Posted 67 months ago
Lead level designer
@ AdGlobe
Montréal, Quebec
Overview
AdGlobe is hiring a lead level designer for full-time work on single-player video game content, including levels, missions, player mechanics and AI behaviours. The role leads and mentors other level designers, sets development schedules and runs performance reviews. The posting states 4 weeks of vacation, 10 personal days, complete benefits paid 80% by the employer, and a flexible schedule.
Responsibilities:
- Develop missions and levels for single-player content
- Script triggers, combat and stealth in Unreal Blueprints
- Manage and mentor other level designers
- Create design documents and development schedules
- Serve as design contact for other departments
Requirements summary:
- 10+ years in level design, 5+ in a lead role
- Strong Unreal Blueprint and 3D tool skills
- Understanding of game design systems
- Strong verbal and written communication
- Must be able to work in Canada
Tools & skills
Source and dates
Employer career site / ATS feed · smartrecruiters
- Employer posting date
- 2021-05-03
- First seen by our source
- 2026-10-11
- Source record updated
- 2026-10-11
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Lead |
| Department | Design & creative |
| Experience | 10+ years |
| Management experience | 5+ years |
| Manages people | Yes |
| Hours per week | 40 (estimated) |
| Travel | air: none · ground: none |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Perks mentioned | Generous paid time off, Flexible hours |
Summary and details written by AI from the posting; the employer’s posting is the authority.
AdGlobe
| Field | Value |
|---|---|
| Open jobs on Jobsy | 4 |
Company Description
Adglobe Canada is a 3D powerhouse, built of industry experts, helping our many clients with their high quality artistic content needs for their varied products.
We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide.
Job Description
Responsibilities
· Develop missions and levels according to the global vision of the game, the characters’ type and the games’ objective
- Possess a comprehensive understanding of the design process including level design, weapons, AI, controls, UI, etc.
- Collaborate with other leads and producers on the implementation of cross discipline mechanics
- Become a contact point for other departments (Level Art, Cinematics, FX, Sound, Programmers, etc.)
- Work closely with level designers and programmers/artists/animators in the creation of single player content (levels, player mechanics, ai behaviors, scripted moments)
- Create and maintain high quality Level Design and Mission Design Documents
- Using the Unreal Blueprint tools to script triggers, combat, stealth gameplay, objectives and scripted events.
- Ability to use scripting tools to prototype gameplay experiences or debug technical issues
· Involved in the analysis of the needs of the design team
· Suggest creative new ideas and concepts
· Assists the game designer in the development and evolution of the game content
· Commit to deadlines and monthly milestones
· Help build better, more efficient processes with team
· Manage / mentor other Level Designers
· Use UNREAL 4 to create and debug content.
- Manage designers in the creation of single player content (levels, player mechanics, ai behaviors, scripted moments)
- Create and pitch high level ideas to the team
- Provide feedback to Production and help create development schedules for design
- Help manage task sign-off for design through software tools (clickup)
- Conduct performance reviews and regular employee one on ones
Qualifications
· Minimum 10 years of experience in level design with at least 5 years in a lead role
· Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, or similar 3D editor)
· Must possess a strong working knowledge of game design systems
· Deep knowledge of Unreal’s Blueprint creation and troubleshoot
· Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as the ways a player can respond to each gameplay element
· Passion for games and game development
· Ability to apply critical thinking and analytical skills to resolve complex issues
· Ability to meet deadlines designated for team projects
· Previous experience using Blueprints to create game mechanics
• Ability to conceptualize exciting level designs that will be satisfying to the player
• Ability to learn new tools quickly
• Some artistic background, formal or otherwise, 2D or 3D, is a big plus
· Strong verbal and written communication skills
· Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment with tight deadlines and evolving projects
Must be able to work in Canada
Bonus points
· Strong scripting skills
· Team player that is not afraid to get their hands dirty
Additional Information
4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.
Journal
Only you can see this. Kept on this device, and in your account when you sign in.