First seen by our source: 26 days ago
Software Engineer Intern
@ Electronic Arts
Vancouver, British Columbia
Overview
Electronic Arts is hiring a Software Engineer Intern to help build and run the backend services behind Stats & Leaderboards across EA games. The work covers Java, Spring Boot, gRPC, PostgreSQL, Redis and Kubernetes on a full-time 16-week paid internship in summer 2026, with a salary of $65,000 to $70,000 CAD in British Columbia.
Responsibilities:
- Design and implement backend features in Java and Spring Boot
- Build and evolve gRPC service interfaces
- Work with PostgreSQL and Redis for player statistics and leaderboard data
- Develop and run services in Kubernetes
- Own a well-scoped engineering project from design through delivery
Requirements summary:
- Pursuing a Bachelor's degree in computer science, software engineering or a related field
- Programming experience with Java and object-oriented programming
- Understanding of data structures, algorithms, concurrency and databases
- Curiosity about large-scale systems
Tools & skills
Benefits mentioned
Source and dates
Source type not verified · avature
- Employer posting date
- Not provided
- First seen by our source
- 2026-10-11
- Source record updated
- 2026-10-17
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | No experience needed |
| Department | Software development |
| Hours per week | 40 (estimated) |
| Work setting | Office, Home |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
| Education | Bachelor’s degree (required) |
| Fields of study | Computer Science, Software Engineering, Computer Engineering |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Electronic Arts
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Full company description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
- LinkedIn followers
- 1,589,017
- People associated on LinkedIn
- 23,090
- Reported office locations
- 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
- 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
- Sodermalmsallen 36, Stockholm, Stockholm County 118 28, SE
- Calle Via de los Poblados, 3, Madrid, Community of Madrid 28033, ES
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- Vega Block, Ascendas IT Park, Hyderabad, Telangana 500081, IN
- 720 Bourke Street Docklands, Melbourne, Victoria 3000, AU
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- AFI Park 2, Bulevardul General Vasile Milea 4,, Bucharest, București 061344, RO
- Im Zollhafen 15-17, Cologne, Cologne 50678, DE
- 1, Parkmore West Business Park, Ballybrit, Galway H91 Y2R5, IE
- Kvarnbergsgatan 2, 411 05, Gothenburg, Gothenburg 504 83, SE
- Töölönlahdenkatu 3 B, Helsinki, Helsinki 00100 , FI
- 18 Rue Félix Mangini,, Lyon, Lyon 69009 , FR
- 20131 Prairie St, Chatsworth, California 91311, US
- 233 1/2 E Colorado Blvd, Pasadena, Calfiornia 91101, US
- 5510 Lincoln Blvd, Playa Vista, California 90094, US
- Ha-Shita St 45, Keisarya, Israel 1029200 , IL
- 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
- Other recorded names
- Electronic Arts
- Electronic Arts (EA)
- Specialties
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Profile identifies a recruitment agency
- No
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Field | Value |
|---|---|
| Industry | Entertainment Providers |
| Company size | 10,001+ employees |
| Headquarters | Redwood City, CA |
| Organization type | Public Company |
| Specialties | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Open jobs on Jobsy | 272 |
| View page |
We Are EA
At Electronic Arts, we create experiences that inspire players and communities around the world. Making great games is challenging, and it takes creative, curious, and passionate people working together to make those experiences possible.
EA Digital Platform : Gameplay Services
The EA Digital Platform provides shared technology and services that help game teams tap into the power of the global EA ecosystem. By building reusable capabilities that can be integrated across games, we enable our studios to focus on what they do best, creating incredible experiences for players.
Within Gameplay Services, we build and operate online capabilities used across EA games, including Stats & Leaderboards.
The Challenge Ahead
Stats & Leaderboards touches player experiences across EA's portfolio. Our technology helps games capture player statistics, track progress and accomplishments, compare players and friends, and power leaderboard experiences.
Behind those experiences are highly available, distributed backend systems designed to process and serve player data at scale.
As a Software Engineer Intern, you'll work alongside experienced engineers to build and improve these production services. You'll get hands-on experience solving real engineering problems while contributing to software that improves player experiences across EA games. You will report to a Technical Director on the team.
What You'll Do
Design and implement backend features using Java and Spring Boot.
Build and evolve service interfaces using gRPC and Protocol Buffers.
Work with PostgreSQL and Redis to store, retrieve, and process player statistics and leaderboard data.
Develop and run services in a Kubernetes-based environment.
Write production-quality code along with unit and integration tests.
Investigate and debug issues using logs, metrics, traces, and other observability tools.
Learn how we design and optimize distributed systems for performance, scalability, reliability, and availability.
Participate in code reviews and technical design discussions with experienced engineers.
Collaborate with engineers across Gameplay Services and EA game teams.
Participate in the team's sprint cycle, including stand-ups, sprint planning, backlog refinement, demos, and retrospectives.
Own a well-scoped engineering project or feature from design and implementation through testing and delivery.
What We're Looking For
Pursuing a bachelor's degree in Computer Science, Software Engineering, Computer Engineering, or a related technical field.
Programming experience with Java and an understanding of object-oriented programming.
Understanding of core computer science concepts including data structures, algorithms, concurrency, and databases.
Curiosity about how large-scale systems work.
A player- and customer-focused mindset—you think about how the technology you build ultimately affects the people using it.
Exposure to any of the following:
Spring / Spring Boot
gRPC and Protocol Buffers
PostgreSQL or other relational databases
Redis or other caching technologies
Docker and Kubernetes
Microservices or distributed systems
Cloud technologies
Automated testing and CI/CD
Performance testing, profiling, or optimization
What You'll Learn
You'll experience the full software development lifecycle on a production engineering team—from understanding requirements and participating in technical design to implementation, testing, deployment, monitoring, and iteration.
You'll gain practical experience with Java, Spring Boot, gRPC, PostgreSQL, Redis, and Kubernetes while learning how distributed backend services are built and operated at EA scale.
Through mentorship, code reviews, design discussions, and hands-on development, you'll learn from experienced engineers while gradually taking greater ownership of your work.
Most importantly, you'll ship meaningful software that contributes to player experiences across EA's games.
You must be available for a full-time paid internship in the summer of 2026.
At this time, we are considering Bachelor's students who will be enrolled in an accredited degree program in the summer of 2027, slated to graduate no earlier than December 2027. Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.
Please ensure that your graduation date is visible on your resume.
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$65,000 - $70,000 CADAbout Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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