Apply now

Posted 9 days ago

Senior Technical Artist (Graphics)

@ SkyBox Labs

Burnaby, British Columbia

HybridFull-time7+ years experience
Apply now
SIGNALS

Overview

SkyBox Labs is hiring a Senior Technical Artist focused on graphics for an AAA co-development project in Burnaby, BC. The role develops shaders and materials, optimizes rendering performance, and builds tools in Unreal Engine 5. It is full-time hybrid with three office days per week and a base salary of $102,000 to $142,000.

Responsibilities:

  • Develop and optimize master materials, custom shaders and PBR libraries
  • Profile GPU performance and remove rendering bottlenecks
  • Identify and resolve asset issues: shaders, overdraw, textures, meshes, UVs
  • Build Python and editor tools to automate workflows and validate assets
  • Collaborate with rendering engineers, technical directors and artists

Requirements summary:

  • 7+ years of technical art experience, including a shipped AAA title
  • Strong Unreal Engine 5 rendering pipeline knowledge
  • Custom shader and material network experience
  • Hands-on GPU profiling with Unreal Insights, RenderDoc or PIX
  • Proficiency in Python scripting and editor tools

Tools & skills

Benefits mentioned

Retirement planEmployee assistanceParental leave
Source and dates

Employer career site / ATS feed · lever

Employer posting date
2026-10-29
First seen by our source
2026-10-29
Source record updated
2026-10-29

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentSoftware development
Experience7+ years
Hours per week40 (estimated)
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Perks mentionedGenerous paid time off, Generous parental leave, Retirement plan, Performance bonus, Wellness

Summary and details written by AI from the posting; the employer’s posting is the authority.

SkyBox Labs

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Halo Infinite (co-developer) | Projects in the Minecraft universe | Fallout 76 (supporting development)

Full company description

SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.

LinkedIn followers
14,021
People associated on LinkedIn
202
Reported office locations
  • Vancouver, British Columbia, CA
Business categories
  • Electronics
  • Gaming
  • PC Games
Other recorded names
  • SkyBox Labs
Specialties
  • Software Development
  • Game Design
  • Social Gaming
  • video games
  • Game Development
  • C++
  • C#
  • Maya
  • software engineering
  • 3D Art
  • and Gameplay Animation
Profile identifies a recruitment agency
No
Reported total investment
0

Currency and observation date were not supplied; this is not a current valuation or a funding round.

SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.

FieldValue
IndustryComputer Games
Company size201-500 employees
HeadquartersVancouver, British Columbia
Organization typePrivately Held
Year founded2011
SpecialtiesSoftware DevelopmentGame DesignSocial Gamingvideo gamesGame DevelopmentC++C#Mayasoftware engineering3D Art
Open jobs on Jobsy8
LinkedInView page
Job description

Who is SkyBox Labs?

Recognized as one of BC's Top Employers (2025), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, supporting development of Fallout 76, in addition to work on unannounced IP. Since our inception in 2011, SkyBox Labs has evolved from a small team of eight individuals to a fully established team of Engineers, Artists, Animators, Designers, Producers, and more.Come join our hybrid team in our Burnaby, BC studio today!

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Interested? Let’s talk about what we’re hiring for:

SkyBox Labs is looking for a graphics-focused Senior Technical Artist to join our team on an ambitious AAA co-development project set within a highly anticipated universe.

Working closely with our partner studio, you’ll help develop shaders and materials, optimize rendering performance, and build tools and workflows in Unreal Engine 5. You’ll use your expertise in real-time rendering and GPU profiling to achieve high visual quality while meeting performance targets.

We’re looking for an experienced, proactive technical artist who enjoys solving complex technical challenges, working independently, and collaborating across art and engineering teams to find practical solutions.

This is a hybrid role based at our Burnaby, BC studio, with three days per week in the office.

A snapshot of your role:

  • Shaders & Materials: Develop and optimize master materials, custom shaders, and PBR material libraries to support visual quality and performance.
  • Rendering Performance: Profile GPU performance, identify rendering bottlenecks, and work with art and engineering teams to improve performance.
  • Asset Optimization: Identify and resolve performance issues related to shaders, overdraw, textures, meshes, collision, and UVs.
  • Renderer Debugging & Profiling: Utilize GPU profiling tools like Unreal Insights, RenderDoc, or PIX to analyze and optimize render passes, overdraw, and overall performance.
  • Tools & Automation: Build tools and scripts using Python and Unreal Engine editor utilities to automate technical workflows and support asset validation.
  • Cross-Team Collaboration: Work closely with rendering engineers, technical directors, and artists to establish material standards, share best practices, and resolve technical challenges.
  • Problem-Solving & Ownership: Take ownership of open-ended technical challenges, communicate proactively, and deliver effective solutions that balance visual quality and performance.

