Candidates need deep Unreal Engine 4 expertise and a strong background in gameplay, systems and level design. They should have strong FPS design experience and excellent communication, stakeholder and mentoring skills.
5+ YOESide needs candidates with 5+ years of combat design work and ownership of at least two combat characters. They should know Unreal Engine animation systems, animation tools like Maya or Blender, and combat frame data concepts.
5+ YOECandidates need 5+ years in level design, level art or world building, deep Unreal Engine experience, and a portfolio of playable in-engine environments. Experience with performance optimization, Blueprints, Unreal PCG and Houdini is required.
3+ YOESide needs engineers with 3+ years of professional game or tech experience, at least one shipped title on PC, console, mobile or VR/AR, and skills in C++, C#, Python or similar. Experience with Unity, Unreal or proprietary engines and agile workflows is also required.
Baccalauréat en comptabilité ou finance, et/ou titre de CPA ou en voie d'obtention; Expérience importante en comptabilité complète; Connaissance des PCGR ou des IFRS
Microsoft Dynamics 365, Microsoft Excel, Microsoft PowerPoint, Microsoft Word
Candidates need experience producing in AAA, AA, or mobile game development, strong project management with Agile, Scrum, or Kanban, and proficiency with tools like Jira, Confluence, Asana, or ShotGrid.
3+ YOECandidates need 3+ years of professional game design experience and a contribution to at least one shipped title. Strong knowledge of Unreal Engine or Unity, scripting, and player psychology is expected.
Proven experience on shipped games; Strong portfolio of creative, efficient sound design; Advanced proficiency in a professional DAW (Reaper preferred)
Diplôme en design sonore, enregistrement ou musique, ou portfolio impressionnant; Expérience sur au moins deux jeux terminés; Maîtrise de Reaper et/ou Pro Tools
Wwise, FMOD, Unreal Engine, Unity, Reaper, Pro Tools
Expérience substantielle en conception sonore de jeux livrés; Maîtrise avancée de Reaper ou Pro Tools; Connaissance du pipeline audio, middleware et UE5 de préférence
Reaper, Pro Tools, Wwise, FMOD, Unreal Engine 5, Unity
5+ YOESide needs candidates with 5+ years in business development, sales or operations in games or entertainment. They must have a proven record closing deals for creative or technical services, understand game production workflows, and communicate well in English.
Expérience en concept art dans l'industrie du jeu vidéo; Solides bases en character design, anatomie et théorie des couleurs; Maîtrise de la lisibilité des silhouettes et de la fantaisie stylisée
3+ YOECandidates need 3+ years as an environment artist in the video game industry, with at least one shipped title. Strong skills in Maya, Blender, Photoshop, Substance and Unity or Unreal, plus a good eye for composition and lighting, are required.
3+ YOECandidates need 3+ years as a character artist in the video game industry and a shipped title on PC, console, mobile or VR/AR. Strong skills in ZBrush, Maya, 3ds Max and Substance Painter, plus anatomy knowledge, are expected.