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Posted 12 months ago

Game Design - Level Designer (m/f/d)

@ MegaZebra GmbH

Montréal, Quebec

RemoteFull-time2+ years experience
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SIGNALS

Overview

MegaZebra GmbH is hiring a full-time Level Designer to build levels for a new mobile game blending arcade and RPG gameplay. The work covers creating and balancing levels using analytics to improve win-rates, retention and monetization, plus seasonal events. The role is remote-first and based in Montréal or North America.

Responsibilities:

  • Level design for a new arcade-RPG mobile game
  • Balance levels using analytics data to optimize KPIs
  • Prepare and execute special and seasonal events
  • Collaborate with game and economy designers

Requirements summary:

  • 2-3 years of level design experience for mobile games
  • Strong interest in arcade-type games
  • Ability to analyze data to optimize levels
  • Excellent written and verbal English communication
  • Familiarity with Unity is a plus

Tools & skills

Source and dates

Employer career site / ATS feed · bamboohr

Employer posting date
2025-11-06
First seen by our source
2026-10-14
Source record updated
2026-10-14

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SeniorityMid level
DepartmentDesign & creative
Experience2+ years
Hours per week40 (estimated)
Travelair: none · ground: none
Work settingHome
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish

Summary and details written by AI from the posting; the employer’s posting is the authority.

MegaZebra GmbH

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Job description

ABOUT MEGAZEBRA

MegaZebra has been successfully crafting category-leading games for more than 10 years. You can now join us on an epic journey as we craft a groundbreaking, new mobile game that blends mind-bending arcade gameplay with immersive RPG elements.

By combining technology, game-design, art, analytics, and bringing together passionate people from around the globe we have repeatedly been able to produce hit games. We are based in Munich/Germany and Montréal/Canada.

We develop all our games in small and vibrant teams. Each team has a high degree of responsibility and creative freedom for their game and is committed to creating something outstanding. We are looking for a level designer based in Montréal or North America to work on one of our new titles.

YOUR RESPONSIBILITIES

  • Level design for a new game at the intersection of the arcade- and RPG genres
  • Create and implement exciting levels, which keep bringing new challenges to players
  • Balance levels based on data from analytics in order to optimize KPIs such as win-rates, retention, and monetization
  • Prepare and execute special and seasonal events
  • Work closely with game designers and economy designers

YOUR PROFILE

  • 2-3 years experience in level design for mobile games
  • Strong interest and passion for arcade type games
  • Creative- and out-of-the-box thinker
  • Strong player empathy
  • Ability to analyze data in order to optimize levels
  • Familiarity with Unity is a plus
  • Strong desire to deliver results and ship top quality titles
  • Self-organized and self-motivated way of working
  • Strong team-player mentality
  • Excellent written and verbal communication skills in English

YOUR BENEFITS

  • Join an international team, which has successfully developed this title from a prototype
  • Work in a highly creative environment with a super-flat hierarchy
  • Work with team-mates based in Montréal and in Europe. We have a highly experienced and very talented design-team in based in Montréal
  • Experience start-up spirit and the ability to have significant impact
  • Join a company with a 15-year track-record of developing and publishing our own games.
  • Earn a competitive salary
  • We are a remote-first company

If this strikes an interest, do send us your application in English!

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