First seen by our source: 27 days ago
Senior Software Engineer (C++/C#) - Frostbite
@ Electronic Arts
Vancouver, British Columbia
Overview
Electronic Arts is hiring a Senior Software Engineer (C++/C#) for its Frostbite game engine Animation team in Vancouver. The role builds runtime animation systems in C++ and content creator tools in C#, reporting to the Development Director in Animation. The posting states a hybrid remote/in-office arrangement and a salary range of $141,400 to $204,400 CAD.
Responsibilities:
- Build performant runtime animation systems in C++ and creator tools in C#
- Own animation features from technical design through testing and multi-platform support
- Improve tool and game runtime performance
- Partner with animators and technical artists on playable features
- Participate in design and code reviews
Requirements summary:
- 8+ years of professional software development experience
- Strong C++ and C# debugging and programming skills
- Experience with 3D math, game engine development, and profiling
- Experience with concurrent programming models
- Bachelor's degree in Computer Science or equivalent practical experience
Tools & skills
Benefits mentioned
Source and dates
Source type not verified · avature
- Employer posting date
- Not provided
- First seen by our source
- 2026-10-11
- Source record updated
- 2026-10-17
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Department | Software development |
| Experience | 8+ years |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Education | Bachelor’s degree (required) |
| Fields of study | Computer Science, Computer Engineering |
| Perks mentioned | Generous paid time off, Generous parental leave, Retirement plan, Performance bonus |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Electronic Arts
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Full company description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
- LinkedIn followers
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- Other recorded names
- Electronic Arts
- Electronic Arts (EA)
- Specialties
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Profile identifies a recruitment agency
- No
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Field | Value |
|---|---|
| Industry | Entertainment Providers |
| Company size | 10,001+ employees |
| Headquarters | Redwood City, CA |
| Organization type | Public Company |
| Specialties | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Open jobs on Jobsy | 275 |
| View page |
- Location: Vancouver
- State: British Columbia
- Country: Canada
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Frostbite is EA’s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you’ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.
By joining us, you'll be at the forefront of game engine development. You will collaborate with a passionate team to push the boundaries of interactive realism and immersive gameplay, helping us shape the future of gaming technology and leave a lasting mark on the next generation of games.
Our Animation team oversees the core platform that animation technologies across AAA games are built upon. As part of our team, you will handle a variety of rewarding engineering challenges—from improving user workflows for content creators to optimizing real-time runtime performance. As a Senior Software Engineer in the Animation team, you will report to the Development Director in Animation. You’ll work on core animation systems that run in-game, as well as the tools and workflows used by content creators to build and author animation data.
This role is Hybrid remote/in-office.
You Will:
- Build performant systems and features across our runtime animation engine (C++) and content creator tools (C#).
- Take ownership of animation features from technical design through to production, testing, and multi-platform support.
- Improve tool and game runtime performance.
- Partner with animators, technical artists, and game development teams to turn creative concepts into playable features.
- Participate in design and code reviews, collaborating with the team to share knowledge and keep our codebase reliable and easy to work in.
- Mentor junior engineers on the team to support their technical growth.
Qualifications:
- 8+ years of professional software development experience
- Strong professional programming skills to improve and debug C++ and C# code
- Experience working with 3D math, including transforms, rotations, and coordinate systems
- Experience in game engine development
- Performance and memory profiling
- Experience with concurrent programming models
- Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience
Bonus Experience:
- Experience in animation state machines or real-time simulation
- Experience with WPF / desktop UI development for asset pipelines and editor tools
- Experience targeting console platforms (PlayStation, Xbox)
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CADFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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