SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.
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Halo Infinite (co-developer) | Projects in the Minecraft universe | Fallout 76 (supporting development)
Full company description
SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.
LinkedIn followers
14,021
People associated on LinkedIn
202
Reported office locations
Vancouver, British Columbia, CA
Business categories
Electronics
Gaming
PC Games
Other recorded names
SkyBox Labs
Specialties
Software Development
Game Design
Social Gaming
video games
Game Development
C++
C#
Maya
software engineering
3D Art
and Gameplay Animation
Profile identifies a recruitment agency
No
Reported total investment
0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Industry
Computer Games
Size
201-500 employees
Headquarters
Vancouver, British Columbia
Organization type
Privately Held
Year founded
2011
Specialties
Software DevelopmentGame DesignSocial Gamingvideo gamesGame DevelopmentC++C#Mayasoftware engineering3D Art
SkyBox Labs has 8 open jobs in Canada as of November 6, 2026. Top locations: Burnaby.
7+ YOECandidates need 7+ years of game development experience in technical art, including at least one shipped AAA title. They need strong Unreal Engine 5 rendering knowledge, shader and material skills, hands-on GPU profiling experience, and Python scripting.
5+ YOECandidates need 5+ years of UI art experience in games, ideally AAA console or PC work. They must show a portfolio with ideation process and game-ready UI art, expert skill in Figma and Adobe Creative Suite, and strong communication and UX knowledge.
3+ YOECandidates need 3 to 5 or more years of game development experience focused on graphics and rendering. They need strong C++, experience with modern graphics APIs and shader writing, and solid 3D math skills.
7+ YOECandidates need 7+ years in real-time graphics or systems programming, preferably in games. They need deep C++ skills, hands-on Unreal Engine 5 experience, and strong debugging and profiling ability.
7+ YOECandidates need 7+ years of game development experience, including a shipped AAA title, with strong Unreal Engine 5 skills (World Partition, streaming, virtual textures) and Blueprints. Strong communication, independent problem-solving and an artistic eye are required.
5+ YOECandidates need 5+ years of game development experience focused on UI, hands-on Unreal Engine 5 work, and strong C++ skills. Experience with Slate, UMG, MVVM and CommonUI is required, and the role suits self-motivated problem solvers.
7+ YOECandidates need 7+ years of game development experience, focused on UI systems, plus hands-on Unreal Engine 5 work with Slate, UMG, MVVM and CommonUI. Strong C++ skills and the ability to work independently and communicate across disciplines are essential.
7+ YOECandidates need 7+ years of professional C++ experience in video games, deep multi-year UE5 expertise, and a strong gameplay engineering background. They also need strong communication skills and must be legally eligible to work in Canada and reside in Canada (or be willing to relocate).