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Posted 4 months ago

3D Character Artist

@ Offworld industries

New Westminster, British Columbia

$80k–$95k/yrHybridFull-time
Apply now
SIGNALS

Overview

Offworld Industries is hiring a full-time 3D Character Artist for its Unreal Engine multiplayer games, including Squad and Starship Troopers: Extermination. The role covers the full character asset pipeline, from modeling and texturing to in-engine implementation, and requires three office days per week. The posting states a salary of $80,000 to $95,000 CAD per year and extended health and dental benefits.

Pay:

$80,000–$95,000 a year

Responsibilities:

  • Own the full character asset pipeline, from creation to in-engine implementation
  • Follow art direction, pipelines and technical constraints with a focus on performance
  • Collaborate with Technical Artists, Animators and Designers
  • Participate in art reviews and apply feedback

Requirements summary:

  • Experience with Unreal Engine 5 asset implementation
  • Strong portfolio of realistic anatomy, clothing and textures
  • Expertise in Substance Painter and PBR workflows
  • Proficiency in ZBrush or 3D-Coat and Maya or Blender

Tools & skills

Benefits mentioned

Health insuranceDentalRetirement planPaid time off
Source and dates

Employer career site / ATS feed · bamboohr

Employer posting date
2026-07-09
First seen by our source
2026-10-08
Source record updated
2026-10-16

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

DepartmentSoftware development
Hours per week40 (estimated)
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Perks mentionedGenerous paid time off, Retirement plan, Wellness

Summary and details written by AI from the posting; the employer’s posting is the authority.

Offworld industries

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

We are a game developer, publisher and tech provider building an ecosystem of like minded studio partners.

Full company description

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2025, OWI has over 140 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in Unreal Engine. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!

LinkedIn followers
5,447
People associated on LinkedIn
137
Reported office locations
  • New Westminster, British Columbia, CA
Business categories
  • Software
  • Video Games
Other recorded names
  • Offworld industries
  • Offworld
Profile identifies a recruitment agency
No
Reported total investment
0

Currency and observation date were not supplied; this is not a current valuation or a funding round.

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that…

FieldValue
IndustryComputer Games
Company size51-200 employees
HeadquartersNew Westminster, British Columbia
Organization typePrivately Held
Year founded2014
Open jobs on Jobsy5
LinkedInView page
Job description

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented 3D Character Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

About the role:

As a 3D Character Artist you will work closely with the Art Director and Character Art Lead to create high-quality characters, clothing, and accessories that align with the visual identity of our IP. You’ll collaborate across disciplines and with external partners to deliver assets that are visually compelling, technically sound, and optimized for in-
engine performance.

Responsibilities:

  • Own the full character asset pipeline from creation to implementation, including:
    • 3D modeling, sculpting, retopology
    • UV layout, map baking, and texturing
    • Basic skinning and in-engine implementation
  • Follow established art direction, pipelines, and technical constraints with a focus on efficiency and performance
  • Collaborate with Technical Artists, Animators, Designers, and other disciplines to ensure assets function correctly in-game
  • Participate in art reviews, applying feedback to refine work while contributing ideas that improve workflows and quality
  • Leverage and repurpose existing assets, materials, and textures to efficiently build new content
  • Maintain consistency in character style while balancing visual fidelity with technical limitations

Requirements:

  • Experience working with Unreal Engine 5, including asset implementation
  • Strong portfolio demonstrating:
    • Realistic human anatomy
    • Clothing and accessory creation
    • High-quality material and texture work
  • Expertise with Substance Painter and a solid understanding of PBR workflows and map baking
  • Proficiency in sculpting tools such as ZBrush or 3D-Coat
  • Strong modeling skills in Maya or Blender, including hard-surface asset creation
  • Collaborative mindset with openness to feedback and iteration
  • Ensure Jira tasks are clearly written, properly maintained, and consistently updated to support effective project tracking and team communication.

Bonus Skills:

  • Passion for grounded, immersive FPS games and military themes
  • Experience with Marvelous Designer
  • Basic knowledge of character skinning and rigging
  • Knowledge of groom / hair workflow via hair cards / splines.
  • Experience working with outsourcing partners, including providing feedback and documentation

This is a full-time permanent position, with the requirement to work from our office three days per week. The typical salary range for this position is $80,000 - $95,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.

This role offers:

  • Extended health and dental benefits
  • Wellness and health spending accounts
  • Retirement savings plan
  • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period
  • Wonderful colleagues!

If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

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