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Research Scientist – Neural 3D Objects

@ Mecka

Richmond Hill, Ontario

$200k–$230k/yrHybridFull-time
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Overview

Mecka is hiring a research scientist to own neural 3D object reconstruction from egocentric video, including small, occluded and deformable objects. The role is full-time and research-focused, pushing toward simulatable assets with physical properties. Schedule.

Pay:

$200,000–$230,000 a year

Responsibilities:

  • Build models that recover 3D object geometry from monocular egocentric video
  • Use generative 3D to complete and clean partial reconstructions
  • Develop contact-aware reconstruction using hand contact signals
  • Advance toward simulatable assets with physical properties and rigging
  • Prototype research and hand off to the integrations researcher

Requirements summary:

  • Strong 3D or neural reconstruction research experience
  • Deep learning depth: design, train and reproduce frontier papers
  • Multi-view geometry, meshes and differentiable rendering foundation
  • Fast prototyping in clean Python and PyTorch
  • Ability to find tractable decompositions of open problems

Tools & skills

Source and dates

Employer career site / ATS feed · ashby

Employer posting date
2026-10-01
First seen by our source
2026-10-08
Source record updated
2026-10-20

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SeniorityMid level
DepartmentSoftware development
Hours per week40 (estimated)
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish

Summary and details written by AI from the posting; the employer’s posting is the authority.

Mecka

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Data Layer for AI Robotics

Full company description

Mecka create large scale human data for AI and robotics training

LinkedIn followers
980
People associated on LinkedIn
38
Business categories
  • Robotics
  • Analytics
  • Artificial Intelligence (AI)
Other recorded names
  • Mecka
  • Mecka AI
Specialties
  • Robotics
  • Artificial Intelligence
  • and Data
Profile identifies a recruitment agency
No
Reported total investment
68,000,000

Currency and observation date were not supplied; this is not a current valuation or a funding round.

Mecka create large scale human data for AI and robotics training

FieldValue
IndustryData Infrastructure and Analytics
Company size2-10 employees
Organization typePrivately Held
SpecialtiesRoboticsArtificial Intelligenceand Data
Open jobs on Jobsy33
LinkedInView page
Job description

About Mecka AI

Mecka AI is building the data infrastructure layer for robotics and embodied AI.
We design and operate global systems for data capture, data labeling, and hardware-enabled workflows used by leading AI labs and robotics companies to train and validate humanoid and embodied AI systems.
We work closely with frontier robotics teams to bridge real-world data, simulation, learning-based systems, and deployed hardware.

The role

We're looking for a neural objects researcher to own the architecture for generating 3D objects from video. Given egocentric footage of someone manipulating an object, you build the models that recover its geometry — and, ultimately, a simulatable asset with the physical properties to drop into a physics simulator.

You'll own the hardest, most open part of the objects effort: reconstructing objects that are small in frame, partly occluded by the hand, and sometimes deformable. You'll push the frontier, then hand results to the integrations researcher who takes them into the production pipeline.

This is a research role for someone who wants an open, unsolved problem on real, large-scale data — not a fully-specified spec.

What you'll do

  • Neural 3D reconstruction. Models that recover object geometry from monocular / egocentric video — sequential and multi-view approaches robust to occlusion and low resolution.

  • Generative refinement. Use generative 3D to complete and clean up partial reconstructions while rejecting hallucinated geometry.

  • Toward simulatable objects. Move beyond geometry toward assets that carry physical properties and rigging, so a reconstructed object can be simulated, not just rendered.

  • Contact-aware reconstruction. Use hand contact as a signal to constrain object shape and pose where the hand touches the object.

  • Deformables. Take on the genuinely hard frontier — objects that change shape as they're handled.

  • Prototype & hand off. Build research prototypes and hand them to the integrations researcher for productization; publish where it makes sense.

What we're looking for

  • Strong 3D / neural-reconstruction research. Neural implicit or explicit 3D, 4D reconstruction, or generative 3D — you've worked at this frontier.

  • Deep-learning depth. You design and train models, and can read and reproduce frontier papers.

  • 3D geometry foundation. Structure-from-motion / multi-view geometry, meshes, and differentiable rendering.

  • Research taste. You can find the tractable decomposition of a hard, open problem and make steady progress on it.

  • Engineering to match. You prototype fast in clean Python / PyTorch and can get a research idea working on real data.

Strong plus

  • Generative 3D (diffusion / feed-forward 3D-generation families).

  • Differentiable rendering, NeRF, or Gaussian splatting.

  • 4D / dynamic-scene reconstruction from video.

  • Physics simulation and rigging — turning geometry into a simulatable asset.

  • Hand-object interaction; publications at top vision or graphics venues.

Tech stack

  • Python / PyTorch (primary) for model design and training.

  • 3D deep learning — neural implicit / explicit representations, differentiable rendering.

  • Generative-3D toolkits; mesh processing (Open3D, trimesh).

  • Physics simulators for the path from geometry to simulatable object.

The exact stack matters less than depth in 3D deep learning and the judgment to make progress on an open problem.

How this role fits — you own neural 3D object generation: reconstructing manipulated objects from monocular egocentric video, including the hard cases — heavy occlusion, low resolution, and deformable objects — and pushing toward objects that carry the physical properties needed to be simulated. This is an architecture-level research role that sets the direction the objects team builds on.

What success looks like

  • Manipulated objects reconstruct from egocentric video at usable quality — including small, occluded, and deformable cases.

  • A credible path exists from interaction video to a simulatable 3D object.

  • Your research transfers into the pipeline through the integrations seat, not just into papers.

  • The objects pod builds on the architecture and direction you set.

Who this role is not for

  • Applied-only engineers who don't want open-ended research.

  • Researchers who need a fully-specified problem handed to them.

  • Anyone without a 3D and deep-learning foundation.

Why this role at Mecka

  • Define how a company turns everyday manipulated objects into simulatable 3D assets.

  • Own an open, high-impact research problem on real, large-scale egocentric data.

  • A clear path from research to product through a dedicated integrations seat.

  • Direct impact on the data that trains real robots.

If you don't check every box above but believe you can do the job, we encourage you to apply — we're looking for capability and trajectory, not a perfect checklist match.

We strive to create an inclusive work environment for all; we welcome applicants from all backgrounds and are committed to providing equal opportunities. Should you require any accommodations during the recruitment process, we will partner with you to meet your needs.

We may use AI-assisted tools to help evaluate applications against the requirements of this role. These tools support our recruiting team in identifying qualified candidates but do not replace human judgment or limit which applications may be reviewed or considered.

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