Posted 11 days ago
UI Programmer
@ Offworld industries
New Westminster, British Columbia
Overview
Offworld Industries is hiring a UI Programmer to build and polish the interface of its games, working with a UX Designer to implement UI in Unreal Engine across PC and consoles. The role is full-time with a typical salary of $85,000 to $100,000 CAD per year, plus extended health and dental benefits and three weeks of paid vacation.
Pay:
$85,000–$100,000 a year
Responsibilities:
- Translate UX wireframes and prototypes into in-game UI
- Engineer scalable, data-driven UI systems in Unreal Engine using C++ and UMG
- Ensure UI complies with console TRCs and TCRs
- Profile and optimize UI rendering, memory and load times
Requirements summary:
- Professional hands-on Unreal Engine experience (required)
- Professional experience as a UI or gameplay programmer
- Strong C++ and knowledge of UMG, Slate, CommonUI and MVVM
- Excellent cross-discipline communication
Tools & skills
Benefits mentioned
Source and dates
Employer career site / ATS feed · bamboohr
- Employer posting date
- 2026-10-26
- First seen by our source
- 2026-10-27
- Source record updated
- 2026-11-03
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Department | Software development |
| Hours per week | 40 (estimated) |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Perks mentioned | Generous paid time off |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Offworld industries
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
We are a game developer, publisher and tech provider building an ecosystem of like minded studio partners.
Full company description
Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2025, OWI has over 140 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in Unreal Engine. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!
- LinkedIn followers
- 5,447
- People associated on LinkedIn
- 137
- Reported office locations
- New Westminster, British Columbia, CA
- Business categories
- Software
- Video Games
- Other recorded names
- Offworld industries
- Offworld
- Profile identifies a recruitment agency
- No
- Reported total investment
- 0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that…
| Field | Value |
|---|---|
| Industry | Computer Games |
| Company size | 51-200 employees |
| Headquarters | New Westminster, British Columbia |
| Organization type | Privately Held |
| Year founded | 2014 |
| Open jobs on Jobsy | 5 |
| View page |
About Offworld:
Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.
Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.
We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same.
We are seeking a UI Programmer to build and polish our game's interface. Partnering directly with a UX Designer, you will own the technical implementation of the UI in Unreal Engine, ensuring it is highly performant, functionally robust, and scales perfectly across PC and consoles.
Responsibilities:
- Implementation: Work closely with the UX Designer to translate wireframes and prototypes into shippable in-game UI.
- UX Conventions: Ensure clear UI affordances and apply established UX conventions so the interface feels intuitive to players.
- Engine Mastery: Engineer scalable, data-driven UI systems using Unreal Engine (C++ and UMG).
- Console Compliance: Ensure all UI elements and input flows strictly adhere to console Technical Requirement Checklists (TRCs/TCRs).
- Performance: Profile and optimize UI rendering, memory, and load times to maintain target frame rates.
Requirements:
- Unreal Engine (Required): Professional, hands-on experience developing in Unreal Engine is a must. Candidates without Unreal experience will not be considered.
- Experience: Professional experience as a UI or Gameplay Programmer focused on game interfaces.
- Technical Skills: Strong C++ programming and deep, hands-on knowledge of Unreal Engine's UI toolset (UMG, Slate, CommonUI, MVVM).
- Collaboration: Excellent cross-discipline communication to navigate technical constraints alongside design partners.
- Visual Polish: A strong eye for visual layout, typography, and animation execution.
Preferred Qualifications:
- CommonUI & MVVM: Hands-on experience building and shipping with Unreal Engine's CommonUI plugin and structuring data-driven interfaces using MVVM (Model-View-ViewModel) architecture.
- Console Certification: Previously shipped titles on modern consoles with experience navigating first-party TRCs.
- Game Controllers: Familiarity with Controller navigable UIs and Focus.
- UX Experience: Prior hands-on experience or a strong background in UX design, wireframing, or user research is highly desirable.
The typical salary range for this position is $85,000 - $100,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.
This role offers:
- Extended health and dental benefits
- 3 weeks of paid vacation
- Wonderful colleagues!
If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.
Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.
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