At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter…
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Liquid Development is the only art resource you need.
Full company description
At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself.
Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.
LinkedIn followers
15,168
People associated on LinkedIn
138
Reported office locations
Portland, US
Business categories
Video Games
Other recorded names
Liquid Development
Specialties
Modeling
FX
Level Design
Concept
Sculpting
Animation
Illustration
Character Production
and Cinematics
Profile identifies a recruitment agency
No
Reported total investment
0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
5+ YOECandidates need 5+ years of professional video game animation experience, a strong portfolio, and skill in Maya, Unreal Engine 5 Sequencer and motion capture cleanup. MotionBuilder, rigging, skinning and scripting are bonus skills.
3+ YOECandidates need 3+ years of video game production experience with at least one shipped title, a strong portfolio of recent material work, and skill in Substance Designer and Substance Painter. They also need knowledge of PBR workflows, UV layout, texel density and texture optimization.