First seen by our source: 16 days ago
Software Engineer (C++), Character Technologies - Frostbite
@ Electronic Arts
Vancouver, British Columbia
Overview
Electronic Arts is hiring a C++ software engineer for its Frostbite engine team in Vancouver to build character customization, rigging, and avatar rendering technologies. The role is hybrid with three office days per week and requires 5+ years of large-scale C++ and C# experience. The posted salary range is $122,300 to $170,700 CAD.
Responsibilities:
- Develop and maintain character rigging and avatar technologies
- Write, test and maintain C++ and C# code for core systems
- Use AI-powered tools to improve engine performance and workflows
- Solve technical challenges with scalable architecture
- Take part in code reviews and knowledge sharing
Requirements summary:
- Bachelor's degree or equivalent industry experience
- 5+ years of professional C++ and C# engineering
- Strong 3D mathematics foundation
- Experience with profiling, GPU and multithreaded programming
- Proficiency with Perforce or Git
Tools & skills
Benefits mentioned
Source and dates
Source type not verified · avature
- Employer posting date
- Not provided
- First seen by our source
- 2026-10-21
- Source record updated
- 2026-10-21
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Department | Software development |
| Experience | 5+ years |
| Hours per week | 40 (estimated) |
| Travel | air: none · ground: none |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Education | Bachelor’s degree (required) |
| Fields of study | Computer Science, Computer Engineering, Software Engineering, Mathematics, Physics |
| Perks mentioned | Generous paid time off, Generous parental leave, Retirement plan, Performance bonus |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Electronic Arts
Saved company profile
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Full company description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
- LinkedIn followers
- 1,589,017
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- 23,090
- Reported office locations
- 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
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- Other recorded names
- Electronic Arts
- Electronic Arts (EA)
- Specialties
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Profile identifies a recruitment agency
- No
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Field | Value |
|---|---|
| Industry | Entertainment Providers |
| Company size | 10,001+ employees |
| Headquarters | Redwood City, CA |
| Organization type | Public Company |
| Specialties | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Open jobs on Jobsy | 273 |
| View page |
Frostbite is EA's proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you'll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.
Reporting to the Development Director, you will collaborate with experienced engineers across Frostbite and game teams to pioneer next-generation character customization, rigging, and avatar rendering technologies. You will help ensure our shared core technologies seamlessly support the evolving creative and technical needs of our internal partners.
This is a hybrid role based in Vancouver, with three days per week in the office.
Responsibilities:
You will collaborate with senior engineers and team members to develop, enhance, and maintain character technologies, including rigging, character scalability, customization systems, deformation, and digital avatars.
You will Write, test, and maintain high-quality C++ and C# code for systems, tools, and prototypes that power our core character technologies and enable high-quality player experiences.
You will Use AI-powered and agentic development tools to improve existing technologies and workflows, driving measurable improvements in engine performance, memory efficiency, and content creator iteration speed.
You will identify and address technical challenges, taking ownership of well-architected, scalable solutions within your responsibilities.
You will participate in code reviews, technical discussions, and team collaboration to uphold engineering standards, and share knowledge
Qualifications:
Bachelor's degree in Computer Science, Computer Engineering, Software Engineering, Mathematics, Physics, or equivalent practical industry experience
5+ years of professional software engineering experience designing, building, and delivering large-scale systems using C++ and C#
Solid foundation in 3D mathematics, including linear algebra, vector calculus, 3D transformations, quaternions, and matrices
Hands-on experience in performance analysis, profiling, GPU compute and rendering pipelines, runtime optimization, memory management, and multithreaded programming
Proficient with large-scale source code management systems and version control tools (e.g., Perforce or Git)
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CADFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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