Apply now

First seen by our source: 18 days ago

Software Engineer – Game Technology & Platform Development

@ Electronic Arts

Vancouver, British Columbia

7+ years experience
Apply now
SIGNALS

Overview

Electronic Arts is hiring a Software Engineer to build systems that capture and make searchable large volumes of gameplay data for AI teams across its games. The role involves designing services, APIs and SDKs with minimal impact on game performance, working across game engines, consoles and cloud services. Pay is $122,300 to $170,700 CAD in British Columbia, with a Canadian benefits package including vacation and retirement plan.

Responsibilities:

  • Build systems capturing gameplay data for AI teams
  • Design and develop services, APIs and SDKs for multiple games
  • Solve high-performance data collection problems without impacting gameplay
  • Work across game engines, consoles and cloud services
  • Own solutions from design to delivery

Requirements summary:

  • 7+ years of professional software development experience
  • Experience with game engines, game clients or real-time software
  • Understanding of APIs and software architecture
  • Experience using AI coding agents in development
  • Strong C++ skills preferred

Tools & skills

Benefits mentioned

Health insuranceDentalVisionLife insuranceDisability insuranceRetirement planPaid time offParental leave
Source and dates

Source type not verified · avature

Employer posting date
Not provided
First seen by our source
2026-10-19
Source record updated
2026-10-19

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentSoftware development
Experience7+ years
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Perks mentionedGenerous paid time off, Generous parental leave, Retirement plan, Performance bonus

Summary and details written by AI from the posting; the employer’s posting is the authority.

Electronic Arts

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Full company description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

LinkedIn followers
1,589,017
People associated on LinkedIn
23,090
Reported office locations
  • 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
  • 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
  • Sodermalmsallen 36, Stockholm, Stockholm County 118 28, SE
  • Calle Via de los Poblados, 3, Madrid, Community of Madrid 28033, ES
  • Onslow Street, Guildford, England GU1 4SA, GB
  • 2200 Stanley St, Montreal, Quebec H3A 1R6, CA
  • 4445 Calgary Trail NW, #200, Edmonton, Alberta T6H 5R7, CA
  • 8101, 7700 W Parmer Ln, Austin, Texas 78729, US
  • 340 E Parker Blvd, Baton Rouge, Louisana 70808, US
  • 1950 Summit Park Dr, Orlando, Florida 32810, US
  • 1158 Jiangning Rd, Shanghai, Shanghai 200085 , CN
  • Vega Block, Ascendas IT Park, Hyderabad, Telangana 500081, IN
  • 720 Bourke Street Docklands, Melbourne, Victoria 3000, AU
  • 10F NC Tower 1, 509, Seoul, Seoul 100-011, KR
  • 1015 20th Street, Sacramento, California 95814, US
  • 800 5th Ave, Seattle, Washington 98104, US
  • 260 King St W, Kitchener, Ontario N2G 1B6, CA
  • Level 3/24 York St, Sydney, New South Wales 2000, AU
  • 11 The Metropolis Tower 2, 138589, 13-10 N Buona Vista Dr,, Singapore, Singapore SG-01, SG
  • AFI Park 2, Bulevardul General Vasile Milea 4,, Bucharest, București 061344, RO
  • Im Zollhafen 15-17, Cologne, Cologne 50678, DE
  • 1, Parkmore West Business Park, Ballybrit, Galway H91 Y2R5, IE
  • Kvarnbergsgatan 2, 411 05, Gothenburg, Gothenburg 504 83, SE
  • Töölönlahdenkatu 3 B, Helsinki, Helsinki 00100 , FI
  • 18 Rue Félix Mangini,, Lyon, Lyon 69009 , FR
  • 20131 Prairie St, Chatsworth, California 91311, US
  • 233 1/2 E Colorado Blvd, Pasadena, Calfiornia 91101, US
  • 5510 Lincoln Blvd, Playa Vista, California 90094, US
  • Ha-Shita St 45, Keisarya, Israel 1029200 , IL
  • 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
Other recorded names
  • Electronic Arts
  • Electronic Arts (EA)
Specialties
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Profile identifies a recruitment agency
No

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

FieldValue
IndustryEntertainment Providers
Company size10,001+ employees
HeadquartersRedwood City, CA
Organization typePublic Company
SpecialtiesMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Open jobs on Jobsy274
LinkedInView page
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Help shape the future of how games are built, tested, and played.

EA is investing in new ways to use AI to improve how games are developed, tested, and experienced. For these technologies to succeed, they need access to large amounts of gameplay data, including video, player inputs, telemetry, and other information collected across EA's games.

We're looking for a Software Engineer to help build and expand the technology that makes this possible. You'll work on systems that capture complex gameplay data with minimal impact on game performance, handle large volumes of information, and make that data searchable and accessible to teams building AI solutions.

This is an opportunity to solve challenging engineering problems across game engines, consoles, and cloud services. Rather than building for a single game, you'll develop technology that supports multiple EA titles and enables new capabilities across the company.

EA is exploring new technologies that could transform how players create, share, and experience games.

This role offers the opportunity to solve challenging engineering problems, work across EA's biggest games, and build technology that enables emerging AI capabilities. As part of EA's Quality Verification and Standards (QVS) Technology team, you'll help expand proven solutions beyond QVS, working with game developers and AI teams to shape the future of game development.

Responsibilities

  • Build technology that enables AI: Develop systems that capture rich, detailed gameplay data and make it available to teams building new AI capabilities.

