Posted 2 months ago
Content Producer
@ Haven Interactive Studios - English
Montréal, Quebec
Overview
Haven Interactive Studios is hiring a Content Producer for its Montreal studio to run the character art pipeline. The role coordinates daily character assets from external vendors, tracks schedules and dependencies, and reports timeline risks. It requires AAA production experience and expert Jira skills, and the posting states a background check at the offer stage.
Responsibilities:
- Oversee daily intake and routing of character art assets from external vendors
- Establish delivery milestones and track vendor SLAs
- Design and optimize Jira, Shotgrid and Confluence tracking systems
- Identify bottlenecks across rigging, animation and tech art handoffs
- Own character team sprint schedules and escalate timeline risks
Requirements summary:
- Proven experience in AAA game production with content-heavy pipelines
- Practical knowledge of Agile, Scrum or Waterfall for game production
- Expert Jira skills including custom workflows and automation
- Understanding of outsourcing partnerships and asset specification sheets
- Strong communication across technical, creative and external teams
- Solid understanding of the game art pipeline lifecycle
Tools & skills
Source and dates
Employer career site / ATS feed · greenhouse
- Employer posting date
- 2026-09-17
- First seen by our source
- 2026-10-08
- Source record updated
- 2026-11-02
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Mid level |
| Department | Project management |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English, French |
| Background checks | criminal record |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Haven Interactive Studios - English
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Full company description
Haven Studios makes accessible apps for the Microsoft Windows Phone. HavenStudios.Net develops Apps and Tablet apps for the Windows brand of devices. We think we can empower our employees to focus on their skillsets that best fit the job. We will be expanding into Tablet and other markets which best fit our future goals. We created a new company from the ground floor. Located and obtained funding to continue development of Windows Phone products which are now in the Beta Testing stage. We will soon have two new products released through our Windows Phone store. We moved from an LLC to a Studio. This was easier, while still grouping our efforts on one studio. We have built 7 apps for the Windows 7 & 8 Phone. Built a Tablet version of these apps which is a combined ePub/study aide for the blind. Released two Commercial apps under Windows and Android phones and devices. We have recently expanded into Android devices, focused on the Unity Engine.
- LinkedIn followers
- 162
- People associated on LinkedIn
- 7
- Reported office locations
- Private Office, Lynnwood, WA 98036, US
- Other recorded names
- Haven Interactive Studios - English
- Haven Studios
- Specialties
- Windows Phone Apps
- Phone Development
- Tablet Applications
- Touch Devices
- and User Interfaces
- Profile identifies a recruitment agency
- No
Haven Studios makes accessible apps for the Microsoft Windows Phone. HavenStudios.Net develops Apps and Tablet apps for the Windows brand of devices. We think we can empower our employees to focus on their skillsets that best fit the job. We will be expanding into Tablet and other markets which best fit our future goals. We created a new company from the ground floor. Located and obtained funding to continue…
| Field | Value |
|---|---|
| Industry | Software Development |
| Company size | 2-10 employees |
| Headquarters | Lynnwood, WA |
| Organization type | Privately Held |
| Year founded | 2012 |
| Specialties | Windows Phone AppsPhone DevelopmentTablet ApplicationsTouch Devicesand User Interfaces |
| Open jobs on Jobsy | 3 |
| View page |
In May 2021, we embarked on a journey to start Haven Studios with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we’ve always wanted to create – and games we’ve longed to play.
We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.
Haven joined the PlayStation Studios family in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada.
The Role
We are seeking an incredibly organized, logistics-driven Character Content Manager to ensure our Character Art pipeline runs efficiently.
You do not need to be a formal people manager. Instead, your strength lies in world-class project management, pipeline optimization, and asset logistics. In this role, you will coordinate the massive influx of daily assets flowing from multiple global external development and outsourcing partners. Your focus is to ensure our character artists can focus on quality while you handle the complex traffic of schedule alignment, tracker integration, risk mitigation, and feedback loops.
Key Responsibilities
- Asset Traffic Control & Logistics: Oversee the day-to-day intake, triage, and pipeline routing of dozens of daily character art assets (high-poly, low-poly, textures, rigs, blendshapes) arriving from external vendors.
- Outsourcing & Vendor Integration: Partner closely with internal character art leads and external vendors.Partner closely with internal character art leads and external vendors. Establish clear delivery milestones, track SLAs and ensure optimized timeline is precisely met by outsourcers
- Pipeline & Workflow Optimization: Design, maintain, and ruthlessly optimize the tracking systems (Jira, Shotgrid/Flow Production Tracking, Confluence) used to monitor asset lifecycles from concept to engine-ready implementation.
- Dependency & Risk Management: Proactively identify bottlenecks across cross-disciplinary dependencies (e.g., ensuring character art handoffs to Rigging, Animation, and Tech Art happen smoothly without stalling production).
- Feedback Loop Management: Facilitate communication between internal Art Directors/Leads, external partners and Producers of other teams.
- Sprint Planning & Status Reporting: Own the sprint schedules for the character team. Maintain clear visibility on asset readiness metrics and escalate potential timeline risks to the Lead Producer.
What We Are Looking For
- AAA Production Experience: Proven experience operating within a full-cycle, large-scale AAA game production environment, specifically managing content-heavy pipelines (Art, Maps, Outsourcing, or Asset Management).
- Mastery of Project Management Frameworks: Deep practical knowledge of Agile, Scrum, or Waterfall methodologies adapted for game production pipelines. You know how to build a milestone plan that accounts for the unpredictability of art iterations.
- Tool Proficiency: Expert-level mastery of Jira (including custom workflows, automation, and advanced filtering) and asset tracking tools like Shotgrid/Flow, Miro, or Airtable.
- Outsourcing Literacy: Deep understanding of how external development partnerships function. You know how to read asset specification sheets, manage vendor milestones, and run an efficient delivery process.
- Exceptional Communication & Diplomacy: The ability to navigate ambiguity and communicate seamlessly across technical, creative, and external business teams. You can push for deadlines while keeping relationships healthy.
- Passion for Asset Mechanics: While you don't need to be an artist, you should have a solid understanding of the game art pipeline lifecycle
BONUS POINTS:
- Experience shipping a Live-Service or Games As A Service (GaaS) title.
- Experience with 3d Software (maya, blender etc)
- Experience with Perforce/Helix Core or engine integration tools (Unreal Engine).
- Bilingualism (English and French), given our studio's location in Montreal
- Character art experience
- BIG bonus for knowing Python scripting/having experience coding your own tool
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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