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First seen by our source: 26 days ago

Rendering Software Engineer - EA SPORTS™ UFC

@ Electronic Arts

Vancouver, British Columbia

3+ years experience
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SIGNALS

Overview

Electronic Arts is hiring a Rendering Software Engineer for its EA SPORTS UFC team in Vancouver, British Columbia. The role builds and optimizes real-time rendering features, engine components and tools across multiple platforms, working with engineers, artists and designers. It is hybrid with three days per week onsite in Burnaby, and the pay range is $104,500 to $142,800 CAD depending on location.

Responsibilities:

  • Develop and maintain rendering features, engine components and tools
  • Research and implement real-time rendering techniques
  • Turn visual goals from Art and Design into technical solutions
  • Debug, profile and optimize CPU/GPU performance

Requirements summary:

  • 3+ years of professional C++ development
  • 2+ years with real-time rendering engines
  • Experience with DirectX 12, Vulkan, Metal or similar APIs
  • Graphics debugging, profiling and multithreading experience
  • Experience with AI-assisted development tools

Tools & skills

Benefits mentioned

Health insuranceDentalVisionLife insuranceDisability insuranceRetirement planPaid time offParental leave
Source and dates

Source type not verified · avature

Employer posting date
Not provided
First seen by our source
2026-10-11
Source record updated
2026-10-17

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SeniorityMid level
DepartmentSoftware development
Experience3+ years
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Perks mentionedGenerous paid time off, Generous parental leave, Retirement plan, Performance bonus

Summary and details written by AI from the posting; the employer’s posting is the authority.

Electronic Arts

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Full company description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

LinkedIn followers
1,589,017
People associated on LinkedIn
23,090
Reported office locations
  • 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
  • 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
  • Sodermalmsallen 36, Stockholm, Stockholm County 118 28, SE
  • Calle Via de los Poblados, 3, Madrid, Community of Madrid 28033, ES
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  • Ha-Shita St 45, Keisarya, Israel 1029200 , IL
  • 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
Other recorded names
  • Electronic Arts
  • Electronic Arts (EA)
Specialties
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Profile identifies a recruitment agency
No

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

FieldValue
IndustryEntertainment Providers
Company size10,001+ employees
HeadquartersRedwood City, CA
Organization typePublic Company
SpecialtiesMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Open jobs on Jobsy275
LinkedInView page
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.

Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

On our UFC Rendering team, we build the technology behind immersive, high-quality visuals across multiple platforms. As a Rendering Software Engineer, you will join us in improving visual quality, performance, and player experience while partnering with Engineers, Artists, and Designers.

We work in a hybrid model, with three days per week onsite at our EAV Studio in Burnaby, British Columbia. You will report to the Senior Software Engineer.

Responsibilities

  • You will develop and maintain rendering features, engine components, and tools.

  • You will help us research and implement real-time rendering techniques.

  • You will collaborate with our Art and Design teams to turn visual goals into technical solutions.

  • You will help us debug, profile, and optimize CPU/GPU performance.

Qualifications

  • 3+ years of professional C++ development experience.

  • 2+ years working with real-time rendering engines.

  • Experience with DirectX 12, Vulkan, Metal, or similar APIs.

  • Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development.

  • Experience developing or implementing real-time rendering techniques.

  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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