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First seen by our source: 26 days ago

Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows

@ Electronic Arts

Montréal, Quebec

3+ years experience
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SIGNALS

Overview

Electronic Arts is hiring a Software Developer to build the agentic harness that turns creative intent into working games. The role covers tool orchestration, context management, guardrails and evaluation for agent-generated game logic, integrated into the engine. The role is hybrid, onsite three days a week in Redwood City, Montreal or Vancouver, with pay of $120,600 to $184,000 USD in California.

Responsibilities:

  • Build and extend an agentic harness for game logic generation
  • Integrate creator-focused systems into the core game engine
  • Implement guardrails, sandboxed execution and content-safety checks
  • Build evaluation and automated regression suites for agent output
  • Translate prototypes into production-ready engine features

Requirements summary:

  • 3+ years of software development on AAA game engines
  • Expertise in C++
  • Experience with Python
  • Experience with agentic harnesses such as Claude Code, Codex or Opencode
  • Experience with context engineering and long-running workflow orchestration

Tools & skills

Benefits mentioned

Health insuranceDentalVisionLife insuranceDisability insuranceRetirement planPaid time off
Source and dates

Source type not verified · avature

Employer posting date
Not provided
First seen by our source
2026-10-11
Source record updated
2026-11-05

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SeniorityMid level
DepartmentSoftware development
Experience3+ years
Hours per week40 (estimated)
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish, French
Perks mentionedGenerous paid time off, Retirement plan, Performance bonus

Summary and details written by AI from the posting; the employer’s posting is the authority.

Electronic Arts

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Full company description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

LinkedIn followers
1,589,017
People associated on LinkedIn
23,090
Reported office locations
  • 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
  • 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
  • Sodermalmsallen 36, Stockholm, Stockholm County 118 28, SE
  • Calle Via de los Poblados, 3, Madrid, Community of Madrid 28033, ES
  • Onslow Street, Guildford, England GU1 4SA, GB
  • 2200 Stanley St, Montreal, Quebec H3A 1R6, CA
  • 4445 Calgary Trail NW, #200, Edmonton, Alberta T6H 5R7, CA
  • 8101, 7700 W Parmer Ln, Austin, Texas 78729, US
  • 340 E Parker Blvd, Baton Rouge, Louisana 70808, US
  • 1950 Summit Park Dr, Orlando, Florida 32810, US
  • 1158 Jiangning Rd, Shanghai, Shanghai 200085 , CN
  • Vega Block, Ascendas IT Park, Hyderabad, Telangana 500081, IN
  • 720 Bourke Street Docklands, Melbourne, Victoria 3000, AU
  • 10F NC Tower 1, 509, Seoul, Seoul 100-011, KR
  • 1015 20th Street, Sacramento, California 95814, US
  • 800 5th Ave, Seattle, Washington 98104, US
  • 260 King St W, Kitchener, Ontario N2G 1B6, CA
  • Level 3/24 York St, Sydney, New South Wales 2000, AU
  • 11 The Metropolis Tower 2, 138589, 13-10 N Buona Vista Dr,, Singapore, Singapore SG-01, SG
  • AFI Park 2, Bulevardul General Vasile Milea 4,, Bucharest, București 061344, RO
  • Im Zollhafen 15-17, Cologne, Cologne 50678, DE
  • 1, Parkmore West Business Park, Ballybrit, Galway H91 Y2R5, IE
  • Kvarnbergsgatan 2, 411 05, Gothenburg, Gothenburg 504 83, SE
  • Töölönlahdenkatu 3 B, Helsinki, Helsinki 00100 , FI
  • 18 Rue Félix Mangini,, Lyon, Lyon 69009 , FR
  • 20131 Prairie St, Chatsworth, California 91311, US
  • 233 1/2 E Colorado Blvd, Pasadena, Calfiornia 91101, US
  • 5510 Lincoln Blvd, Playa Vista, California 90094, US
  • Ha-Shita St 45, Keisarya, Israel 1029200 , IL
  • 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
Other recorded names
  • Electronic Arts
  • Electronic Arts (EA)
Specialties
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Profile identifies a recruitment agency
No

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

FieldValue
IndustryEntertainment Providers
Company size10,001+ employees
HeadquartersRedwood City, CA
Organization typePublic Company
SpecialtiesMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Open jobs on Jobsy271
LinkedInView page
Job description
Locations: Redwood City, California, United States of America
  • Location: Redwood City
  • State: California
  • Country: United States of America

  • Location: Montreal
  • State: Quebec
  • Country: Canada


Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

« Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. »

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Software Developer, you will help build the agentic harness that turns intent into working games and the loop that lets an agent write, run, evaluate, and repair its own work.

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

Responsibilities:

  • You will build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine.

  • You will partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.

  • You will implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points before generated content reaches players.

  • You will build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes.

  • You will partner with researchers, developers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.

  • You will design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.

  • You will define how you productize new technologies within the engine, influencing architecture and creator experience.

Qualifications:

3+ years of software development experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)

  • Expertise in C++

  • Experience with Python

  • Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode)

  • Experience with context engineering, graph engineering, and long running workflow orchestration

  • Experience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)

  • We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.

    COMPENSATION AND BENEFITS

    The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

    PAY RANGES

    * California (depending on location e.g. Los Angeles vs. San Francisco) *$120,600 - $184,000 USD

    In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

    About Electronic Arts

    We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

    We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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