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Posted 2 months ago

Senior Technical Combat Designer

@ Side

Montréal, Quebec

RemoteContract5+ years experience
Apply now
SIGNALS

Overview

Side is hiring a Senior Technical Combat Designer on a remote freelance contract of about 3 to 6 months, up to 40 hours per week, overlapping with CEST working hours. The role builds and balances bosses, enemies and combat systems in Unreal Engine, from animation hookup and hitbox timing through implementation and iteration. Candidates need 5+ years of combat design and implementation experience.

Responsibilities:

  • Build and balance bosses and enemies in Unreal Engine
  • Design attacks including animation hookup and hitbox timing
  • Author or modify animations and integrate them into gameplay
  • Diagnose combat and animation issues
  • Collaborate with engineering, animation and VFX teams

Requirements summary:

  • 5+ years designing and implementing combat for video games
  • Ownership of 2+ combat characters or equivalent systems
  • Hands-on Unreal Engine experience with Blueprints and Behavior Trees
  • Working knowledge of frame data and combat feel
  • Basic C++ knowledge

Tools & skills

Source and dates

Employer career site / ATS feed · workable

Employer posting date
2026-09-17
First seen by our source
2026-10-11
Source record updated
2026-10-11

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentSoftware development
Experience5+ years
Hours per week40
Travelair: none · ground: none
Work settingHome
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish

Summary and details written by AI from the posting; the employer’s posting is the authority.

FieldValue
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Job description

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.

We're looking for a hands-on Senior Technical Combat Designer to help create and refine engaging boss encounters, enemies, and combat systems in Unreal Engine. This role is ideal for someone who understands combat not just from a design perspective, but from an animation and implementation standpoint, and who can take a combat character or encounter from concept through in-engine execution and iteration.

This is a remote freelance contract for approximately 3–6 months, with up to 40 hours per week of support needed. Candidates must be available to overlap with the CEST team's working hours; location is otherwise flexible.

As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.

Requirements

What you'll be doing:

Combat & Encounter Design

  • Build and balance bosses and enemies in Unreal Engine, with ownership of at least two combat characters or equivalent systems.
  • Design attacks end to end, including animation hookup, hitbox timing, cancel windows, hit reactions, i-frames, and telegraphs.
  • Increase combat variety and improve the overall combat experience through hands-on iteration and balancing.

Animation & Combat Feel

  • Apply strong animation principles around weight, timing, anticipation, and readability to create responsive, impactful combat.
  • Author or modify animations in Maya, MotionBuilder, Blender, or similar tools and integrate them into gameplay.
  • Diagnose combat and animation issues using concepts such as frame data, startup/active/recovery, hitstop, input buffering, and cancel windows.

Unreal Implementation

  • Implement combat using Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies.
  • Use Niagara to prototype combat effects and visual feedback.
  • Collaborate with engineering, animation, VFX, and design teams to troubleshoot and iterate on gameplay.

What we're looking for:

  • 5+ years of experience designing and implementing combat for video games, including ownership of 2+ combat characters or equivalent systems.
  • Strong understanding of animation principles and combat feel, with the ability to identify why an attack doesn't land, read, or feel as intended.
  • Hands-on Unreal Engine experience with Blueprints, Behavior Trees, Animation Blueprints, and related animation systems.
  • Experience with third-person combat, fighting games, shooters, or other combat-focused titles.
  • Ability to author or modify animation using Maya, MotionBuilder, Blender, or similar tools.
  • Working knowledge of combat frame data, hitstop, input buffering, cancel windows, hit reactions, and i-frames.
  • Basic C++ knowledge and comfort using AI-assisted coding tools to support gameplay implementation.
  • Ability to work independently, take ownership of craft, and drive problems to solutions.

Nice to have:

  • Experience creating and balancing complex boss encounters.
  • Experience with Niagara and gameplay VFX prototyping.
  • Experience working in a co-development or external development environment.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Experience our side of life. For more information, visit www.side.inc

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