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First seen by our source: last month

Technical Interface Designer II - EA SPORTS FC

@ Electronic Arts

Vancouver, British Columbia

1+ years experience
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Overview

Electronic Arts is hiring a Technical Interface Designer for EA SPORTS FC in Vancouver, bridging artists and software engineers. The role builds game front-end screens, HUD components and UI animations from design mockups using the proprietary game engine. Pay is listed at $122,300 to $170,700 CAD in British Columbia, with a package of vacation, sick time, leave top-ups, health coverage and a retirement plan.

Responsibilities:

  • Implement screens and components from design mockups
  • Create UI animations and effects in the proprietary game engine
  • Drive conversion of legacy UI into modern systems
  • Debug art and animation issues and optimize assets
  • Document tools and workflows on the internal Wiki

Requirements summary:

  • 1+ years creating motion graphics or game engine interfaces
  • Scripting and programming in JavaScript, C# or Python
  • Proficiency with Figma and Adobe design tools
  • Understanding of node-based visual scripting
  • Degree in visual art or technical subject preferred

Tools & skills

Benefits mentioned

Health insuranceDentalVisionLife insuranceDisability insuranceRetirement planPaid time offParental leave
Source and dates

Source type not verified · avature

Employer posting date
Not provided
First seen by our source
2026-10-11
Source record updated
2026-11-04

These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.

Job details

SeniorityMid level
DepartmentSoftware development
Experience1+ years
Travelair: none · ground: none
Work settingOffice
PositionMostly sitting
Physical demandsphysical low · computer high
LanguagesEnglish
EducationBachelor’s degree (preferred)
Fields of studyComputer Science, Game Programming, Game Art and Design
Perks mentionedGenerous paid time off, Generous parental leave, Retirement plan, Performance bonus

Summary and details written by AI from the posting; the employer’s posting is the authority.

Electronic Arts

Saved company profile

Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.

Full company description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

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Other recorded names
  • Electronic Arts
  • Electronic Arts (EA)
Specialties
  • Mobile Games
  • Console Games
  • Development
  • Publishing
  • Tech
  • and Interactive Entertainment
Profile identifies a recruitment agency
No

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

FieldValue
IndustryEntertainment Providers
Company size10,001+ employees
HeadquartersRedwood City, CA
Organization typePublic Company
SpecialtiesMobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment
Open jobs on Jobsy297
LinkedInView page
Job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Technical Interface Designer - EA SPORTS™ FC

Vancouver, Canada

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.

Your Responsibilities

  • Implement screens and components from mockups provided by the design team

  • Create UI animations and effects using proprietary game engine

  • Drive conversion of legacy UI into modern systems

  • Maintain best practices in code and art development

  • Apply proper optimization techniques in code and art assets

  • Quickly identify and debug art and animation related issues

  • Motion demo prototyping ensuring implementation feasibility

  • Creation for game front end and HUD and integration in game

  • Collaborate with engineering and art to understand needs and technical constraints

  • Document tools and workflows on the internal Wiki

  • High fidelity rapid prototyping for UX evaluation

  • Learn and support UI implementation and animations in legacy tech (Flash-based animations via ActionScript and timeline; XML-based layout markup language)

Your Qualifications

  • Technical skills, and ability to quickly learn new proprietary production tools and workflow

  • Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascript, C#)

  • Familiar with scripting languages like Python

  • Proficient with modern design tools (Figma, Adobe, etc) and other graphics and animation applications

  • 1+ years of experience creating motion graphics, or interfaces with game engines such as Unreal or Unity

  • Visual animation and programming

  • Understanding of node-based visual scripting systems

Other Preferred Skills/Qualifications

  • Understanding of user experience principles

  • Understanding of revision version control software. Knowledge of Perforce is ideal

  • Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)

  • Knowledge of animating and scripting with Adobe Flash

At EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so. If this resonates with you and you have something to contribute, please contact us, even if you don't meet all of the criteria above.

*Please include a portfolio link and password if applicable. Also, please be prepared to show recent accomplishments/processes/case studies/projects.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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