Apply now

Posted 28 days ago

Senior Technical Artist (Environments)

@ SkyBox Labs

Burnaby, British Columbia

HybridFull-time7+ years experience
Apply now
SIGNALS

Overview

SkyBox Labs is hiring a Senior Technical Artist to focus on large-scale worldbuilding and open-world optimization in Unreal Engine 5 on an AAA co-development project. The role is hybrid at the Burnaby, BC studio with three office days per week. The posting states a base salary of $102,000 to $142,000 and requires 7+ years of game development experience with at least one shipped AAA title.

Responsibilities:

  • Profile and optimize large-scale UE5 environments
  • Develop procedural worldbuilding and open-world workflows
  • Build custom Unreal Engine editor tools and automation
  • Collaborate with artists, level designers and engineers

Requirements summary:

  • 7+ years game development experience, including a shipped AAA title
  • Strong hands-on Unreal Engine 5 and World Partition experience
  • Strong Blueprints experience for worldbuilding utilities
  • Strong communication and independent problem-solving

Tools & skills

Benefits mentioned

Retirement planEmployee assistanceParental leave
Source and dates

Employer career site / ATS feed · lever

Employer posting date
2026-10-09
First seen by our source
2026-10-09
Source record updated
2026-10-29

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SenioritySenior
DepartmentDesign & creative
Experience7+ years
Hours per week40 (estimated)
Scheduleevening
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Perks mentionedGenerous paid time off, Generous parental leave, Retirement plan, Performance bonus, Wellness

Summary and details written by AI from the posting; the employer’s posting is the authority.

SkyBox Labs

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Halo Infinite (co-developer) | Projects in the Minecraft universe | Fallout 76 (supporting development)

Full company description

SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.

LinkedIn followers
14,021
People associated on LinkedIn
202
Reported office locations
  • Vancouver, British Columbia, CA
Business categories
  • Electronics
  • Gaming
  • PC Games
Other recorded names
  • SkyBox Labs
Specialties
  • Software Development
  • Game Design
  • Social Gaming
  • video games
  • Game Development
  • C++
  • C#
  • Maya
  • software engineering
  • 3D Art
  • and Gameplay Animation
Profile identifies a recruitment agency
No
Reported total investment
0

Currency and observation date were not supplied; this is not a current valuation or a funding round.

SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.

FieldValue
IndustryComputer Games
Company size201-500 employees
HeadquartersVancouver, British Columbia
Organization typePrivately Held
Year founded2011
SpecialtiesSoftware DevelopmentGame DesignSocial Gamingvideo gamesGame DevelopmentC++C#Mayasoftware engineering3D Art
Open jobs on Jobsy8
LinkedInView page
Job description

Who is SkyBox Labs?

Recognized as one of BC's Top Employers (2025), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, supporting development of Fallout 76, in addition to work on unannounced IP. Since our inception in 2011, SkyBox Labs has evolved from a small team of eight individuals to a fully established team of Engineers, Artists, Animators, Designers, Producers, and more.Come join our hybrid team in our Burnaby, BC studio today!

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Interested? Let’s talk about what we’re hiring for:

SkyBox Labs is looking for a Senior Technical Artist with a focus on large-scale worldbuilding and open-world optimization in UE5 to join our team on an ambitious AAA co-development project set within a highly anticipated universe.

Working closely with our partner studio, you’ll help build and improve the worldbuilding systems, procedural workflows, and optimization strategies used to populate and run expansive open-world environments in Unreal Engine 5. You’ll support procedural worldbuilding, develop custom editor tools, and help ensure environments meet visual quality and performance targets.

We’re looking for an experienced, proactive technical artist who enjoys solving complex problems, improving open-world creation methods, and collaborating with artists and engineers to turn creative goals into practical technical solutions.

This is a hybrid role based at our Burnaby, BC studio, with three days per week in the office.

A snapshot of your role:

  • Environment Performance & Optimization: Profile and optimize large-scale UE5 environments, identifying performance bottlenecks across geometry, materials, and asset streaming.
  • Worldbuilding & Procedural Workflows: Develop and support tools and workflows for open-world population and environment generation, including terrain, roads, spline-based systems, and automated asset placement.
  • Tools & Automation: Build custom Unreal Engine editor tools and automated workflows to help environment artists and level designers work more efficiently.
  • Cross-Team Collaboration: Work closely with artists, level designers, and engineers to establish best practices, document workflows, and help solve technical challenges.
  • Problem-Solving & Ownership: Take ownership of open-ended challenges, communicate proactively across disciplines, and develop solutions that balance artistic goals with technical requirements.

Sound like you? This is what we're looking for:

  • 7+ years of professional game development experience in technical art or environment art, with a strong focus on technical workflows, open worlds, or performance optimization, including at least one shipped AAA title.
  • Unreal Engine Expertise: Strong hands-on experience with Unreal Engine 5 and a solid understanding of World Partition, streaming, virtual textures, and open world workflows.
  • Visual Scripting Foundations: Strong practical experience using Blueprints to build worldbuilding utilities, editor tools, and placement mechanics.
  • Open-World Optimization: Experience optimizing complex open-world game environments and building workflows that balance heavy visual density with performance targets.
  • Editor Tooling & Automation: Experience developing Unreal Engine editor tools, custom interfaces, or automated workflows to improve team efficiency.
  • Communication & Collaboration: Strong communication skills and the ability to guide artists, explain technical concepts, and work effectively across disciplines.
  • Independent Problem-Solving: A proactive, self-motivated approach to tackling open-ended challenges and driving solutions forward with minimal direction.
  • Artistic Eye: A strong eye for visual quality, with the ability to balance technical requirements and optimization with the overall artistic vision.
  • Nice-to-have:

  • Procedural World Generation & Scripting: Hands-on familiarity with Unreal Engine's Procedural Content Generation (PCG) framework, Houdini-to-Unreal world workflows, or Python.

