Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier. Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world.
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Donner vie à l'univers richment imaginé de BioShock.
Bringing the richly imagined world of BioShock to life.
Full company description
Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.
Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world.
LinkedIn followers
30,520
People associated on LinkedIn
155
Reported office locations
Montreal, Quebec H2T 1X3 , CA
Novato, California 94945, US
Business categories
Developer Platform
Media and Entertainment
Computer
Video Games
Other recorded names
Cloud Chamber
Cloud Chamber Montreal
Specialties
video games
creative thought
and engaging experiences
Profile identifies a recruitment agency
No
Reported total investment
0
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Industry
Computer Games
Size
51-200 employees
Headquarters
Montreal, Quebec
Organization type
Public Company
Year founded
2019
Specialties
video gamescreative thoughtand engaging experiences
Cloud Chamber has 6 open jobs in Canada as of November 6, 2026. Top locations: Montréal and Québec.
7+ YOECandidates need 7+ years of professional writing experience for games, television, film or theatre, plus 2-3 published fiction works, preferably video game credits. Writing samples are required to interview, and strong written and verbal communication in English is needed.
5+ YOECandidates need 5+ years of professional game animation experience, including a shipped AAA title, and strong knowledge of Unreal Engine 5 animation tools. They should understand procedural animation, human anatomy and animation principles, and be strong communicators on cross-disciplinary teams.
5+ YOECandidates need a Computer Science degree or related field, 5+ years of industry experience, and a shipped AAA console or PC game. They must have senior graphics or rendering programming experience, strong C/C++ and 3D math, and knowledge of modern GPUs and low-level graphics APIs.
7+ YOECloud Chamber needs 7+ years of game development experience focused on environment art or level architecture, at least two shipped titles with one in a leadership role, and strong communication and mentoring skills. Experience with UE5 or UE4 and industry art tools is preferred.
3+ YOECloud Chamber needs candidates with 3+ years of industry experience, including work on a gameplay engineering team. They must be strong in C/C++, 3D math and object-oriented design, and comfortable with debugging, testing and clear communication.
Candidates need prior game production experience on a cross-discipline team, ideally AAA. They must communicate clearly, understand technical concepts, and know game pipelines, Unreal, Jira, Monday.com, Excel, Confluence and Perforce.