 1F of Building B3,Tianfu Software Park, Tian Fu Avenue, High Technology Zone,, Chengdu, 610041, CN
  • 3F, Building 3,No. 3, Gui Qing Road (entrance on Quan Zhou Road), Shanghai, 200233, CN
  • KDX Ebisu Bldg 2F. 4-3-8 Ebisu Shibuya-ku, Tokyo, JP
  • Nakatsu Center Building 3F 1-11-1 Nakatsu Kita-ku, Osaka, JP
  • 432 SamSung-Ro, GangNam-Gu,, Seoul, KR
  • 5/F., NO. 6, LN. 360, SEC. 1, NEIHU RD., NEIHU DIST., TAIPEI CITY 114, Taiwan, TW
  • Address: 6F, 205 Tran Phu, Phuoc Ninh, Hai Chau, Da Nang, VN
  • 1/2-14 Mountain St, Ultimo NSW 2007, Sydney, AU
  • John L. Gokongwei Jr. Innovation Center, De La Salle University, Laguna Boulevard, LTI Spine Road Brgy Binan, 4024, Biñan, Laguna,, Santa Rosa, PH
  • 925 North Point Parkway, Suite 110, Alpharetta, GA 30005, US
Business categories
  • Media and Entertainment
  • Gaming
  • Digital Entertainment
  • Publishing
  • Software
  • Content
  • Film
  • Mobile
  • Online Games
  • Video Games
Other recorded names
  • Ubisoft
Specialties
  • Video Games
  • Video Game Development
  • Video Game Production
  • Video Game Marketing
  • Video Game Design
  • Level Design
  • Programming
  • Online Programming
  • Transmedia
  • Art
  • Audio
  • IT
  • Marketing
  • Community Management
  • Production
  • and Creativity
Profile identifies a recruitment agency
No
Reported total investment
770,650,631

Currency and observation date were not supplied; this is not a current valuation or a funding round.

Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…

FieldValue
IndustryComputer Games
Company size10,001+ employees
HeadquartersSaint-Mandé, Île-de-France
Organization typePublic Company
Year founded1986
SpecialtiesVideo GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt
Open jobs on Jobsy124
LinkedInView page
Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.

What you’ll do

  • Identify technical needs across character creation, rigging, skinning, levels of detail, materials, and engine integration
  • Shape the character technology vision with technical directors and associate technical directors, in line with the art and animation vision
  • Define the character pipeline, including creation-to-engine workflows, naming and export conventions, and validation steps
  • Set and share character standards for asset structure, versioning, rigs, skeletons, materials, and textures
  • Create or recommend tools for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing utilities
  • Optimize and debug character assets for geometry, draw calls, skinning cost, memory use, and shader complexity
  • Resolve complex character issues, including deformation quality, cloth and hair integration, and modular character systems
  • Collaborate with animation and programming teams on character features and runtime systems, and communicate progress to associates and technical directors
  • Document standards and tools, follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty

Qualifications

What you bring to the team

  • Hands-on experience with an end-to-end character pipeline, including how character assets are created and integrated into a game engine
  • Knowledge of rigging and animation needs sufficient to guide the pipeline and work with animation teams
  • Knowledge of technical budgets, polygon counts, materials, asset structure, and modular character customization
  • Experience establishing workflows and standards for character production
  • Experience with Unreal Engine 5, or relevant character pipeline experience with Unreal Engine 4

What to send our way

  • Send your CV highlighting relevant skills and experience
  • Share a portfolio or links to relevant projects

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