And here is why we think you'll love working at SkyBox:

  • Annual bonus and up to 3% RRSP matching available
  • Comprehensive health benefits, along with a supportive Maternity and Parental Leave policy
  • Flexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the ability to work from home on certain projects
  • Take care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio
  • We relentlessly support your growth and development! Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You’ll join a culture of empowerment, collaboration, and personal growth.
  • Social events! Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we’ve got it!
  • Get involved with our diverse community through Employee Resource Groups (ERGs) that champion Diversity, Equity & Inclusion initiatives and promote a supportive environment
  • You’ll contribute to industry-leading titles!

The base salary range for this position is $102,000 to $142,000. The stated pay scale reflects the range that SkyBox Labs reasonably expects to pay for this position. Your base salary and level will be determined by various factors including, but not limited to, qualifications, skills, experience, and demonstrated competencies.

Our commitment to you:

SkyBox Labs is proud to be an equal opportunity employer, committed to developing and maintaining a diverse workforce. You’ll join a collaborative, inclusive culture where we succeed together, and like-minded people work naturally together to achieve great things (and games!).

Only candidates who reside in Canada or are willing to relocate will be considered for this role. Additionally, although we appreciate all interest, only those candidates selected for an interview will be contacted.

Learn more about us at https://skyboxlabs.com/

Similar jobs

  • Senior Technical Artist (Graphics)

    Burnaby, BC
    HybridFull Time

    SkyBox Labs

    7+ YOECandidates need 7+ years of game development experience in technical art, including at least one shipped AAA title. They need strong Unreal Engine 5 rendering knowledge, shader and material skills, hands-on GPU profiling experience, and Python scripting.

    Unreal Engine 5, Unreal Insights, RenderDoc, PIX, Python, Autodesk Maya

  • Senior Technical Artist – Character Rigging & Technology

    Vancouver, BC

    Electronic Arts

    6+ YOECandidates need 6+ years of games or cinematic production experience in technical art, rigging or animation technology. Electronic Arts asks for strong character rigging skills, Python or C# scripting, and experience with Maya and Houdini.

    Maya, Houdini, Frostbite, Unreal, Unity

    Senior Technical Artist (Apex Legends)

    Vancouver, BC

    Electronic Arts

    Candidates need expert Maya skills, Python proficiency and experience writing tools for large production teams. Experience with proprietary game engines, physics-based animation and strong communication are also required.

    Maya, Python

    Technical Artist - EA SPORTS™ UFC

    Vancouver, BC

    Electronic Arts

    5+ YOECandidates need at least 5 years of games production experience and a bachelor's degree or equivalent. They must script in Python, C# or visual tools, and use graphics profilers like PIX or RenderDoc.

    PIX, RenderDoc, Unity, Unreal Engine, Shader Graph, Blueprints

    Senior Technical Artist - EA SPORTS FC

    Vancouver, BC

    Electronic Arts

    6+ YOECandidates need 6+ years of games production experience, experience with Unreal Engine and Blueprints, and content optimization skills. They should be proficient in Python or C#, have a degree or equivalent experience, and communicate well with artists, engineers and managers.

    Unreal Engine, Blueprints, Python, C#, C++

    Technical Artist - EA SPORTS FC

    Vancouver, BC

    Electronic Arts

    3+ YOEElectronic Arts needs candidates with about 3 years of cinematic or games production experience, extensive Python and C# scripting, and Maya skills. A related bachelor's degree is desired, along with strong communication with artists and engineers and a solutions-focused approach to debugging.

    Maya

    Senior Technical Artist (Character Technology) - EA SPORTS Technology

    Vancouver, BC

    Electronic Arts

    6+ YOECandidates need at least 6 years of cinematic or games production experience, proficiency in Python or C#, and experience with Maya, Photoshop or Houdini. Strong asset optimization skills and a background in art, design, maths, engineering or computer science are also needed.

    Maya, Photoshop, Houdini, Python, C#, C++

    Senior Technical Artist (Rigging) - EA SPORTS Technology

    Vancouver, BC

    Electronic Arts

    5+ YOEElectronic Arts needs candidates with 5+ years of games production experience in technical art, rigging or animation (cinematic experience also considered), expert skeleton and skin deformation skills, and strong Maya, Houdini and Python skills. A bachelor's degree or equivalent experience is required.

    Maya, Houdini, Python, C++, C#, Unreal Engine

Locations & environments

Locations

All of CanadaRemote · Hybrid · On-site · Field

Pro tip: add remote jobs to widen your search.

Exclude locations

Workplace type

Company jobs in these results

These are this company’s jobs loaded in your current search. The company may have more openings.