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First seen by our source: 2 hours ago

Research Scientist, 3D Computer Vision

@ Targeted Talent

Toronto, Ontario

Full-time
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SIGNALS

Overview

Targeted Talent is hiring a full-time Research Scientist for 3D hand tracking and manipulation in New York, Toronto or Vancouver, on-site, at US$170K to $210K plus equity. The role builds and trains foundation models for 3D hand pose estimation, mesh recovery and hand-object interaction for embodied AI. The posting requires deep 3D computer vision expertise and experience training large vision models from scratch.

Responsibilities:

  • Design and train networks for 3D hand pose estimation and mesh recovery
  • Scale multi-view and temporal architectures across multi-GPU clusters
  • Develop loss functions enforcing biomechanical and physical constraints
  • Track objects and map contact points for robotics models

Requirements summary:

  • Deep expertise in deep learning and 3D computer vision
  • Proven experience training large vision models from scratch
  • Strong grasp of MANO, inverse kinematics and dense mesh estimation
  • Mastery of PyTorch and deep learning scaling frameworks
  • Experience curating multi-terabyte image and video datasets

Tools & skills

Source and dates

Source type not verified · apify-linkedin

Employer posting date
Not provided
First seen by our source
2026-11-14
Source record updated
2026-11-14

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentSoftware development
Hours per week40 (estimated)
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Perks mentionedStock or equity

Summary and details written by AI from the posting; the employer’s posting is the authority.

Targeted Talent

FieldValue
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Job description
Research Scientist, Hand Tracking & Manipulation

Location: New York, Toronto or Vancouver (on-site)

Type: Full-time · Openings: 1

Salary: US$170K – $210K + equity

The role

Architect and train proprietary foundation models from scratch for 3D hand tracking and articulated pose estimation. This role targets a critical bottleneck in embodied AI: dexterous manipulation and hand-object interaction. You'll build in-house equivalents to leading 3D hand and mesh recovery architectures, plus robust interaction models for heavily occluded egocentric manipulation. You'll train on a large, continuous stream of proprietary ground-truth manipulation data.

What you'll do

  • Design, implement and train state-of-the-art networks for 3D hand pose estimation, dense mesh recovery and kinematic tracking
  • Scale multi-view and temporal architectures across multi-GPU clusters on massive datasets of hands in action
  • Develop novel loss functions that enforce biomechanical constraints, temporal smoothness and physical plausibility
  • Build models robust to motion blur, severe self-occlusion and rapid rotation in first-person manipulation
  • Track objects through complex grasps, segment tools from hands, and map contact points and forces for downstream robotics models
  • Rapidly prototype models for tactile-visual fusion, fine-grained action segmentation and new hardware sensors
  • Feed tracking outputs into pipelines that reason about contact surfaces and object affordances, bridging human video and robot control policies

What you bring

  • Deep expertise in deep learning, 3D computer vision and articulated tracking / hand pose estimation
  • Proven experience training large-scale vision models from scratch, beyond inference or fine-tuning existing checkpoints
  • Strong grasp of parametric hand models (e.g., MANO), inverse kinematics and dense mesh estimation
  • Mastery of PyTorch and deep learning scaling frameworks
  • Experience curating multi-terabyte image and video training datasets
  • Comfort in a fast-paced environment where priorities shift with new research or hardware

Strong signals

  • First-author publications at CVPR, ICCV, ECCV or NeurIPS on 3D hand tracking, hand-object interaction, dexterous manipulation or human mesh recovery
  • Work with egocentric manipulation datasets (e.g., Ego4D, Ego-Exo4D, DexYCB, EPIC-KITCHENS)
  • Custom CUDA kernels for 3D operations, differentiable mesh rendering or collision/contact computation

Please note: Research Scientist roles require highly specific expertise. Apply to only one research role; you may also apply to non-research roles.

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