  • Solve challenging engineering problems: Work on high-performance systems that collect and process large amounts of data without impacting gameplay.

  • Work across EA's games and platforms: Develop technology that works across different game engines, consoles, and cloud services.

  • Build for scale: Design and develop services, APIs, and SDKs that support multiple games and large volumes of gameplay data.

  • Explore new technical challenges: Investigate new ways to capture and use data from complex game systems as technology and requirements evolve.

  • Own solutions from design to delivery: Help make technical decisions, develop solutions, and see your work used by teams across EA.

  • Collaborate across disciplines: Work directly with game developers, platform engineers, and AI teams to understand their needs and deliver solutions.

Qualifications

Required

  • 7+ years of professional software development experience, with a track record of designing, building, and maintaining production software.

  • Experience working with game engines, game clients, or other real-time software.

  • Understanding of APIs, software architecture, and how different systems communicate.

  • Experience investigating and resolving complex technical problems.

  • Experience using AI coding agents as part of software development, including writing, debugging, testing, and maintaining code.

  • Ability to work independently and collaborate with engineers across different teams.

Preferred

  • Strong C++ programming and debugging skills.

  • Experience with Frostbite, Unreal Engine, Unity, or custom game engines.

  • Experience developing SDKs, engine plugins, or shared software libraries.

  • Experience with cloud services, APIs, or data pipelines.

  • Familiarity with gameplay recording, controller inputs, telemetry, or replay systems.

  • Experience developing software for consoles and other gaming platforms.

  • Familiarity with how gameplay data is collected and used by AI systems.

  • Experience with multiplayer game systems and client/server networking.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Similar jobs

  • Senior Software Engineer, Real-Time Systems

    Vancouver, BC
    On-siteFull Time

    Sanctuary AI

    5+ YOECandidates need at least 5 years of robotics or real-time software experience, a technical degree or equivalent, and proven deployment of real-time control systems. Strong C/C++, PREEMPT_RT Linux, ROS 2 and ros2_control skills and fieldbus knowledge are required.

    ROS 2, ros2_control, PREEMPT_RT Linux, DDS, Ansible, Docker

  • Software Engineer - Front End

    Vancouver, BC
    $86k–$169k/yrOn-siteFull Time

    Microsoft: Every company has a mission.

    2+ YOEMicrosoft needs a bachelor's degree in computer science or a related technical field and 2+ years of coding experience in languages such as C, C++, C#, Java, JavaScript or Python, or equivalent experience. Passing Microsoft, customer or government security screenings is required.

    React, Fluent UI, Microsoft Azure, Microsoft Fabric, AWS

    Software Engineer II

    Vancouver, BC
    $86k–$169k/yrOn-siteFull Time

    Microsoft: Every company has a mission.

    2+ YOEMicrosoft needs candidates with a bachelor's degree in computer science or a related technical field and 2+ years of engineering experience coding in languages such as C, C++, C#, Java, JavaScript or Python. They must also pass Microsoft Cloud background and security screenings.

    Kubernetes, .NET, Microsoft Teams

    Software Engineer

    Vancouver, BC
    $68k–$134k/yrOn-siteFull Time

    Microsoft: Every company has a mission.

    2+ YOECandidates need a Bachelor's degree in Computer Science or a related field, or equivalent experience, plus coding experience in languages such as C, C++, C#, Java, JavaScript or Python. Familiarity with APIs, databases, data integration, source control, automated testing and CI is preferred.

    Azure, Microsoft Fabric, Power BI, Power Query, Azure Data Factory, Azure Synapse Analytics

  • Senior Software Engineer

    Vancouver, BC

    Electronic Arts

    5+ YOECandidates need 5+ years of professional software engineering experience in Python and/or Go, plus extensive Agile/Scrum experience and a proven record of guiding software through the full lifecycle. They also need strong Git and CI/CD skills, experience designing RESTful or gRPC APIs, Jira proficiency, and the ability to lead and influence an engineering team.

    Python, Go, Jira, Git, Docker, Kubernetes

  • Senior Software Engineer

    Victoria, BC
    $130k–$150k/yr

    impact.com: The company’s powerful, purpose-built platform makes it easy for businesses to create, manage, and scale an ecosystem of partnerships with the…

    5+ YOECandidates need 5+ years building production applications with Java and Spring, plus experience building APIs, SDKs or shared libraries that other engineers depend on. Strong platform design judgement, cross-team influence, clear technical writing and disciplined use of AI tooling are also required.

    GitHub Actions, Java, Spring

  • Software Engineer II

    Vancouver, BC
    Full Time

    Mastercard

    Candidates need strong Java programming skills, experience with Spring and frameworks, and knowledge of unit testing and mocking tools. They also need SQL and Oracle experience, plus experience with high-performance applications.

    Java, Spring, JUnit, Mockito, EasyMock, Oracle

  • Software Engineer II

    Vancouver, BC
    Full Time

    Canada: Mastercard Technologies Canada ULC

    Candidates need strong Java skills, solid knowledge of Spring and mocking frameworks such as JUnit and Mockito, and experience with SQL and Oracle. Experience with high-performance applications and creative problem solving is also required.

    Java, Spring, JUnit, Mockito, EasyMock, Oracle

Locations & environments

Locations

All of CanadaRemote · Hybrid · On-site · Field

Pro tip: add remote jobs to widen your search.

Exclude locations

Workplace type

Company jobs in these results

These are this company’s jobs loaded in your current search. The company may have more openings.