Posted 10 days ago
Team Lead Level Designer [Splinter Cell Remake]
@ Ubisoft
Toronto, Ontario
Overview
Ubisoft is hiring a Team Lead Level Designer for Splinter Cell Remake at its Toronto studio. The role coaches level designers, sets quality standards, plans and tracks production, and contributes to level design directly.
Pay:
$80,000–$130,000 a year
Responsibilities:
- Coach and mentor level designers
- Define and uphold level design quality standards
- Plan, prioritize and track level design tasks
- Review individual work before leadership presentation
- Coordinate level bug fixing and polish
Requirements summary:
- People leadership experience coaching designers
- Clear design judgment and structured decision-making
- Planning and estimation skills
- Knowledge of real-time constraints, 3D engines and level editors
- Experience with JIRA, Perforce or similar tools
Tools & skills
Source and dates
Employer career site / ATS feed · smartrecruiters
- Employer posting date
- 2026-10-27
- First seen by our source
- 2026-10-27
- Source record updated
- 2026-10-27
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Lead |
| Manages people | Yes |
| Hours per week | 40 (estimated) |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Ubisoft
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Full company description
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
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- Business categories
- Media and Entertainment
- Gaming
- Digital Entertainment
- Publishing
- Software
- Content
- Film
- Mobile
- Online Games
- Video Games
- Other recorded names
- Ubisoft
- Specialties
- Video Games
- Video Game Development
- Video Game Production
- Video Game Marketing
- Video Game Design
- Level Design
- Programming
- Online Programming
- Transmedia
- Art
- Audio
- IT
- Marketing
- Community Management
- Production
- and Creativity
- Profile identifies a recruitment agency
- No
- Reported total investment
- 770,650,631
Currency and observation date were not supplied; this is not a current valuation or a funding round.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about…
| Field | Value |
|---|---|
| Industry | Computer Games |
| Company size | 10,001+ employees |
| Headquarters | Saint-Mandé, Île-de-France |
| Organization type | Public Company |
| Year founded | 1986 |
| Specialties | Video GamesVideo Game DevelopmentVideo Game ProductionVideo Game MarketingVideo Game DesignLevel DesignProgrammingOnline ProgrammingTransmediaArt |
| Open jobs on Jobsy | 123 |
| View page |
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.
What you’ll do
- Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences
- Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication
- Promote knowledge sharing within the team through clear instructions, constructive feedback, and shared best practices
- Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs
- Balance creative goals with production constraints to support reliable planning and delivery
- Review individual work and provide actionable feedback before presenting content to core leadership
- Partner closely with production to identify risks early, raise concerns clearly, and support problem-solving
- Represent the level design team in discussions with project leadership and other disciplines
- Coordinate bug fixing and polish efforts related to level design content
- Support onboarding and hiring efforts to help maintain team cohesion and effectiveness
Qualifications
What you bring to the team
- Strong collaboration and communication skills, with confidence engaging across disciplines
- People leadership experience, including coaching designers with varied experience levels
- Clear design judgment and a structured, rational approach to level design decision-making
- Planning and estimation skills that support predictable production outcomes
- Ability to provide thoughtful feedback and evaluations that help others grow
- Adaptability and openness when guiding designers through new constraints or design approaches
- Knowledge of real-time constraints, 3D engines, and level editing tools
- Experience with production tracking tools such as JIRA, Perforce, or similar systems
Nice to have:
- Experience working on third-person camera games or titles with slower-paced, investigative gameplay
What to send our way
- Your CV highlighting relevant skills and experiences
- Examples of completed levels, shipped projects, or other work that demonstrates your level design expertise and leadership impact
Additional Information
This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.
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