First seen by our source: 21 days ago
Senior Software Engineer (C++/C#) - Frostbite
@ Electronic Arts
Vancouver, British Columbia
Overview
Electronic Arts is hiring a Senior Software Engineer for its Frostbite Animation team in Vancouver. The role builds and maintains core runtime animation systems in C++ and authoring tools in C#, with a focus on performance, memory and production stability. The position is hybrid remote/in-office and pays $141,400 to $204,400 CAD.
Responsibilities:
- Build runtime animation engine features in C++ and authoring tools in C#
- Own animation subsystems from design through release
- Improve runtime performance and reduce memory footprint
- Support production stability, release pipelines and build farm issues
- Mentor junior and mid-level engineers
Requirements summary:
- 8+ years of professional software development experience
- Strong C++ and C# with object-oriented design and multi-threading
- 3D math, quaternions and skeletal kinematics experience
- Game engine architecture or animation pipeline experience
- Performance profiling and memory analysis experience
- Bachelor's degree or equivalent practical experience
Tools & skills
Benefits mentioned
Source and dates
Source type not verified · avature
- Employer posting date
- Not provided
- First seen by our source
- 2026-10-16
- Source record updated
- 2026-10-17
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Department | Software development |
| Experience | 8+ years |
| Hours per week | 40 (estimated) |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Education | Bachelor’s degree (required) |
| Fields of study | Computer Science, Computer Engineering |
| Perks mentioned | Generous paid time off, Generous parental leave, Retirement plan |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Electronic Arts
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Full company description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
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- Other recorded names
- Electronic Arts
- Electronic Arts (EA)
- Specialties
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Profile identifies a recruitment agency
- No
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Field | Value |
|---|---|
| Industry | Entertainment Providers |
| Company size | 10,001+ employees |
| Headquarters | Redwood City, CA |
| Organization type | Public Company |
| Specialties | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Open jobs on Jobsy | 275 |
| View page |
- Location: Orlando
- State: Florida
- Country: United States of America
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Frostbite is EA's proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared technologies that connect and empower creators throughout EA. On Frostbite, you'll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.
Our Animation team oversees the core platform and runtime frameworks that character animation technologies across our AAA games are built upon. As a Senior Software Engineer on the Frostbite Animation team, you will work on core runtime animation systems, as well as the authoring tools and asset pipelines used by content creators across global EA studios. You will tackle important engineering priorities — ranging from maintaining critical core frameworks to advancing long-term technical initiatives, including memory and performance optimization and dynamic/live content workflows.
This role is Hybrid remote/in-office and will report to the Character Technologies Development Director.
Responsibilities:
- Build performant systems across our runtime animation engine (C++) and content creator authoring tools and editor extensions (C#).
- Take ownership of core animation features and subsystems from technical design through production, testing, multi-platform deployment, and release stability.
- Improve runtime performance and memory optimizations, including reducing memory footprints and enabling headless scripting operations.
- Support production stability, release pipelines, build farm issues, and partner escalations across active EA SPORTS and AAA game teams.
- Partner with animators, technical artists, and game development teams to translate creative concepts (such as dynamic cinematic generation, live content updates, and character interaction workflows) into performant engine features.
- Manage technical debt, reduce codebase divergence across title branches, and participate in architecture reviews and code reviews to maintain long-term code health.
- Mentor junior and mid-level engineers on the team to support their technical growth and foster engineering best practices.
Qualifications:
- 8+ years of professional software development experience
- Strong C++ and C# programming skills with experience in object-oriented design, multi-threading, and memory management
- Experience in 3D math, including transforms, rotations, quaternions, and skeletal kinematics.
- Experience working with game engine architecture, runtime animation evaluation graphs, or asset authoring pipelines.
- Experience with performance profiling and memory analysis tools to debug CPU/memory bottlenecks.
- Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience.
Bonus Experience:
- Familiarity with Frostbite animation tools/frameworks or similar proprietary engine architectures.
- Experience with headless scripting, asset serialization pipelines, state machines, or real-time simulation
- Experience supporting live content systems, dynamic cinematic generation, or user-generated content (UGC) workflows.
- Hands-on experience targeting modern console platforms (PlayStation, Xbox) and build automation/CI systems.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CADFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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