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Senior Motion Editor - ILM Vancouver

@ ILM (Vancouver) Inc.

Vancouver, British Columbia

$89k–$114k/yrFull-time
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Overview

ILM (Vancouver) Inc. is hiring a Senior Motion Editor for its Coal Harbour studio to retarget and edit motion-capture performances for film VFX and games. The role is hybrid, with 2-3 days onsite, and pays C$89,400 to C$114,400 per year. It also involves mentoring junior animators.

Pay:

$89,400–$114,400 a year

Responsibilities:

  • Retarget motion between character hierarchies independently
  • Refine actor performances non-destructively
  • Adjust character, prop and terrain contacts
  • Blend motions into believable transitions
  • Mentor and support junior team members

Requirements summary:

  • Proven high-end film VFX or video game experience
  • Degree in computer science, visualisation or animation, or equivalent experience
  • Experience with MotionBuilder, Blender, Nuance and/or Maya on mocap
  • Strong understanding of retargeting and blending
  • Current showreel and resume required

Tools & skills

Source and dates

Employer career site / ATS feed · phenom

Employer posting date
2026-11-07
First seen by our source
2026-10-29
Source record updated
2026-11-09

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentSoftware development
Hours per week40
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
EducationBachelor’s degree (preferred)
Fields of studyComputer Science, Computer Visualisation, Computer Animation

Summary and details written by AI from the posting; the employer’s posting is the authority.

ILM (Vancouver) Inc.

FieldValue
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Job description
Job Requirements

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is looking for a Senior Motion Editor (Senior Motion Capture Animator) to join our team based in our Coal Harbour studio.

This candidate will have proven experience in high end film/VFX or video game industry.

The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending.

The Senior Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required.

We are expecting the candidate to teach and mentor more junior team members.

Primary Responsibilities

  • Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
  • Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
  • Adjusting interaction and contacts between characters/props/environment/terrain
  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
  • Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips
  • Support and mentor more junior members of the team, troubleshooting, teaching techniques and pushing the quality and standard

Job Requirements

Education / Experience:

  • Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
  • Previous experience using MotionBuilder,Blender, Nuance and/or Maya with motion-captured performances
  • Proven experience in high end film VFX and an up to date showreel

Required Skills / Competencies:

  • Great understanding of retargeting techniques
  • Great understanding of the principles of animation
  • Great attention to detail and communication skills
  • Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
  • Sharp eyes for motion, timing and posture
  • Background in using Maya, Blender, Nuance and/or Motion Builder
  • Background in using Linux and Vicon Shogun Post is a plus.
  • Excellent collaborative skills
  • Eagerness to learn and develop
  • Capable of mentoring more junior team members

Preferred Skills / Competencies:

  • Experience with Mocap animation
  • Maya Experience

Technical Skills:

  • Strong knowledge about Retargeting and Blending techniques

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

JoinILM



Disclaimer

PAY TRANSPARENCY

The hiring range for this position in Vancouver, BC is C$89,400 to C$114,400 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.

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