Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ YOECandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Technical Animator - Rigging | Animateur technique - Rigging
Montréal, QCNBCUniversal
4+ YOECandidates need at least 4 years of 3D character animation experience for video games, with strong rigging, skinning and animation principles skills. Hands-on expertise in Unreal Engine, Motionbuilder and Maya is required, along with facial rigging and animation tool development experience.
Unreal Engine, Motionbuilder, Maya, Metahuman
Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay
Montréal, QCNBCUniversal
7+ YOECandidates need at least 7 years of 3D character animation in video games, including two AAA titles, plus strong leadership skills. They must have expert knowledge of Maya or MotionBuilder, a solid grasp of gameplay systems, and strong keyframe and mocap skills. Experience with Unreal Engine 5 is a strong asset.
Maya, MotionBuilder, Unreal Engine 5
Senior Animator - Gameplay | Animateur ou animatrice senior, Jouabilité
Montréal, QCNBCUniversal
6+ YOE6 ans ou plus d'expérience en animation de jouabilité de personnages 3D; Démo professionnelle solide présentant des animations de jouabilité; Maîtrise de MotionBuilder ou Maya
Maya, MotionBuilder, Unreal