Posted 4 months ago
Researcher - Procedural Graphics
@ Huawei Technologies Canada Co., Ltd.
Vancouver, British Columbia
Overview
Huawei Technologies Canada is hiring a contract Researcher for 12 months in its Graphics Technology Lab within the Central Media Technology Institute. The role develops procedural graphics, shaders and mobile rendering optimizations. Candidates need a Master's or PhD in Computer Science, at least 3 years of high-end shading experience and a total target annual compensation of $106,000 to $156,000.
Responsibilities:
- Develop visual effects shaders and procedural textures and geometry
- Create graphics demos and technology prototypes
- Optimize mobile graphics pipelines for power and performance
- Build custom tools to automate shader creation
Requirements summary:
- Master's or PhD in Computer Science
- At least 3 years of high-end shading graphics experience
- Strong mathematical background in linear algebra, geometry and signal processing
- Proficiency in GLSL, C++ and Python
- Experience with OpenGL or Vulkan; WebGPU is an asset
- ShaderToy portfolio highly desirable
Tools & skills
Source and dates
Employer career site / ATS feed · recruitee
- Employer posting date
- 2026-07-20
- First seen by our source
- 2026-10-10
- Source record updated
- 2026-11-07
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Department | Software development |
| Experience | 3+ years |
| Hours per week | 40 |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Education | Master’s degree (required), Doctorate (preferred) |
| Fields of study | Computer Science |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Huawei Technologies Canada Co., Ltd.
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
- People associated on LinkedIn
- 142,744
- Other recorded names
- Huawei Finland R&D
- Huawei
- Huawei Europe
- Huawei Denmark
- Huawei Norway
- Huawei
- Huawei Serbia&Hungary Rep Office
- Huawei Telekomünikasyon Dış Ticaret Ltd
- Huawei Technologies Italia
- Huawei Switzerland
| Field | Value |
|---|---|
| Industry | Telecommunications |
| Company size | 10001+ |
| Headquarters | Shenzhen, Guangdong |
| Open jobs on Jobsy | 187 |
| View page |
Huawei Canada has an immediate 12-month contract opening for a Researcher.
About the team:
Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.
About the Job:
Develop and implement visual effects shaders, and procedural textures/geometry from scratch.
Create graphics demos and technology prototypes to validate new algorithmic techniques.
Optimize mobile graphics pipelines and provide solutions to minimize power consumption and maximize performance.
Build custom tools to streamline and automate the shading creation process.
About the ideal candidate:
Master or PhD in Computer Science
At least 3 years of proven experience in high-end shading graphics
Creativity and comfort in exploring and inventing novel algorithms
Ability to bridge technical execution and artistic quality, with a keen eye for detail and passion for visual aesthetics (akin to a technical artist)
Demonstrated ability to create sophisticated procedural graphics, similar to high-quality ShaderTay demos. A proven portfolio in the ShaderToy community is highly desirable.
Strong mathematical background in: Linear algebra, Geometry processing, Geometric analysis, Differential geometry, Trigonometry, Numerical optimization, Probability, Signal processing, Fourier transforms , Sampling theory, Monte Carlo methods
Proficiency in algorithm design, including: Procedural generation, Spatial data structures, Acceleration and optimization techniques Mathematical simplification
Experience with graphics APls: OpenGL, Vulkan. WebGPU is a plus
Programming languages: GLSL, GLES, C++, Python. SLANG is a plus
Research contributions in conferences and journals such as SIGGRAPH, Eurographics, or, JCGT are highly valued
A public portfolio on platforms like ShaderTay, GitHub, or WebGL demos is relevant but not mandatory.
The total target annual compensation (based on 2,080 hours per year) ranges from $106,000 to $156,000 depending on education, experience, and demonstrated expertise.
Journal
Only you can see this. Kept on this device, and in your account when you sign in.