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Posted 8 days ago

Economy Designer

@ Ubisoft

Montréal, Quebec

On-siteFull-time2+ years experience
Apply now
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Overview

Ubisoft is hiring an Economy Designer to operate and maintain the core progression and reward systems of Rainbow Six Siege. The role runs the Battle Pass and tunes progression, rewards and seasonal pacing, working with the Senior Economy Designer, the Monetization team and the Analyst to simulate and monitor the game's economy. The posting states full-time employment and asks for fluency in French.

Responsibilities:

  • Operate Battle Pass rewards and progression
  • Tune XP, reputation and event reward systems
  • Design reward pacing across seasons
  • Simulate impact of balancing changes with the Analyst
  • Maintain design and balancing documentation

Requirements summary:

  • 2 to 5 years of game design experience
  • Live-service or GaaS experience preferred
  • Strong analytical and math skills
  • Comfort with modeling and simulation tools
  • Fluency in French

Tools & skills

Source and dates

Employer career site / ATS feed · smartrecruiters

Employer posting date
2026-10-29
First seen by our source
2026-10-29
Source record updated
2026-10-29

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SeniorityMid level
DepartmentProduct management
Experience2+ years
Hours per week40 (estimated)
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesFrench

Summary and details written by AI from the posting; the employer’s posting is the authority.

Ubisoft

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Full company description

Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

LinkedIn followers
1,454,482
People associated on LinkedIn
21,920
Reported office locations
  • 2, Avenue Pasteur, Saint-Mandé, Île-de-France 94160, FR
  • Norra Stationsgatan 93, Stockholm, 113 64, SE
  • Ulica Balkanska 44, Belgrade, 11000, RS
  • 625 3rd St, San Francisco, CA 94107, US
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  • Via del Bosco Rinnovato, Assago, Lombardy 20057, IT
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  • Via Enrico Fermi, 10, Buccinasco, Lomb. 20090, IT
  • 28 Rue Armand Carrel, Montreuil, IdF 93100, FR
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  • Luise-Rainer-Straße 7, Düsseldorf, 40235, DE
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  • Plaça d'Ernest Lluch i Martin, 5, Barcelona, Catalonia 08019 , ES
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  • 6, Rue André Fumex, Annecy, Auvergne-Rhône-Alpes 74000, FR
  • 10, Sente des Carrelets, Bordeaux, Nouvelle-Aquitaine 33300, FR
  • 36, Rue de Bruxelles, Villeurbanne, Auvergne-Rhône-Alpes 69100, FR
  • 85, Rue Didier Daurat, Castelnau-le-Lez, Occitanie 34170, FR
  • 126, Rue de Lagny, Montreuil, Île-de-France 93100, FR
  • 261, Rue de Paris, Montreuil, Île-de-France 93100, FR
  • 7, Rue du Faubourg Poissonnière, Paris, Île-de-France 75010, FR
  • 67, Rue Blomet, Paris, Île-de-France 75015, FR
  • Presnenskaya naberezhnaya 8, Moscow, Moscow City 123112, RU
  • Östermalmsgatan 87c, Stockholm, Stockholm County 114 59, SE
  • Avinguda Diagonal, 200, Barcelona, Catalonia 08018, ES
  • Calle Playa de Liencres 2 planta 1, puerta 2, Las Rozas, 28290, ES
  • ul. Domaniewska 39A, Warszawa, 02-672, PL
  • Strada Jiului 8, Bucharest, 013219, RO
  • Vitse-Admirala Zhukova Ln, 17/19, Odesa, 65000, UA
  • bulevard Tsarigradsko shose 47a, Sofia, Sofia City 1124, BG
  • Borupvang 2B, sal 1th, Ballerup, 2750 , DK
  • Kumpulantie 3, Helsinki, 00520, FI
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  • Elisabeth-Schwarzhaupt-Platz 5, Berlin, 10115, DE
  • Hardenbergstr. 32, Berlin, 10623, DE
  • Römerpassage 1, Mainz, Rhineland-Palatinate 55116, DE
  • Imperial House, Holly Walk, Royal Leamington Spa, GB
  • Haymarket, Newcastle upon Tyne, England NE1 7, GB
  • Partnership House, Regent Farm Rd, Gosforth, Newcastle, GB
  • 65 Goswell Road, London, England EC1V 7EN, GB
  • Walnut Tree Close, Guildford, England, GB
  • Yas Creative Hub, Building 4, Podium 3, Abu Dhabi, AE
  • 6th floor, sigma building, Hiranandani Gardens, Powai,, Mumbai, IN
  • 1F and 2F of Building B2, 1F of Building B3,Tianfu Software Park, Tian Fu Avenue, High Technology Zone,, Chengdu, 610041, CN
  • 3F, Building 3,No. 3, Gui Qing Road (entrance on Quan Zhou Road), Shanghai, 200233, CN
  • KDX Ebisu Bldg 2F. 4-3-8 Ebisu Shibuya-ku, Tokyo, JP
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  • 5/F., NO. 6, LN. 360, SEC. 1, NEIHU RD., NEIHU DIST., TAIPEI CITY 114, Taiwan, TW
  • Address: 6F, 205 Tran Phu, Phuoc Ninh, Hai Chau, Da Nang, VN
  • 1/2-14 Mountain St, Ultimo NSW 2007, Sydney, AU
  • John L. Gokongwei Jr. Innovation Center, De La Salle University, Laguna Boulevard, LTI Spine Road Brgy Binan, 4024, Biñan, Laguna,, Santa Rosa, PH
  • 925 North Point Parkway, Suite 110, Alpharetta, GA 30005, US
Business categories
  • Media and Entertainment
  • Gaming
  • Digital Entertainment
  • Publishing
  • Software
  • Content
  • Film
  • Mobile
  • Online Games
  • Video Games
Other recorded names
  • Ubisoft
Specialties
  • Video Games
  • Video Game Development
  • Video Game Production
  • Video Game Marketing
  • Video Game Design
  • Level Design
  • Programming
  • Online Programming
  • Transmedia
  • Art
  • Audio
  • IT
  • Marketing
  • Community Management
  • Production
  • and Creativity
Profile identifies a recruitment agency
No
Reported total investment
770,650,631

