Posted 2 months ago
Technical Designer
@ Side
Overview
Side is hiring a Technical Designer on a contract basis to bridge creative vision and technical implementation across co-development projects for leading game developers and publishers. The role centres on Unreal Engine 4 Blueprint and C++ systems work, gameplay and reward systems, debugging, and collaboration with narrative and UI teams.
Responsibilities:
- Refactor prototype Blueprint assets into scalable, reusable systemic actors
- Build UI tooling and developer interfaces for debug and diagnostics
- Debug and verify large-scale game systems
- Implement gameplay mechanics and reward systems with narrative teams
Requirements summary:
- Deep expertise with Unreal Engine 4
- Strong understanding of gameplay, systems and level design
- Strong FPS design experience
- Excellent communication and stakeholder management
- Mentoring skills and ability to balance vision with production realities
Tools & skills
Source and dates
Employer career site / ATS feed · workable
- Employer posting date
- 2026-09-08
- First seen by our source
- 2026-10-11
- Source record updated
- 2026-10-26
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Department | Product management |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Side
| Field | Value |
|---|---|
| Open jobs on Jobsy | 15 |
At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.
We are looking for a Technical Designer to bridge the gap between creative vision and technical implementation across co-development projects. This role is suited to a tech-minded designer with strong Unreal Engine 4 expertise who enjoys hands-on Blueprint development, systems architecture, and close collaboration with cross-functional teams like narrative and UI.
The ideal candidate will bring deep experience leading design teams on Unreal Engine projects, with a background spanning gameplay design, systems design, technical design, and level design. You'll be equally comfortable defining player experiences at a high level, prototyping and validating ideas, mentoring designers, and collaborating with engineering teams to ensure successful execution.
Requirements
What you will do:
- Refactor prototype Blueprint assets into scalable, reusable systemic actors, utilizing C++ in Unreal Engine 4 when core performance or extension is needed.
- Build UI tooling and developer interfaces to surface debug information and diagnostics to logs and HUDs.
- Debug and verify large-scale game systems, cleaning up errors and resolving content or code issues.
- Implement gameplay mechanics and reward systems while partnering with narrative teams to seamlessly hook up quest lines.
What we are looking for:
- Deep expertise with Unreal Engine 4 and a strong understanding of gameplay, systems, and level design.
- Strong FPS design experience, with a track record of improving gameplay flow, combat encounters, progression, and player engagement.
- Excellent communication, stakeholder management, and mentoring skills, with the ability to balance creative vision against production realities.
Benefits
- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc
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