First seen by our source: 2 hours ago
Lead Level Artist
@ Saison Deux Games
Montréal, Quebec
Overview
Season 2 Games is hiring a Lead Level Artist for a full-time, on-site role in Montreal to drive the visual quality of in-game environments. The role leads level art standards, reviews assets, guides lighting and set dressing, and mentors the level art team. Candidates need several years of shipped-game level art experience and leadership experience.
Responsibilities:
- Define and maintain level art standards
- Create and review environment assets
- Guide lighting and set dressing
- Mentor and give feedback to the level art team
- Coordinate with production and engineering
Requirements summary:
- Several years of professional level or environment art experience
- Shipped game titles
- Proficiency in Maya, 3ds Max or Blender and Unreal Engine
- Experience leading or mentoring artists
- Strong portfolio in composition, color and lighting
- On-site work in Montreal
Tools & skills
Source and dates
Source type not verified · apify-linkedin
- Employer posting date
- Not provided
- First seen by our source
- 2026-11-14
- Source record updated
- 2026-11-14
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Lead |
| Department | Design & creative |
| Manages people | Yes |
| Hours per week | 40 (estimated) |
| Travel | air: none · ground: none |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Fields of study | Game art, 3D art, Visual arts |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Saison Deux Games
| Field | Value |
|---|---|
| Open jobs on Jobsy | 1 |
Company Description Season 2 Games is an independent video game studio based in Montreal, recognized for its creative approach to game development and collaborative team culture. The company focuses on crafting engaging, visually distinct experiences for players, emphasizing artistic quality and thoughtful world-building. Team members are encouraged to contribute ideas across disciplines, supporting a flexible and iterative development process. Season 2 offers the opportunity to work closely with experienced developers in a studio environment that values innovation, ownership, and professional growth.
Role Description The Lead Level Artist is a full-time, on-site role based in Montreal, QC, responsible for driving the visual quality and cohesion of in-game environments. This role oversees the creation, composition, and polish of levels, collaborating with game designers, environment artists, and technical artists to deliver immersive, gameplay-ready spaces. Day-to-day tasks include defining level art standards, creating and reviewing environment assets, guiding lighting and set dressing, and ensuring visual storytelling aligns with the game’s design and narrative goals. The Lead Level Artist provides mentorship and feedback to the level art team, coordinates with production on schedules and priorities, and works closely with engineering to optimize performance and maintain technical constraints.
Qualifications
- Strong environment and level art skills, including composition, visual storytelling, and world-building for games.
- Proficiency with industry-standard 3D tools (e.g., Maya, 3ds Max, Blender) and Unreal Engine.
- Experience with lighting, set dressing, and creating atmospherically rich scenes that support gameplay.
- Solid understanding of performance optimization, modular asset creation, and level art workflows in real-time engines.
- Proven experience leading or mentoring artists, providing clear feedback, and maintaining quality standards across a project.
- Ability to collaborate effectively with design, programming, and narrative teams, and to communicate visual direction clearly.
- Several years of professional experience in game development as a Level Artist, Environment Artist, or similar role, including shipped titles.
- A portfolio demonstrating high-quality level art, environment design, and strong artistic fundamentals (composition, color, lighting).
- Comfort working on-site in Montreal and participating in an iterative, feedback-driven development process.
- Relevant education or training in game art, 3D art, visual arts, or equivalent professional experience.
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