Currency and observation date were not supplied; this is not a current valuation or a funding round.

Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…

FieldValue
IndustryComputer Games
Company size10,001+ employees
HeadquartersSaint-Mandé, Île-de-France
Organization typePublic Company
Year founded1986
SpecialtiesVideo GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt
Open jobs on Jobsy123
LinkedInView page
Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

The Economy Designer will be responsible for operating and maintaining the core progression and reward systems of Rainbow Six Siege, working in close collaboration with the Senior Economy Designer, the Monetization team, and other design teams.

They operate the Battle Pass rewards and progression in alignment with the Monetization team's content roadmap, partners with other design teams on onboarding and seasonal engagement, and collaborates with the Senior Economy Designer and the Analyst to simulate the impact of new design and balancing changes.

WHAT YOU'LL DO

Game Design

  • Operate the Battle Pass rewards and progression structure in alignment with the Monetization team's content roadmap
  • Tune progression systems including XP and clearance levels, reputation rewards, event rewards, and post-match rewards to reach defined targets
  • Partner with other design teams to improve onboarding rewards and seasonal engagement
  • Design and tune reward pacing across seasons to maintain player motivation and retention, drawing on player psychology and motivation drivers
  • Conduct and share competitive benchmarks on progression and reward systems (Battle Pass, onboarding, mastery, challenges) across comparable live-service games, deconstructing them to inform design decisions
  • Bring creativity to reward and progression features while staying aligned with the game's overall vision
  • Help document designs and balancing changes, and keep this documentation up to date

Economics and statistics

  • Collaborate with the Analyst to monitor the health of the game economy on an ongoing basis
  • Work with the Analyst to produce seasonal extractions on the game's economic performance
  • Partner with the Senior Economy Designer to simulate the impact of new design and balancing changes before implementation
  • Support the definition of metrics and data collection needs related to progression and reward systems
  • Stay attuned to Acquisition, Retention, and Monetization levers to ensure progression and reward design supports broader game business goals

Qualifications

WHAT YOU'LL BRING

  • 2-5 years of experience in game design, ideally with exposure to live-service or GaaS titles
  • Interest in and foundational knowledge of economics and player progression systems
  • Comfortable working with quantitative data and simulation tools
  • Strong passion for gaming, particularly competitive/live-service titles
  • Strong analytical and math skills
  • Ability to model, tune, and simulate reward and progression systems
  • Collaborate and communicate constructively across design, monetization, and analytics teams
  • Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems
  • Good understanding of player motivation drivers, learning theories, and progression pacing
  • Awareness of Acquisition, Retention, and Monetization levers and game business models
  • Knowledge of modeling tools (Excel, VBA, Tableau, simulation tools, etc.)
  • Ability to conduct and synthesize competitive benchmarks into actionable recommendations
  • Seeks improvement constantly (takes initiative, challenges themselves)
  • Creative, with the ability to propose features aligned with the game's vision
  • Rigorous documentation habits, keeping design and balancing information clear and up to date
  • Fluency in French

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