Sound like you? This is what we're looking for:

  • 7+ years of professional game development experience in technical art, with a focus on real-time graphics, materials, shaders, and rendering performance, including at least one shipped AAA title.
  • Unreal Engine & PBR Expertise: Strong knowledge of UE5’s next-gen rendering pipeline including Lumen, Megalights, Grooms, Substrate, Nanite, Virtual Shadow Maps, ISMs, and GPU particle systems.
  • Shader Development: Experience creating, debugging, and optimizing custom shaders and complex material networks, with a solid understanding of real-time rendering.
  • Performance Profiling: Hands-on experience using tools such as Unreal Insights, RenderDoc, PIX, or GPU vendor profilers to identify and resolve performance bottlenecks.
  • Scripting & Automation: Proficiency in Python and experience building editor tools or scripts to automate workflows and validate asset performance.
  • Communication & Collaboration: Strong communication skills and the ability to work effectively with artists and engineers, explain technical concepts, and help teams resolve challenges.
  • Independent Problem-Solving: A self-motivated approach to tackling open-ended challenges, exploring solutions, and driving work forward with minimal direction.
  • Nice-to-haves:

  • DCC Pipeline Experience: Experience building or improving workflows between Unreal Engine and tools such as Autodesk Maya and Substance Painter/Designer.
  • Console Optimization: Experience profiling and optimizing performance for current-generation consoles, including PS5 and Xbox Series X|S.

And here is why we think you'll love working at SkyBox:

  • Annual bonus and up to 3% RRSP matching available
  • Comprehensive health benefits, along with a supportive Maternity and Parental Leave policy
  • Flexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the ability to work from home on certain projects
  • Take care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio
  • We relentlessly support your growth and development! Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You’ll join a culture of empowerment, collaboration, and personal growth.
  • Social events! Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we’ve got it!
  • Get involved with our diverse community through Employee Resource Groups (ERGs) that champion Diversity, Equity & Inclusion initiatives and promote a supportive environment
  • You’ll contribute to industry-leading titles!

The base salary range for this position is $102,000 to $142,000. The stated pay scale reflects the range that SkyBox Labs reasonably expects to pay for this position. Your base salary and level will be determined by various factors including, but not limited to, qualifications, skills, experience, and demonstrated competencies.

Our commitment to you:

SkyBox Labs is proud to be an equal opportunity employer, committed to developing and maintaining a diverse workforce. You’ll join a collaborative, inclusive culture where we succeed together, and like-minded people work naturally together to achieve great things (and games!).

Only candidates who reside in Canada or are willing to relocate will be considered for this role. Additionally, although we appreciate all interest, only those candidates selected for an interview will be contacted.

Learn more about us at https://skyboxlabs.com/

Similar jobs

  • Senior Technical Artist – Character Rigging & Technology

    Vancouver, BC

    Electronic Arts

    6+ YOECandidates need 6+ years of games or cinematic production experience in technical art, rigging or animation technology. Electronic Arts asks for strong character rigging skills, Python or C# scripting, and experience with Maya and Houdini.

    Maya, Houdini, Frostbite, Unreal, Unity

    Senior Technical Artist (Apex Legends)

    Vancouver, BC

    Electronic Arts

    Candidates need expert Maya skills, Python proficiency and experience writing tools for large production teams. Experience with proprietary game engines, physics-based animation and strong communication are also required.

    Maya, Python

    Technical Artist - EA SPORTS™ UFC

    Vancouver, BC

    Electronic Arts

    5+ YOECandidates need at least 5 years of games production experience and a bachelor's degree or equivalent. They must script in Python, C# or visual tools, and use graphics profilers like PIX or RenderDoc.

    PIX, RenderDoc, Unity, Unreal Engine, Shader Graph, Blueprints

    Senior Technical Artist - EA SPORTS FC

    Vancouver, BC

    Electronic Arts

    6+ YOECandidates need 6+ years of games production experience, experience with Unreal Engine and Blueprints, and content optimization skills. They should be proficient in Python or C#, have a degree or equivalent experience, and communicate well with artists, engineers and managers.

    Unreal Engine, Blueprints, Python, C#, C++

    Technical Artist - EA SPORTS FC

    Vancouver, BC

    Electronic Arts

    3+ YOEElectronic Arts needs candidates with about 3 years of cinematic or games production experience, extensive Python and C# scripting, and Maya skills. A related bachelor's degree is desired, along with strong communication with artists and engineers and a solutions-focused approach to debugging.

    Maya

    Senior Technical Artist (Character Technology) - EA SPORTS Technology

    Vancouver, BC

    Electronic Arts

    6+ YOECandidates need at least 6 years of cinematic or games production experience, proficiency in Python or C#, and experience with Maya, Photoshop or Houdini. Strong asset optimization skills and a background in art, design, maths, engineering or computer science are also needed.

    Maya, Photoshop, Houdini, Python, C#, C++

    Senior Technical Artist (Rigging) - EA SPORTS Technology

    Vancouver, BC

    Electronic Arts

    5+ YOEElectronic Arts needs candidates with 5+ years of games production experience in technical art, rigging or animation (cinematic experience also considered), expert skeleton and skin deformation skills, and strong Maya, Houdini and Python skills. A bachelor's degree or equivalent experience is required.

    Maya, Houdini, Python, C++, C#, Unreal Engine

    Technical Artist (DCC Tools) - EA SPORTS Technology

    Vancouver, BC

    Electronic Arts

    3+ YOECandidates need at least 3 years of cinematic or games production experience, proficiency in Python or C# scripting, and experience with 2D/3D art packages like Maya, Photoshop and Houdini. A bachelor's degree or equivalent experience and strong communication with artists, engineers and managers are also required.

    Maya, Photoshop, Houdini

Locations & environments

Locations

All of CanadaRemote · Hybrid · On-site · Field

Pro tip: add remote jobs to widen your search.

Exclude locations

Workplace type

Company jobs in these results

These are this company’s jobs loaded in your current search. The company may have more openings.