First seen by our source: 18 days ago
Software Engineer – Game Technology & Platform Development
@ Electronic Arts
Vancouver, British Columbia
Overview
Electronic Arts is hiring a Software Engineer to build systems that capture and make searchable large volumes of gameplay data for AI teams across its games. The role involves designing services, APIs and SDKs with minimal impact on game performance, working across game engines, consoles and cloud services. Pay is $122,300 to $170,700 CAD in British Columbia, with a Canadian benefits package including vacation and retirement plan.
Responsibilities:
- Build systems capturing gameplay data for AI teams
- Design and develop services, APIs and SDKs for multiple games
- Solve high-performance data collection problems without impacting gameplay
- Work across game engines, consoles and cloud services
- Own solutions from design to delivery
Requirements summary:
- 7+ years of professional software development experience
- Experience with game engines, game clients or real-time software
- Understanding of APIs and software architecture
- Experience using AI coding agents in development
- Strong C++ skills preferred
Tools & skills
Benefits mentioned
Source and dates
Source type not verified · avature
- Employer posting date
- Not provided
- First seen by our source
- 2026-10-19
- Source record updated
- 2026-10-19
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Department | Software development |
| Experience | 7+ years |
| Travel | air: none · ground: none |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Perks mentioned | Generous paid time off, Generous parental leave, Retirement plan, Performance bonus |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Electronic Arts
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Full company description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
- LinkedIn followers
- 1,589,017
- People associated on LinkedIn
- 23,090
- Reported office locations
- 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
- 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
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- 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
- Other recorded names
- Electronic Arts
- Electronic Arts (EA)
- Specialties
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Profile identifies a recruitment agency
- No
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Field | Value |
|---|---|
| Industry | Entertainment Providers |
| Company size | 10,001+ employees |
| Headquarters | Redwood City, CA |
| Organization type | Public Company |
| Specialties | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Open jobs on Jobsy | 274 |
| View page |
Help shape the future of how games are built, tested, and played.
EA is investing in new ways to use AI to improve how games are developed, tested, and experienced. For these technologies to succeed, they need access to large amounts of gameplay data, including video, player inputs, telemetry, and other information collected across EA's games.
We're looking for a Software Engineer to help build and expand the technology that makes this possible. You'll work on systems that capture complex gameplay data with minimal impact on game performance, handle large volumes of information, and make that data searchable and accessible to teams building AI solutions.
This is an opportunity to solve challenging engineering problems across game engines, consoles, and cloud services. Rather than building for a single game, you'll develop technology that supports multiple EA titles and enables new capabilities across the company.
EA is exploring new technologies that could transform how players create, share, and experience games.
This role offers the opportunity to solve challenging engineering problems, work across EA's biggest games, and build technology that enables emerging AI capabilities. As part of EA's Quality Verification and Standards (QVS) Technology team, you'll help expand proven solutions beyond QVS, working with game developers and AI teams to shape the future of game development.
Responsibilities
Build technology that enables AI: Develop systems that capture rich, detailed gameplay data and make it available to teams building new AI capabilities.
Solve challenging engineering problems: Work on high-performance systems that collect and process large amounts of data without impacting gameplay.
Work across EA's games and platforms: Develop technology that works across different game engines, consoles, and cloud services.
Build for scale: Design and develop services, APIs, and SDKs that support multiple games and large volumes of gameplay data.
Explore new technical challenges: Investigate new ways to capture and use data from complex game systems as technology and requirements evolve.
Own solutions from design to delivery: Help make technical decisions, develop solutions, and see your work used by teams across EA.
Collaborate across disciplines: Work directly with game developers, platform engineers, and AI teams to understand their needs and deliver solutions.
Qualifications
Required
7+ years of professional software development experience, with a track record of designing, building, and maintaining production software.
Experience working with game engines, game clients, or other real-time software.
Understanding of APIs, software architecture, and how different systems communicate.
Experience investigating and resolving complex technical problems.
Experience using AI coding agents as part of software development, including writing, debugging, testing, and maintaining code.
Ability to work independently and collaborate with engineers across different teams.
Preferred
Strong C++ programming and debugging skills.
Experience with Frostbite, Unreal Engine, Unity, or custom game engines.
Experience developing SDKs, engine plugins, or shared software libraries.
Experience with cloud services, APIs, or data pipelines.
Familiarity with gameplay recording, controller inputs, telemetry, or replay systems.
Experience developing software for consoles and other gaming platforms.
Familiarity with how gameplay data is collected and used by AI systems.
Experience with multiplayer game systems and client/server networking.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CADFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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