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First seen by our source: 28 days ago

Technical Interface Designer - EA SPORTS FC

@ Electronic Arts

Vancouver, British Columbia

1+ years experience
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SIGNALS

Overview

Electronic Arts is hiring a Technical Interface Designer for EA SPORTS FC, a role that bridges artists and software engineers. The work covers building broadcast and in-game overlays, UI animations and effects in a proprietary game engine, and asset optimization. The posting gives a British Columbia pay range of $86,600 to $118,600 CAD and a Canadian benefits package.

Responsibilities:

  • Recreate broadcast and in-game overlays and UI animations
  • Create UI animations and effects in a proprietary game engine
  • Convert art assets from legacy to new formats and optimize them
  • Debug art and animation issues
  • Document tools and workflows on the internal wiki

Requirements summary:

  • 1+ years of 3D motion graphics or game engine interface experience
  • Scripting skills in JavaScript, C#, or Python
  • Proficiency in Adobe Photoshop and animation applications
  • Ability to quickly learn proprietary production tools
  • Understanding of UX principles and version control (Perforce preferred)

Tools & skills

Benefits mentioned

Health insuranceDentalVisionLife insuranceRetirement planPaid time off
Source and dates

Source type not verified · avature

Employer posting date
Not provided
First seen by our source
2026-10-11
Source record updated
2026-11-03

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SeniorityMid level
DepartmentDesign & creative
Experience1+ years
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
Encouraged to apply2SLGBTQ+
EducationBachelor’s degree (preferred)
Fields of studyComputer Science, Game Programming, Game Art and Design
Perks mentionedGenerous paid time off

Summary and details written by AI from the posting; the employer’s posting is the authority.

Electronic Arts

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Full company description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

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People associated on LinkedIn
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Other recorded names
  • Electronic Arts
  • Electronic Arts (EA)
Specialties
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Profile identifies a recruitment agency
No

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

FieldValue
IndustryEntertainment Providers
Company size10,001+ employees
HeadquartersRedwood City, CA
Organization typePublic Company
SpecialtiesMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Open jobs on Jobsy275
LinkedInView page
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EAFC Presentation Technical Interface Designer

Job Description

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.

Responsibilities:

  • Recreation of authentic broadcast overlays and in game overlays to match styles

  • Learn and drive art asset conversion from legacy to new format

  • Maintain best practices in code and art development

  • UI animations and effects creation using proprietary game engine

  • Apply proper art optimization techniques in art assets

  • Quickly identify and debug art and animation related issues

  • Motion demo design and creation for game front end and HUD and integration in game

  • Collaborate with engineering and art, explaining both the art team needs and the tech constraints

  • Document tools and workflows on the internal Wiki

  • High fidelity rapid prototyping for UX evaluation

  • Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)

Qualifications:

  • Technical skills, and ability to quickly learn new proprietary production tools and workflow

  • Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascripts, C#)

  • Familiar with scripting languages like Python

  • Proficient with Adobe Photoshop and other graphics and animation applications

  • 1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity

  • Visual animation and programming

Other Preferred Skills/Qualifications:

  • Understanding of user experience principles

  • Understanding of revision version control software. Knowledge of Perforce is ideal

  • Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$86,600 - $118,600 CAD

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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