Apply now

First seen by our source: 2 hours ago

Lead Level Artist

@ Saison Deux Games

Montréal, Quebec

Full-time
Apply now
SIGNALS

Overview

Season 2 Games is hiring a Lead Level Artist for a full-time, on-site role in Montreal to drive the visual quality of in-game environments. The role leads level art standards, reviews assets, guides lighting and set dressing, and mentors the level art team. Candidates need several years of shipped-game level art experience and leadership experience.

Responsibilities:

  • Define and maintain level art standards
  • Create and review environment assets
  • Guide lighting and set dressing
  • Mentor and give feedback to the level art team
  • Coordinate with production and engineering

Requirements summary:

  • Several years of professional level or environment art experience
  • Shipped game titles
  • Proficiency in Maya, 3ds Max or Blender and Unreal Engine
  • Experience leading or mentoring artists
  • Strong portfolio in composition, color and lighting
  • On-site work in Montreal

Tools & skills

Source and dates

Source type not verified · apify-linkedin

Employer posting date
Not provided
First seen by our source
2026-11-14
Source record updated
2026-11-14

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SeniorityLead
DepartmentDesign & creative
Manages peopleYes
Hours per week40 (estimated)
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Fields of studyGame art, 3D art, Visual arts

Summary and details written by AI from the posting; the employer’s posting is the authority.

Saison Deux Games

FieldValue
Open jobs on Jobsy1
Job description

Company Description Season 2 Games is an independent video game studio based in Montreal, recognized for its creative approach to game development and collaborative team culture. The company focuses on crafting engaging, visually distinct experiences for players, emphasizing artistic quality and thoughtful world-building. Team members are encouraged to contribute ideas across disciplines, supporting a flexible and iterative development process. Season 2 offers the opportunity to work closely with experienced developers in a studio environment that values innovation, ownership, and professional growth.

Role Description The Lead Level Artist is a full-time, on-site role based in Montreal, QC, responsible for driving the visual quality and cohesion of in-game environments. This role oversees the creation, composition, and polish of levels, collaborating with game designers, environment artists, and technical artists to deliver immersive, gameplay-ready spaces. Day-to-day tasks include defining level art standards, creating and reviewing environment assets, guiding lighting and set dressing, and ensuring visual storytelling aligns with the game’s design and narrative goals. The Lead Level Artist provides mentorship and feedback to the level art team, coordinates with production on schedules and priorities, and works closely with engineering to optimize performance and maintain technical constraints.

Qualifications

  • Strong environment and level art skills, including composition, visual storytelling, and world-building for games.
  • Proficiency with industry-standard 3D tools (e.g., Maya, 3ds Max, Blender) and Unreal Engine.
  • Experience with lighting, set dressing, and creating atmospherically rich scenes that support gameplay.
  • Solid understanding of performance optimization, modular asset creation, and level art workflows in real-time engines.
  • Proven experience leading or mentoring artists, providing clear feedback, and maintaining quality standards across a project.
  • Ability to collaborate effectively with design, programming, and narrative teams, and to communicate visual direction clearly.
  • Several years of professional experience in game development as a Level Artist, Environment Artist, or similar role, including shipped titles.
  • A portfolio demonstrating high-quality level art, environment design, and strong artistic fundamentals (composition, color, lighting).
  • Comfort working on-site in Montreal and participating in an iterative, feedback-driven development process.
  • Relevant education or training in game art, 3D art, visual arts, or equivalent professional experience.

Similar jobs

  • Lead Level Artist

    Montréal, QC

    2K

    7+ YOECandidates need 7+ years of internal game development experience in environment art or level architecture, with at least two shipped titles, one as a leader. They must know Unreal Engine 5, Maya or 3ds Max, ZBrush and Substance, and have strong leadership and cross-discipline communication skills.

    Maya, ZBrush, Substance, Photoshop

  • Lead Level Artist

    Montréal, QC

    Cloud Chamber

    7+ YOECloud Chamber needs 7+ years of game development experience focused on environment art or level architecture, at least two shipped titles with one in a leadership role, and strong communication and mentoring skills. Experience with UE5 or UE4 and industry art tools is preferred.

    Maya, ZBrush, Substance, Photoshop

  • Analyste principal ou analyste principale, Sécurité de l'Information - Expert en Gestion Continue des Risques de l'IA (T et I) (télétravail/hybride)

    Montréal, QC
    Full Time

    CBC/Radio-Canada

    5+ YOEDiplôme universitaire en informatique, TI ou sécurité de l'information; Au moins 5 ans d'expérience en sécurité ou gestion des risques technologiques; Expérience en méthodologies d'analyse de risques et d'évaluation de m

    English, French, Research, Artificial intelligence, Collaboration, Data protection

  • DIRECTEUR DE COMPTES COMMERCIAUX

    Montréal, QC
    Full Time

    BDC

    2+ YOEBaccalauréat en administration des affaires ou équivalent; Plus de 2 ans d'expérience en crédit, développement des affaires ou entrepreneuriat; Expérience démontrée en développement des affaires

    Sales, LES, Entrepreneurship, Customer service, Negotiation, Valid driver's licence

  • Senior AI Application Developer-Evergreen

    Montréal, QC
    Full Time

    Fujitsu

    6+ YOECandidates need 6 to 10+ years of software engineering experience, with at least 3 years building AI or LLM features in production. They must know Python or a similar language, cloud platforms, CI/CD, and LLM tools including GitHub Copilot.

    GitHub Copilot, Anthropic, OpenAI, Python, TypeScript, Java

  • Analyste d'affaires I

    Montréal, QC
    Full Time

    CAE

    3+ YOE3 à 5 ans d'expérience en analyse de données ou intelligence d'affaires; Excellente maîtrise d'Excel; Expérience avec Power BI, Tableau ou Looker

    Excel, Power BI, Tableau, Looker, SQL

  • Administrateur Système Linux (Senior)

    Montréal, QC
    Full Time

    Groupe SII

    Expertise solide en administration de systèmes Linux; Maîtrise de Python et des technologies d'automatisation; Connaissance de PostgreSQL et FastAPI

    Red Hat Enterprise Linux, Python, FastAPI, PostgreSQL, VMware, sudo

Locations & environments

Locations

All of CanadaRemote · Hybrid · On-site · Field

Pro tip: add remote jobs to widen your search.

Exclude locations

Workplace type

Company jobs in these results

These are this company’s jobs loaded in your current search. The company may have more openings.