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Posted 9 hours ago

Motion Editor - ILM Vancouver

@ ILM (Vancouver) Inc.

Vancouver, British Columbia

$69k–$88k/yrFull-time
Apply now
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Overview

ILM (Vancouver) Inc. is hiring a full-time Motion Editor (Motion Capture Animator) at its Coal Harbour studio in a hybrid arrangement of 2-3 days onsite. The role retargets and edits motion-capture performances for high-end film VFX and video games, with a pay range of C$68,700 to C$87,800 per year.

Pay:

$68,700–$87,800 a year

Responsibilities:

  • Retarget motion between character hierarchies
  • Refine actor performances non-destructively
  • Adjust character, prop and terrain interactions
  • Add finger, toe and tail animation and adjust posture
  • Blend motion clips into fluid transitions

Requirements summary:

  • Degree in computer animation or equivalent experience
  • Proven high-end film VFX or video game experience
  • Experience with MotionBuilder, Blender, Nuance or Maya
  • Up-to-date showreel required
  • Solid retargeting and blending knowledge

Tools & skills

Source and dates

Employer career site / ATS feed · phenom

Employer posting date
2026-11-06
First seen by our source
2026-10-29
Source record updated
2026-11-07

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SeniorityMid level
DepartmentDesign & creative
Hours per week40
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
EducationBachelor’s degree (preferred)
Fields of studyComputer Science, Computer Visualisation, Computer Animation

Summary and details written by AI from the posting; the employer’s posting is the authority.

ILM (Vancouver) Inc.

FieldValue
Open jobs on Jobsy5
Job description
Job Requirements

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is looking for a Motion Editor (Motion Capture Animator) to join our team based in our Coal Harbour studio.

This candidate will have proven experience in high end film/VFX or video game industry.

The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending.

The Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required.

Primary Responsibilities

  • Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
  • Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
  • Adjusting interaction and contacts between characters/props/environment/terrain
  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
  • Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips

Job Requirements

Education / Experience:

  • Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
  • Previous experience using MotionBuilder, Blender, Nuance and/or Maya with motion-captured performances
  • Proven experience in high end film VFX and an up to date showreel.

Required Skills / Competencies:

  • Solid understanding of retargeting techniques
  • Good understanding of the principles of animation
  • Attention to detail and communication skills
  • Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
  • Sharp eyes for motion, timing and posture
  • Background in using Maya,Blender, Nuance and/or Motion Builder
  • Background in using Linux and Vicon Shogun Post is a plus
  • Excellent collaborative skills
  • Eagerness to learn and develop

Preferred Skills / Competencies:

  • Experience with Mocap animation
  • Maya Experience

Technical Skills:

  • Solid knowledge about Retargeting and Blending techniques

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

JoinILM



Disclaimer

PAY TRANSPARENCY

The hiring range for this position in Vancouver, BC is C$68,700 to C$87,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.

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