Posted 7 months ago
Graphics Engineer - 3D
@ Huawei Technologies Canada Co., Ltd.
Vancouver, British Columbia
Overview
Huawei Technologies Canada is hiring a 12-month contract Graphics Engineer - 3D in its Central Media Technology Institute. The role leads rendering system development and mentors developers, with target annual compensation of $78,000 to $168,000 depending on education and experience.
Pay:
$78,000–$168,000 a year
Responsibilities:
- Lead development of rendering systems and R&D areas
- Develop, debug and optimize key rendering-engine features
- Mentor developers and provide technical guidance
- Work closely with internal R&D divisions
Requirements summary:
- Over 2 years of C/C++ programming
- 1-2+ years of real-time rendering experience in CG
- Experience with Vulkan, OpenGL or DirectX
- Experience with UE, Unity or similar game engines
- Bachelor's degree or higher in CS, electronics or related field
Tools & skills
Source and dates
Employer career site / ATS feed · recruitee
- Employer posting date
- 2026-04-15
- First seen by our source
- 2026-10-10
- Source record updated
- 2026-11-06
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Senior |
| Department | Software development |
| Experience | 2+ years |
| Hours per week | 40 |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Education | Bachelor’s degree (required) |
| Fields of study | Computer Science, Electronics Engineering |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Huawei Technologies Canada Co., Ltd.
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
- People associated on LinkedIn
- 142,744
- Other recorded names
- Huawei Finland R&D
- Huawei
- Huawei Europe
- Huawei Denmark
- Huawei Norway
- Huawei
- Huawei Serbia&Hungary Rep Office
- Huawei Telekomünikasyon Dış Ticaret Ltd
- Huawei Technologies Italia
- Huawei Switzerland
| Field | Value |
|---|---|
| Industry | Telecommunications |
| Company size | 10001+ |
| Headquarters | Shenzhen, Guangdong |
| Open jobs on Jobsy | 187 |
| View page |
Huawei Canada has an immediate 12-month contract opening for a Graphics Engineer - 3D
About the team
Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.
About the job
Inspire and mentor developers and bring vast knowledge to the group.
Independently lead the development of rendering systems and areas of R&D.
Mentor younger team member and provide professional guidance and expertise.
Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
In charge of the development, debugging and optimization of key features for rendering engine and responsible for the competitiveness.
Lead close work with internal R&D divisions.
The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.
About the ideal Candidate
Solid programming skills in C/C++ over 2 years.
Current work experience in the CG field of 1-2 years or more with hands-on development of real-time rendering and features.
Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
Experience with existing game engines such as UE, Unity or others.
Excellent communication and documentation skills.
Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
Shipped 1-2 AAA games OR led advanced run time graphics team and product to completion.
Good knowledge of various topics in the CG field such as:
PBR / BRDF
Real-time ray tracing or global illumination
Rendering pipelines
Direct lighting and shading
Water & Simulation
Hair technology
Run time Cloud Rendering
Journal
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