First seen by our source: 29 days ago
Artiste technique principal.e / Principal Technical Artist
@ Electronic Arts
Montréal, Quebec
Overview
Electronic Arts is hiring a Principal Technical Artist for its Research & Engineering team in Montreal, working hybrid with three onsite days a week. The role bridges art and technology, building AI-powered content creation pipelines and proofs of concept with scientists, engineers and designers, reporting to the Senior Art Director.
Responsibilities:
- Développer des outils et des flux de travail pour la création artistique
- Concevoir des technologies novatrices pour les mondes de jeu
- Traduire les objectifs créatifs en solutions techniques pratiques
- Créer des démonstrations présentant les travaux de l'équipe
- Collaborer avec les développeurs pour améliorer la qualité visuelle
Requirements summary:
- Plus de 15 ans d'expérience en développement de jeux AAA
- Maîtrise de Unreal, Unity ou d'un moteur propriétaire
- Connaissance des langages de script et de programmation compilée
- Compréhension de l'optimisation matérielle console et PC
- Expérience pratique avec des outils d'IA comme Claude Code
- Portfolio ou démo reel fortement souhaité
Tools & skills
Benefits mentioned
Source and dates
Source type not verified · avature
- Employer posting date
- Not provided
- First seen by our source
- 2026-10-11
- Source record updated
- 2026-10-17
These dates describe the source record, not a live verification that the employer is still hiring. Check the original posting.
Job details
| Seniority | Lead |
| Department | Design & creative |
| Experience | 15+ years |
| Travel | air: none · ground: none |
| Work setting | Office |
| Position | Mostly sitting |
| Physical demands | physical low · computer high |
| Languages | English, French |
| Perks mentioned | Generous paid time off, Retirement plan, Wellness |
Summary and details written by AI from the posting; the employer’s posting is the authority.
Electronic Arts
Saved company profile
Historical company information from a saved The Jobs API profile (LinkedIn/Crunchbase fields). It is not live-verified; figures may have changed. Missing values remain unknown.
Full company description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
- LinkedIn followers
- 1,589,017
- People associated on LinkedIn
- 23,090
- Reported office locations
- 209 Redwood Shores Pkwy, Redwood City, CA 94065, US
- 4330 Sanderson Way, Burnaby, BC V5G 4X1, CA
- Sodermalmsallen 36, Stockholm, Stockholm County 118 28, SE
- Calle Via de los Poblados, 3, Madrid, Community of Madrid 28033, ES
- Onslow Street, Guildford, England GU1 4SA, GB
- 2200 Stanley St, Montreal, Quebec H3A 1R6, CA
- 4445 Calgary Trail NW, #200, Edmonton, Alberta T6H 5R7, CA
- 8101, 7700 W Parmer Ln, Austin, Texas 78729, US
- 340 E Parker Blvd, Baton Rouge, Louisana 70808, US
- 1950 Summit Park Dr, Orlando, Florida 32810, US
- 1158 Jiangning Rd, Shanghai, Shanghai 200085 , CN
- Vega Block, Ascendas IT Park, Hyderabad, Telangana 500081, IN
- 720 Bourke Street Docklands, Melbourne, Victoria 3000, AU
- 10F NC Tower 1, 509, Seoul, Seoul 100-011, KR
- 1015 20th Street, Sacramento, California 95814, US
- 800 5th Ave, Seattle, Washington 98104, US
- 260 King St W, Kitchener, Ontario N2G 1B6, CA
- Level 3/24 York St, Sydney, New South Wales 2000, AU
- 11 The Metropolis Tower 2, 138589, 13-10 N Buona Vista Dr,, Singapore, Singapore SG-01, SG
- AFI Park 2, Bulevardul General Vasile Milea 4,, Bucharest, București 061344, RO
- Im Zollhafen 15-17, Cologne, Cologne 50678, DE
- 1, Parkmore West Business Park, Ballybrit, Galway H91 Y2R5, IE
- Kvarnbergsgatan 2, 411 05, Gothenburg, Gothenburg 504 83, SE
- Töölönlahdenkatu 3 B, Helsinki, Helsinki 00100 , FI
- 18 Rue Félix Mangini,, Lyon, Lyon 69009 , FR
- 20131 Prairie St, Chatsworth, California 91311, US
- 233 1/2 E Colorado Blvd, Pasadena, Calfiornia 91101, US
- 5510 Lincoln Blvd, Playa Vista, California 90094, US
- Ha-Shita St 45, Keisarya, Israel 1029200 , IL
- 4330 Sanderson Way, Burnaby, , BC V5G 4X1, CA
- Other recorded names
- Electronic Arts
- Electronic Arts (EA)
- Specialties
- Mobile Games
- Console Games
- Development
- Publishing
- Tech
- and Interactive Entertainment
- Profile identifies a recruitment agency
- No
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.
| Field | Value |
|---|---|
| Industry | Entertainment Providers |
| Company size | 10,001+ employees |
| Headquarters | Redwood City, CA |
| Organization type | Public Company |
| Specialties | Mobile GamesConsole GamesDevelopmentPublishingTechand Interactive Entertainment |
| Open jobs on Jobsy | 279 |
| View page |
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Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
Joining our Research & Engineering team as a Principal Technical Artist, you will operate at the crossroads of art and technology. In this role, you will work closely with Scientists, Engineers, and Designers to define the future of game world creation using advanced AI technologies. You will reimagine and implement how content is created, how worlds are built, and how experiences are made. Bridging the gap between research and development, you will help transform cutting-edge ideas into tangible proof of concepts and demonstrations.
As a Principal Technical Artist you will have an extensive understanding of content pipelines, from source asset creation to final rendering, you excel at balancing visual quality with performance. You can implement novel solutions to complex art challenges. Furthermore, you keep pace with relevant research, understanding how technology must evolve to craft fantastic game worlds and visually-convincing experiences.
This is a hybrid role, onsite three days a week in Montreal, Canada.
You will report to our Senior Art Director.
As a Principal Technical Artist, you will:
Explore new frontiers and push beyond the current state of content creation pipelines and real-time visuals, for next-generation experiences, powered by AI.
Work with other developers to design novel technologies that bring game worlds to life, including developing new approaches to enable art for game worlds at scale, quality, and for anyone to create.
Bring new ideas, discuss, and implement solutions to some of the most complex video game content creation challenges to create differentiation for EA.
Collaborate with other developers where your expertise will improve the visual quality of the work of everyone.
Participate in team efforts to create demos that showcase our work in its best light.
Partner closely with Art Direction to translate creative goals into practical technical solutions while preserving the intended visual quality and style.
Develop tools and workflows that help everyone to make art, iterate faster and make Neural Rendering technologies more controllable and useful.
Qualifications:
Demonstrated expertise in AAA game development (15+ years) with shipped titles on consoles or PC, alongside proficiency in major engines such as Unreal, Unity, or proprietary.
Comprehensive, end-to-end command of content production pipelines for AAA titles.
Strong artistic sensibility and an eye for high visual quality.
Familiarity with scripting languages and compiled programming languages.
Understanding of console and PC hardware architectures, encompassing optimization strategies, performance profiling, and hardware limitations.
Practical experience utilizing AI tools like Claude Code.
Providing a portfolio, demo reel, or examples showing accomplished relevant technical artwork is highly preferred.
We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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